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📄 mainform.h

📁 关于书籍《Borland c++Builder工程实践》的源代码
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//---------------------------------------------------------------------------
#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
#include <Graphics.hpp>
#include <Menus.hpp>
#include <ComCtrls.hpp>
#include <ScktComp.hpp>
#include <Buttons.hpp>
#include <ToolWin.hpp>
#include <ImgList.hpp>
#include <Dialogs.hpp>
#include <ExtDlgs.hpp>
#include <jpeg.hpp>
//---------------------------------------------------------------------------
enum TState {sWhite,sBlack,sNone};
class TMainForm : public TForm
{
__published:	// IDE-managed Components
        TPanel *Panel1;
        TImage *BKImage;
        TImage *Image;
        TStatusBar *StatusBar1;
        TMainMenu *MainMenu1;
    TMenuItem *Game;
    TMenuItem *OpenItem;
        TMenuItem *ConnectItem;
        TMenuItem *Disconnect;
        TMenuItem *N1;
        TMenuItem *Exit;
        TServerSocket *ServerSocket1;
        TClientSocket *ClientSocket1;
        TPanel *Panel2;
        TLabel *Label1;
        TLabel *Label2;
        TLabel *Label3;
        TLabel *Label4;
        TMemo *Memo1;
    TEdit *ChatTxt;
        TImage *Image1;
        TImage *Image2;
        TToolBar *ToolBar1;
    TToolButton *ChatTButton;
    TToolButton *ConnectTButton;
        TImageList *ImageList1;
    TToolButton *DisconnectTButton;
    TToolButton *ColorTButton;
    TToolButton *BackTButton;
    TToolButton *Separator1;
    TToolButton *Separator2;
    TToolButton *ExitTButton;
    TLabel *Label7;
    TLabel *Label5;
    TLabel *Label6;
        TColorDialog *ColorDialog1;
    TMenuItem *Setting;
    TMenuItem *Help;
    TMenuItem *ColorItem;
    TMenuItem *BackImageItem;
    TMenuItem *About;
        TOpenDialog *OpenDialog1;
        void __fastcall ImageMouseDown(TObject *Sender,
        TMouseButton Button, TShiftState Shift, int X, int Y);
        void __fastcall ExitClick(TObject *Sender);
        void __fastcall OpenItemClick(TObject *Sender);
        void __fastcall ConnectItemClick(TObject *Sender);
        void __fastcall ClientSocket1Connect(TObject *Sender,
          TCustomWinSocket *Socket);
        void __fastcall ClientSocket1Disconnect(TObject *Sender,
          TCustomWinSocket *Socket);
        void __fastcall ClientSocket1Read(TObject *Sender,
          TCustomWinSocket *Socket);
        void __fastcall ServerSocket1Accept(TObject *Sender,
          TCustomWinSocket *Socket);
        void __fastcall ServerSocket1ClientRead(TObject *Sender,
          TCustomWinSocket *Socket);
        void __fastcall ServerSocket1ClientDisconnect(TObject *Sender,
          TCustomWinSocket *Socket);
        void __fastcall DisconnectClick(TObject *Sender);
        void __fastcall ChatTButtonClick(TObject *Sender);
        void __fastcall ChatTxtKeyDown(TObject *Sender, WORD &Key,
          TShiftState Shift);
        void __fastcall ColorTButtonClick(TObject *Sender);
        void __fastcall BackTButtonClick(TObject *Sender);
        void __fastcall AboutClick(TObject *Sender);
        void __fastcall FormShow(TObject *Sender);
    void __fastcall ServerSocket1ClientError(TObject *Sender,
          TCustomWinSocket *Socket, TErrorEvent ErrorEvent,
          int &ErrorCode);
    void __fastcall ClientSocket1Error(TObject *Sender,
          TCustomWinSocket *Socket, TErrorEvent ErrorEvent,
          int &ErrorCode);

private:	// User declarations

public:		// User declarations
        TState State[19][19];  //当前棋盘上每个位置的状态
        TState mColor;  //棋子颜色
        bool canPut;  //当前能否下子
        bool IsServer;  //当前程序是否服务器端程序
        int stepNum;  //当前走棋步数
        char Receive[200], Send[200];  //存储接收和发送信息的内容
        AnsiString Server;  //服务器端IP地址
        AnsiString ServerUserName, ClientUserName;  //服务器端和客户端用户昵称

        __fastcall TMainForm(TComponent* Owner);
        void __fastcall DisplayChess(int xx, int yy,int flag);  //在(xx,yy)显示棋子
        bool __fastcall Check(TState flag);   // 检测flag所示颜色方是否胜出
        void __fastcall initialize(); // 初始化游戏
        void __fastcall DrawChessboard ();   //绘制棋盘

};
//---------------------------------------------------------------------------
extern PACKAGE TMainForm *MainForm;
//---------------------------------------------------------------------------
#endif

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