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📄 snakemodel.java

📁 这是一个刚刚编写好的游戏:是贪吃蛇的游戏.很多人都玩过.应该不会很陌生.
💻 JAVA
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import java.util.*;public class SnakeModel {		public ArrayIndexReadOnly getSnakeHead(){		return (ArrayIndexReadOnly)(snake.getLast());	}		public ArrayIndexReadOnly getSnakeTail(){		return (ArrayIndexReadOnly)(snake.getFirst());	}	public ArrayIndex getRuningDiriction(){		return runingDiriction;	}	public LinkedList getSnake(){		return snake;	}		public LinkedList getOthers(){		return others;	}		public int getScore(){		return gameScore;	}	public boolean getReadyAddScore(){		return readyAddScore;	}	private void setSnakeHead(ArrayIndex snakeHead){		this.snakeHead=snakeHead;	}	public ArrayIndexReadOnly getTempBlock(){		return tempBlock;	}		private void setTempBlock(){		tempBlock=(ArrayIndexReadOnly)(others.get((int)(Math.random()*others.size())));	}	private void moveTo(Object a,LinkedList from,LinkedList to){		from.remove(a);		to.add(a);	}		public void initializeV(){		others.clear();		snake.clear();		gameScore=0;	 	for(int i=0;i<row;i++){	 		for(int j=0;j<col;j++){	 			//jps[i][j]=new ArrayIndexReadOnly(i,j);	 				 			others.add(jps[i][j]);	 		}	 	}	 		 	//初始化蛇的形状([5][5]、[5][6]、[5][7])	 	for(int i=5;i<8;i++){	 		moveTo(jps[5][i],others,snake);	 			 	}	 	snakeHead=new ArrayIndex(5,7);	 		 	//设置随机块	 	tempBlock=new ArrayIndexReadOnly(0,0);	 	setTempBlock();	 	//初始化运动方向	 	runingDiriction=new ArrayIndex(0,1);	 				}	public SnakeModel(int row1,int col1){	 	row=row1;	 	col=col1;	 	jps=new ArrayIndexReadOnly[row][col];	 	snake=new LinkedList();	 	others=new LinkedList();	 		 	for(int i=0;i<row;i++){	 		for(int j=0;j<col;j++){	 			jps[i][j]=new ArrayIndexReadOnly(i,j);	 			//others.add(jps[i][j]);	 		}	 	}	 		 		 	initializeV();	 		 }		//如果move成功返回true,否则(结束),返回false	//参数direction是ArrayIndex类型,	//direction 的值:(0,1)表示向右(0,-1)表示向左	//(1,0)表示向下(-1,0)表示向上		public boolean move(ArrayIndex direction){		//判断给的方向是不是跟运行方向相反		if (direction.reverse(runingDiriction)){			snakeHead.setX(snakeHead.getX()+runingDiriction.getX());			snakeHead.setY(snakeHead.getY()+runingDiriction.getY());					}else{			snakeHead.setX(snakeHead.getX()+direction.getX());			snakeHead.setY(snakeHead.getY()+direction.getY());					}				//如果蛇吃了随机块		try{		if ((snakeHead.getX()==tempBlock.getX())			&&(snakeHead.getY()==tempBlock.getY()))			{			moveTo(jps[snakeHead.getX()][snakeHead.getY()],others,snake);			setTempBlock();						gameScore+=1;			readyAddScore=true;							}else{				readyAddScore=false;				//是否出界				if((snakeHead.getX()<row)&&(snakeHead.getY()<col)){					//如果不出界,判断是否与自身相交					if(snake.contains(jps[snakeHead.getX()][snakeHead.getY()])){						//如果相交,游戏结束						return false;					}else{						//如果不相交,就把snakeHead加到snake里面,并且把尾巴移出						moveTo(jps[snakeHead.getX()][snakeHead.getY()],others,snake);						moveTo(snake.getFirst(),snake,others);					}									}else{					//出界!游戏结束					return false;				}							}																	}catch(ArrayIndexOutOfBoundsException e){			return false;		}			//更新运行方向		if (!(direction.reverse(runingDiriction)		||direction.equals(runingDiriction))){				runingDiriction.setX(direction.getX());				runingDiriction.setY(direction.getY());			}				return true;	}		private int row,col;	private ArrayIndex snakeHead;	private ArrayIndexReadOnly[][] jps;	private LinkedList snake;	private LinkedList others;	private ArrayIndexReadOnly tempBlock;	private ArrayIndex runingDiriction;	private int gameScore=0;	private boolean readyAddScore=false;}

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