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📄 keyboard-events-sdl.c

📁 linux下的一些小游戏编程
💻 C
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/* Example of simple keyboard input with SDL. */#include <SDL/SDL.h>#include <stdio.h>#include <stdlib.h>int main(){    SDL_Surface *screen;    SDL_Event event;    /* Initialize SDL's video system and check for errors. */    if (SDL_Init(SDL_INIT_VIDEO) != 0) {	printf("Unable to initialize SDL: %s\n", SDL_GetError());	return 1;    }    /* Make sure SDL_Quit gets called when the program exits! */    atexit(SDL_Quit);    /* Attempt to set a 256x256 hicolor (16-bit) video mode. */    screen = SDL_SetVideoMode(256, 256, 16, 0);    if (screen == NULL) {        printf("Unable to set video mode: %s\n", SDL_GetError());	return 1;    }    printf("Press 'Q' to quit.\n");    /* Start the event loop. Keep reading events until there       is an error, or the user presses a mouse button. */    while (SDL_WaitEvent(&event) != 0) {	SDL_keysym keysym;	/* SDL_WaitEvent has filled in our event structure	   with the next event. We check its type field to	   find out what happened. */	switch (event.type) {	case SDL_KEYDOWN:	    printf("Key pressed. ");	    keysym = event.key.keysym;	    printf("SDL keysym is %i. ", keysym.sym);	    printf("(%s) ", SDL_GetKeyName(keysym.sym));	    /* Report the left shift modifier. */	    if (event.key.keysym.mod & KMOD_LSHIFT)		printf("Left Shift is down.\n");	    else		printf("Left Shift is up.\n");	    /* Did the user press Q? */	    if (keysym.sym == SDLK_q) {		printf("'Q' pressed, exiting.\n");		exit(0);	    }	    break;	case SDL_KEYUP:	    printf("Key released. ");	    printf("SDL keysym is %i. ", keysym.sym);	    printf("(%s) ", SDL_GetKeyName(keysym.sym));	    if (event.key.keysym.mod & KMOD_LSHIFT)		printf("Left Shift is down.\n");	    else		printf("Left Shift is up.\n");	    break;	case SDL_QUIT:	    printf("Quit event. Bye.\n");	    exit(0);	}    }    return 0;}

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