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📄 form1.cs

📁 用c# 開發的flash player
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace WindowsApplication1
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public Form1()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 15);
			this.ClientSize = new System.Drawing.Size(292, 260);
			this.Name = "Form1";
			this.Text = "Form1";
			this.Load += new System.EventHandler(this.Form1_Load);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}

		private void Form1_Load(object sender, System.EventArgs e)
		{
			SWFScout.FlashMovie Movie = new	SWFScout.FlashMovie();
			Movie.InitLibrary("demo", "demo");
			Movie.BeginMovie(0, 0, 640, 480, SWFScout.SWFSystemCoord.sscPix, 12, 6);
			int Font = Movie.AddFont("Arial", 18, true, false, false, false, 0); // add font
			// create and place text
			int Text = Movie.AddText("Hello, World!", 0, 0, 0, 255, Font, 0, 100, 250, 160);
			Movie.PlaceText(Text, Movie.CurrentMaxDepth); // place text into current depth
			Movie.PLACE_FadeOut(0.5F); // fade out text
			int Shape = Movie.AddShape(); // add new shape
			Movie.SHAPE_Rectangle(0, 140, 150, 285); // draw rectangle
			Movie.SHAPE_SetSolidColor(50, 255, 50, true, 255); // set solid fill for shape
			Movie.PlaceShape(Shape, Movie.CurrentMaxDepth); // place shape into current depth
			Movie.ShowFrame(10); // show 10 frames
			Movie.EndMovie(); // end movie generation
			Movie.SaveToFile("c:\\Shapes.swf"); //  save generated SWF into file
		}
	}
}

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