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📄 widgets.h

📁 一个很好的SDL建立应用程序界面的例子
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/* * widgets.h - SDL widget set in C * * Copyright 2004 by Jeffery L. Post * theposts<AT>pacbell<DOT>net * Version 0.0.3 - 11/26/04 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#ifndef	_WIDGETS_H_#define	_WIDGETS_H_#ifdef WIN32#include <windows.h>#endif#include	<assert.h>#include	<SDL/SDL.h>#define	DEBUG#ifndef	bool#define	bool	int#endif#ifndef	FALSE#define	FALSE		0#endif#ifndef	TRUE#define	TRUE		1#endif#ifdef	WIN32#define	strcasecmp(a,b)	stricmp(a,b)#define	lstat	stat#endif#define	FONT_WIDTH				6#define	FONT_HEIGHT				13#define	SLIDERSIZE				4		// minimum size of slider handle in pixels#define	SLIDERBUTTONSIZE		10		// size of adjust buttons on sliders#define	SLIDER_AUTO_CALLBACK	(SDL_NUMEVENTS + 1)#define	TIMER_EVENT				(SDL_NUMEVENTS + 2)#define	IBOX_INSERT_MODE		0#define	IBOX_OVERWRITE_MODE	1// For Slider auto callbacks, slider->state tells where the// mouse is currently located by one of the following codes.enum SliderMouseCodes {	MOUSE_NOT_IN_SLIDER,				// mouse not positioned within slider	MOUSE_IN_SLIDER_UPBUTTON,		// mouse is in the up/left button	MOUSE_IN_SLIDER_DOWNBUTTON,	// mouse is in the down/right button	MOUSE_IN_UPPER_SLIDER,			// mouse within slider region above marker	MOUSE_IN_LOWER_SLIDER,			// mouse within slider region below marker	MOUSE_ON_SLIDER					// mouse is on the marker};// AlertBox responsesenum alertResponses {	ALERT_NO_RESPONSE,	ALERT_CANCEL,	ALERT_OK};// Graphic characters#define	UPPER_LEFT_CORNER		0xda#define	UPPER_RIGHT_CORNER	0xbf#define	LOWER_LEFT_CORNER		0xc0#define	LOWER_RIGHT_CORNER	0xd9#define	HORIZONTAL_LINE		0xc4#define	VERTICAL_LINE			0xb3#define	CHECK_MARK				0xfbenum WidgetType {			// types of widgets	WindowType,				// 0	MenuType,				// 1	VMenuType,				// 2	ButtonType,				// 3	CheckBoxType,			// 4	LabelType,				// 5	HLabelType,				// 6	AlertType,				// 7	NoticeType,				// 8	TextBoxType,			// 9	InputBoxType,			// 10	VSliderType,			// 11	HSliderType,			// 12	MaxWidgetType			// Invalid type};// Button widgettypedef struct {	int	type;				// ButtonType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color	int	bg;				// text background color	int	hi;				// border highlight color	int	lo;				// border lowlight color	void	*mdfunc;			// function to call when mouse button down within window	void	*mufunc;			// function to call when mouse button up within window	void	*mmfunc;			// function to call when mouse button motion within window	void	*kdfunc;			// function to call on keypress	void	*kufunc;			// function to call on keyrelease	void	*parent;	bool	border;			// true = show left/right borders	char	*text;			// text of button} BUTTON;// Checkbox widgettypedef struct {	int	type;				// CheckBoxType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color	int	bg;				// text background color	int	hi;				// border highlight color	int	lo;				// border lowlight color	void	*mdfunc;			// function to call when mouse button down within window	void	*mufunc;			// function to call when mouse button up within window	void	*mmfunc;			// function to call when mouse button motion within window	void	*kdfunc;			// function to call on keypress	void	*kufunc;			// function to call on keyrelease	void	*parent;	bool	border;			// true = show left/right borders	char	*text;			// text of checkbox	bool	*value;} CHECKBOX;// Label widgettypedef struct {	int	type;				// LabelType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color	int	bg;				// text background color	int	hi;				// border highlight color	int	lo;				// border lowlight color	void	*mdfunc;			// function to call when mouse button down within window	void	*mufunc;			// function to call when mouse button up within window	void	*mmfunc;			// function to call when mouse button motion within window	void	*kdfunc;			// function to call on keypress	void	*kufunc;			// function to call on keyrelease	void	*parent;	bool	border;			// true = show left/right borders	char	*text;			// text of button} LABEL;// Highlighted Label widgettypedef struct {	int	type;				// HLabelType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color	int	bg;				// text background color	int	hi;				// border highlight color	int	lo;				// border lowlight color	void	*mdfunc;			// function to call when mouse button down within window	void	*mufunc;			// function to call when mouse button up within window	void	*mmfunc;			// function to call when mouse button motion within window	void	*kdfunc;			// function to call on keypress	void	*kufunc;			// function to call on keyrelease	void	*parent;	bool	border;			// true = show left/right borders	char	*text;			// text of button	bool	hlflag;			// TRUE = enable highlight text} HLABEL;union LISTMEMBER{	BUTTON	*button;	CHECKBOX	*checkbox;	LABEL		*label;	HLABEL	*hlabel;};typedef struct buttonList {	union LISTMEMBER	thislist;	struct buttonList	*next;} BLIST;typedef BLIST	CLIST;// Window widgettypedef struct {	int	type;				// WindowType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color	int	bg;				// text background color	int	hi;				// border highlight color	int	lo;				// border lowlight color	void	*mdfunc;			// function to call when mouse button down within window	void	*mufunc;			// function to call when mouse button up within window	void	*mmfunc;			// function to call when mouse button motion within window	void	*kdfunc;			// function to call on keypress	void	*kufunc;			// function to call on keyrelease	void	*parent;	BLIST	*list;			// buttons attached to window} WINDOW;// Menu widgettypedef struct {	int	type;				// MenuType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color	int	bg;				// text background color	int	hi;				// border highlight color	int	lo;				// border lowlight color	void	*mdfunc;			// function to call when mouse button down within window	void	*mufunc;			// function to call when mouse button up within window	void	*mmfunc;			// function to call when mouse button motion within window	void	*kdfunc;			// function to call on keypress	void	*kufunc;			// function to call on keyrelease	void	*parent;	BLIST	*list;			// buttons attached to window} MENU;// Vertical Menu widgettypedef struct {	int	type;				// VMenuType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color	int	bg;				// text background color	int	hi;				// border highlight color	int	lo;				// border lowlight color	void	*mdfunc;			// function to call when mouse button down within window	void	*mufunc;			// function to call when mouse button up within window	void	*mmfunc;			// function to call when mouse button motion within window	void	*kdfunc;			// function to call on keypress	void	*kufunc;			// function to call on keyrelease	void	*parent;	BLIST	*list;			// buttons attached to window} VMENU;// Alert box widgettypedef struct {	int	type;				// AlertType	int	id;	int	x;					// x location relative to parent	int	y;					// y location relative to parent	int	w;					// width	int	h;					// height	int	fg;				// text foreground color

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