📄 mainform.h
字号:
//---------------------------------------------------------------------------
#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
#include <Graphics.hpp>
#include <Menus.hpp>
#include <ComCtrls.hpp>
#include <ScktComp.hpp>
#include <Buttons.hpp>
#include <ToolWin.hpp>
#include <ImgList.hpp>
#include <Dialogs.hpp>
#include <ExtDlgs.hpp>
#include <jpeg.hpp>
//---------------------------------------------------------------------------
enum TState {sWhite,sBlack,sNone};
class TMainForm : public TForm
{
__published: // IDE-managed Components
TPanel *Panel1;
TImage *BKImage;
TImage *Image;
TStatusBar *StatusBar1;
TMainMenu *MainMenu1;
TMenuItem *Game;
TMenuItem *OpenItem;
TMenuItem *ConnectItem;
TMenuItem *Disconnect;
TMenuItem *N1;
TMenuItem *Exit;
TServerSocket *ServerSocket1;
TClientSocket *ClientSocket1;
TPanel *Panel2;
TLabel *Label1;
TLabel *Label2;
TLabel *Label3;
TLabel *Label4;
TMemo *Memo1;
TEdit *ChatTxt;
TImage *Image1;
TImage *Image2;
TToolBar *ToolBar1;
TToolButton *ChatTButton;
TToolButton *ConnectTButton;
TImageList *ImageList1;
TToolButton *DisconnectTButton;
TToolButton *ColorTButton;
TToolButton *BackTButton;
TToolButton *Separator1;
TToolButton *Separator2;
TToolButton *ExitTButton;
TLabel *Label7;
TLabel *Label5;
TLabel *Label6;
TColorDialog *ColorDialog1;
TMenuItem *Setting;
TMenuItem *Help;
TMenuItem *ColorItem;
TMenuItem *BackImageItem;
TMenuItem *About;
TOpenDialog *OpenDialog1;
void __fastcall ImageMouseDown(TObject *Sender,
TMouseButton Button, TShiftState Shift, int X, int Y);
void __fastcall ExitClick(TObject *Sender);
void __fastcall OpenItemClick(TObject *Sender);
void __fastcall ConnectItemClick(TObject *Sender);
void __fastcall ClientSocket1Connect(TObject *Sender,
TCustomWinSocket *Socket);
void __fastcall ClientSocket1Disconnect(TObject *Sender,
TCustomWinSocket *Socket);
void __fastcall ClientSocket1Read(TObject *Sender,
TCustomWinSocket *Socket);
void __fastcall ServerSocket1Accept(TObject *Sender,
TCustomWinSocket *Socket);
void __fastcall ServerSocket1ClientRead(TObject *Sender,
TCustomWinSocket *Socket);
void __fastcall ServerSocket1ClientDisconnect(TObject *Sender,
TCustomWinSocket *Socket);
void __fastcall DisconnectClick(TObject *Sender);
void __fastcall ChatTButtonClick(TObject *Sender);
void __fastcall ChatTxtKeyDown(TObject *Sender, WORD &Key,
TShiftState Shift);
void __fastcall ColorTButtonClick(TObject *Sender);
void __fastcall BackTButtonClick(TObject *Sender);
void __fastcall AboutClick(TObject *Sender);
void __fastcall FormShow(TObject *Sender);
void __fastcall ServerSocket1ClientError(TObject *Sender,
TCustomWinSocket *Socket, TErrorEvent ErrorEvent,
int &ErrorCode);
void __fastcall ClientSocket1Error(TObject *Sender,
TCustomWinSocket *Socket, TErrorEvent ErrorEvent,
int &ErrorCode);
private: // User declarations
public: // User declarations
TState State[19][19]; //当前棋盘上每个位置的状态
TState mColor; //棋子颜色
bool canPut; //当前能否下子
bool IsServer; //当前程序是否服务器端程序
int stepNum; //当前走棋步数
char Receive[200], Send[200]; //存储接收和发送信息的内容
AnsiString Server; //服务器端IP地址
AnsiString ServerUserName, ClientUserName; //服务器端和客户端用户昵称
__fastcall TMainForm(TComponent* Owner);
void __fastcall DisplayChess(int xx, int yy,int flag); //在(xx,yy)显示棋子
bool __fastcall Check(TState flag); // 检测flag所示颜色方是否胜出
void __fastcall initialize(); // 初始化游戏
void __fastcall DrawChessboard (); //绘制棋盘
};
//---------------------------------------------------------------------------
extern PACKAGE TMainForm *MainForm;
//---------------------------------------------------------------------------
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -