serializercommonstdv7.cc

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// -*-c++-*-/***************************************************************************                            serializercommonstdv7.cc                    Class for serializing data to std v7 clients                             -------------------    begin                : 24-JAN-2003    copyright            : (C) 2003 by The RoboCup Soccer Server                            Maintenance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#include "serializercommonstdv7.h"#include "clangmsg.h"namespace rcss{  SerializerCommonStdv7::SerializerCommonStdv7()  {}  SerializerCommonStdv7::~SerializerCommonStdv7()  {}  const SerializerCommonStdv7&   SerializerCommonStdv7::instance()  {    static SerializerCommonStdv7 ser;    return ser;  }    void    SerializerCommonStdv7::serializeServerParamBegin( std::ostream& strm ) const    {        strm << "(server_param";    }        void    SerializerCommonStdv7::serializeServerParamEnd( std::ostream& strm ) const    {        strm << ")";    }        void    SerializerCommonStdv7::serializePlayerParamBegin( std::ostream& strm ) const    {        strm << "(player_param";    }        void    SerializerCommonStdv7::serializePlayerParamEnd( std::ostream& strm ) const    {        strm << ")";    }    void    SerializerCommonStdv7::serializePlayerTypeBegin( std::ostream& strm ) const    {        strm << "(player_type";    }        void    SerializerCommonStdv7::serializePlayerTypeEnd( std::ostream& strm ) const    {        strm << ")";    }    void    SerializerCommonStdv7::serializeParam( std::ostream& strm, int param ) const    {        strm << " " << param;    }    void    SerializerCommonStdv7::serializeParam( std::ostream& strm, unsigned int param ) const    {        strm << " " << param;    }    void    SerializerCommonStdv7::serializeParam( std::ostream& strm, bool param ) const    {        strm << " " << param;    }    void    SerializerCommonStdv7::serializeParam( std::ostream& strm, double param ) const    {        strm << " " << param;    }    void    SerializerCommonStdv7::serializeParam( std::ostream& strm, const std::string& param ) const    {        strm << " " << param;    }  namespace  {      const SerializerCommon&      create()      { return SerializerCommonStdv7::instance(); }                  lib::RegHolder v7 = SerializerCommon::factory().autoReg( &create, 7 );  }}

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