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📄 bodysensor.h

📁 在LINUX下运行的仿真机器人服务器源代码
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// -*-c++-*-/***************************************************************************                          bodysensor.h  -  A class for storing the data from			                   the players body sensor                             -------------------    begin                : 25-NOV-2001    copyright            : (C) 2001 by The RoboCup Soccer Server                            Maintainance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef _BODYSENSOR_H_#define _BODYSENSOR_H_#include <string>#include "arm.h"class Player;//==============================================================//// CLASS: BodySensor//// DESC: Iterface implemented by clients that have a body sensor////==============================================================class BodySensor{public:  enum quality_t  {    Q_LOW,    Q_HIGH,    Q_NULL  };  enum width_t  {    W_NARROW,    W_NORMAL,    W_WIDE,    W_NULL  };  static const std::string QUALITY_NAMES[];  static const std::string WIDTH_NAMES[];};std::ostream& operator<< ( std::ostream& o, const BodySensor::quality_t );std::ostream& operator<< ( std::ostream& o, const BodySensor::width_t );class BodySensor_v1  : public BodySensor{public:		struct data_t  {    int M_time;    BodySensor::quality_t M_quality;    BodySensor::width_t M_width;    double M_stamina;    double M_effort;    double M_vel_mag;    int M_count_kick;    int M_count_dash;    int M_count_turn;    int M_count_say;			data_t ( const Player& player );  };    virtual void send ( const BodySensor_v1::data_t& data ) = 0;};class BodySensor_v5		: public BodySensor_v1{public:		struct data_t				: public BodySensor_v1::data_t		{				int M_head_angle;				int M_count_turn_neck;				data_t ( const Player& player );		};  		virtual void send ( const BodySensor_v5::data_t& data ) = 0;};class BodySensor_v6  : public BodySensor_v5{public:  struct data_t    : public BodySensor_v5::data_t  {    int M_vel_head;			data_t ( const Player& player );  };    virtual void send ( const BodySensor_v6::data_t& data ) = 0;};class BodySensor_v7  : public BodySensor_v6{public:  struct data_t    : public BodySensor_v6::data_t  {    int M_count_catch;    int M_count_move;    int M_count_change_view;      data_t ( const Player& player );  };    virtual void send ( const BodySensor_v7::data_t& data ) = 0;};class BodySensor_v8  : public BodySensor_v7{public:  struct data_t    : public BodySensor_v7::data_t  {    Arm::State M_arm_state;    unsigned int M_tackle_cycles_remaining;    unsigned int M_tackle_count;    const Player* M_focus_target;    unsigned int M_focus_count;    data_t ( const Player& player );  };    virtual void send ( const BodySensor_v8::data_t& data ) = 0;};#endif

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