⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 quickmath.h

📁 linux 下svgalib编的一个界面程序示例
💻 H
字号:
/*    3DKIT   version   1.3    High speed 3D graphics and rendering library for Linux.    Copyright (C) 1996, 1997  Paul Sheer   psheer@icon.co.za    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,    MA 02111-1307, USA*/#ifndef QUICK_MATH_H#define QUICK_MATH_H#ifndef SVGALIB#include "../config.h"#endif#ifndef PI#define PI 3.14159265358979323846#endiftypedef struct {    double x, y, z;} Vec;#define sqr(x) ((x)*(x))#define fswap(a, b) \{ \    double __t_var = (a); \    (a) = (b); \    (b) = __t_var; \}#define swap(a, b) \{ \    long __t_var = (a); \    (a) = (b); \    (b) = __t_var; \}#define max(x,y)     (((x) > (y)) ? (x) : (y))#define min(x,y)     (((x) < (y)) ? (x) : (y))#ifndef __GNUC__double fsqr (double x);long lsqr (long x);double fmax (double a, double b);double fmin (double a, double b);double fsgn (double a);double dot (Vec a, Vec b);Vec cross (Vec a, Vec b);Vec plus (Vec a, Vec b);Vec minus (Vec a, Vec b);Vec times (Vec a, double f);double norm (Vec a);#elseextern inline double fsqr (double x){    return x * x;}extern inline long lsqr (long x){    return (long) x *x;}extern inline double fmax (double a, double b){    return max (a, b);}extern inline double fmin (double a, double b){    return min (a, b);}extern inline double fsgn (double a){    return (a == 0.0 ? 0.0 : (a > 0.0 ? 1.0 : -1.0));}extern inline double dot (Vec a, Vec b){    return a.x * b.x + a.y * b.y + a.z * b.z;}extern inline Vec cross (Vec a, Vec b){    Vec c;    c.x = a.y * b.z - a.z * b.y;    c.y = a.z * b.x - a.x * b.z;    c.z = a.x * b.y - a.y * b.x;    return c;}extern inline Vec plus (Vec a, Vec b){    Vec c;    c.x = a.x + b.x;    c.y = a.y + b.y;    c.z = a.z + b.z;    return c;}extern inline Vec minus (Vec a, Vec b){    Vec c;    c.x = a.x - b.x;    c.y = a.y - b.y;    c.z = a.z - b.z;    return c;}extern inline Vec times (Vec a, double f){    Vec c;    c.x = a.x * f;    c.y = a.y * f;    c.z = a.z * f;    return c;}extern inline double norm (Vec a){    return sqrt (sqr (a.x) + sqr (a.y) + sqr (a.z));}#endifvoid orth_vectors (Vec X, Vec * r1, Vec * r2, double r);#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -