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📄 rotate.h

📁 video motion detection of linux base
💻 H
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/* *	rotate.h * *	Include file for handling image rotation. * *	Copyright 2004-2005, Per Jonsson (per@pjd.nu) * *	This software is distributed under the GNU Public license *	Version 2.  See also the file 'COPYING'. */#ifndef _INCLUDE_ROTATE_H#define _INCLUDE_ROTATE_H#include "motion.h" /* for struct context *//** * rotate_init *  *  Sets up rotation data by allocating a temporary buffer for 90/270 degrees  *  rotation, and by determining the right rotate-180-degrees function. * * Parameters: * *  cnt - current thread's context structure * * Returns: nothing */void rotate_init(struct context *cnt);/** * rotate_deinit * *  Frees memory allocated by rotate_init.  * * Parameters: * *   cnt - current thread's context structure */void rotate_deinit(struct context *cnt);/** * rotate_map *  *  Rotates the image stored in map according to the rotation data *  available in cnt. Rotation is performed clockwise. Supports 90, *  180 and 270 degrees rotation. 180 degrees rotation is performed *  in-place by simply reversing the image data, which is a very *  fast operation. 90 and 270 degrees rotation are performed using *  a temporary buffer and a somewhat more complicated algorithm, *  which makes them slower. * *  Note that to the caller, all rotations will seem as they are *  performed in-place. * * Parameters: *  *   map - the image map/data to rotate *   cnt - current thread's context structure *    * Returns:  * *   0  - success  *   -1 - failure (rare, shouldn't happen) */int rotate_map(struct context *cnt, unsigned char *map);#endif

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