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📄 clangaction.h

📁 在LINUX下运行的仿真机器人服务器源代码
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//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      virtual      std::auto_ptr< Action >      deepCopy() const      { 	  if( getRegion() )	      return std::auto_ptr< Action >( new ActMarkLineReg( getRegion()->deepCopy() ) );	  else	      return std::auto_ptr< Action >( new ActMarkLineReg() );      }    private:	std::auto_ptr< Region > m_reg;    };    class ActOffsidesLine      : public Action    {    public:      ActOffsidesLine()         : Action()      {}      ActOffsidesLine( std::auto_ptr< Region > r )         : Action(),          m_reg( r )      {}      virtual      ~ActOffsidesLine()      {}      std::ostream&      print( std::ostream& out ) const      {         out << "(oline ";        if( getRegion() == NULL )          out << "(null)";        else          out << *getRegion();        return out << ")";      }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      {        out << line_header << "offsides line at: " << std::endl;        if( getRegion() == NULL )          out << line_header << " (null)\n";        else          getRegion()->printPretty( out, line_header + " " );        return out;      }      const Region*      getRegion() const      { return m_reg.get(); }        std::auto_ptr< Region >      detachRegion()      { return m_reg; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }	virtual	std::auto_ptr< Action >	deepCopy() const	    {		if( getRegion() )		    return std::auto_ptr< Action >( new ActOffsidesLine( getRegion()->deepCopy() ) );		else		    return std::auto_ptr< Action >( new ActOffsidesLine() );	    }    private:	std::auto_ptr< Region > m_reg;    };    class ActHetType      : public Action    {    public:      ActHetType()         : Action(),          M_player_type ( 0 )      {}      ActHetType( const int& player_type )        : Action(),          M_player_type( player_type )      {}      ~ActHetType()       {}      std::ostream&      print( std::ostream& out ) const      { return out << "(htype " << M_player_type << ")"; }        std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      { return out << line_header << "heterogenous type: "                    << M_player_type << std::endl; }        /* class specific stuff */      int getPlayerType() const      { return M_player_type; }      void      setPlayerType( const int& player_type )      { M_player_type = player_type; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      std::auto_ptr< Action >      deepCopy() const      { return std::auto_ptr< Action >( new ActHetType( *this ) ); }    private:      int M_player_type;    } ;    class ActNamed      : public Action    {    public:      ActNamed( const std::string& name = "" )         : Action(),          M_name( name )      {}      ~ActNamed()      {}      std::ostream&       print( std::ostream& out ) const      { return out << "\"" << M_name << "\""; }        std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      { return out << line_header << "action named \""                    << M_name << "\"" << std::endl; }        /* class specific */      std::string&      getName()      { return M_name; }      const std::string&      getName() const      { return M_name; }      void setName( const std::string& name )      { M_name = name; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      std::auto_ptr< Action >      deepCopy() const      { return std::auto_ptr< Action >( new ActNamed( *this ) ); }    private:      std::string M_name;    } ;    class ActPassReg      : public Action    {    public:      ActPassReg()         : Action()      {}      ActPassReg( std::auto_ptr< Region > reg )         : Action(),          m_reg( reg )       {}      ~ActPassReg()      {}      std::ostream&      print( std::ostream& out ) const      {         out << "(pass ";        if( getRegion() == NULL )          out << "(null)";        else          out << *getRegion();        return out << ")";      }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      {         out << line_header << "pass to region:" << std::endl;        if( getRegion() == NULL )          out << line_header << " (null)\n";        else          getRegion()->printPretty( out, line_header + " " );        return out;      }            const Region*       getRegion() const       { return m_reg.get(); }         std::auto_ptr< Region >      detachRegion()      { return m_reg; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      virtual      std::auto_ptr< Action >      deepCopy() const      {	  if( getRegion() )	      return std::auto_ptr< Action >( new ActPassReg( getRegion()->deepCopy() ) ); 	  else	      return std::auto_ptr< Action >( new ActPassReg() );      }    private:	std::auto_ptr< Region > m_reg;    };    class ActPassUNum      : public Action    {    public:      ActPassUNum()         : Action()      {}        ActPassUNum( const UNumSet& players )         : Action(),          m_players( players )      {}      ~ActPassUNum()      {}      std::ostream&      print( std::ostream& out ) const      { return out << "(pass " << getPlayers() << ")"; }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      {         return out << line_header                    << "pass to player(s) "                    << getPlayers() << std::endl;       }      /* class specific stuff */      UNumSet      getPlayers()      { return m_players; }        const      UNumSet&      getPlayers() const       { return m_players; }         void      add( const UNum& unum )      { m_players.add( unum ); }        void      clearPlayers()      { m_players.clear(); }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      virtual      std::auto_ptr< Action >      deepCopy() const      { return std::auto_ptr< Action >( new ActPassUNum( *this ) ); }	    private:	UNumSet m_players;    };    class ActDribble      : public Action    {    public:      ActDribble()         : Action()      {}      ActDribble( std::auto_ptr< Region > reg )         : Action(),          m_reg( reg )       {}      ~ActDribble()      {}      std::ostream&      print( std::ostream& out ) const      {         out << "(dribble ";        if( getRegion() == NULL )          out << "(null)";        else          out << *getRegion();        return out << ")";      }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      {         out << line_header << "dribble to region:" << std::endl;        if( getRegion() == NULL )          out << line_header << " (null)\n";        else          getRegion()->printPretty( out, line_header + " " );        return out;      }      const Region*       getRegion() const       { return m_reg.get(); }        std::auto_ptr< Region >      detachRegion()      { return m_reg; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      virtual      std::auto_ptr< Action >      deepCopy() const      {	  if( getRegion() )	      return std::auto_ptr< Action >( new ActDribble( getRegion()->deepCopy() ) ); 	  else	      return std::auto_ptr< Action >( new ActDribble() );       }    private:	std::auto_ptr< Region > m_reg;    };    class ActClear      : public Action    {    public:      ActClear()         : Action()      {}      ActClear( std::auto_ptr< Region > reg ) 	  : Action(),	    m_reg( reg )      {}      ~ActClear()      {}      std::ostream&      print( std::ostream& out ) const      {         out << "(clear ";        if( getRegion() == NULL )          out << "(null)";        else          out << *getRegion();        return out << ")";      }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      {         out << line_header << "clear to region:" << std::endl;        if( getRegion() == NULL )          out << line_header << " (null)\n";        else          getRegion()->printPretty( out, line_header + " " );        return out;      }      const Region*       getRegion() const       { return m_reg.get(); }          std::auto_ptr< Region >      detachRegion()      { return m_reg; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      virtual      std::auto_ptr< Action >      deepCopy() const      {	  if( getRegion() )	      return std::auto_ptr< Action >( new ActClear( getRegion()->deepCopy() ) ); 	  else	      return std::auto_ptr< Action >( new ActClear() );       }    private:	std::auto_ptr< Region > m_reg;    };    class ActShoot      : public Action    {    public:      ActShoot()         : Action()      {}      ~ActShoot()      {}      std::ostream&      print( std::ostream& out ) const      { return out << "(shoot)"; }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      { return out << line_header << "shoot" << std::endl; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      std::auto_ptr< Action >      deepCopy() const      { return std::auto_ptr< Action >( new ActShoot( *this ) ); }    };    class ActHold      : public Action    {    public:      ActHold()         : Action()      {}      ~ActHold()      {}      std::ostream&      print( std::ostream& out ) const      { return out << "(hold)"; }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      { return out << line_header << "hold" << std::endl; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      std::auto_ptr< Action >      deepCopy() const      { return std::auto_ptr< Action >( new ActHold( *this ) ); }    };    class ActIntercept      : public Action    {    public:      ActIntercept()         : Action()      {}      ~ActIntercept()      {}      std::ostream&      print( std::ostream& out ) const      { return out << "(intercept)"; }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      { return out << line_header << "intercept" << std::endl; }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      std::auto_ptr< Action >      deepCopy() const      { return std::auto_ptr< Action >( new ActIntercept( *this ) ); }    };    class ActTackle      : public Action    {    public:      ActTackle()         : Action()      {}        ActTackle( const UNumSet& players )         : Action(),          M_players( players )      {}      ~ActTackle()      {}      std::ostream&      print( std::ostream& out ) const      { return out << "(tackle " << M_players << ")"; }      std::ostream&      printPretty( std::ostream& out, const std::string& line_header ) const      {         return out << line_header                    << "tackle player(s) "                    << M_players << std::endl;       }      /* class specific stuff */      UNumSet&      getPlayers()      { return M_players; }        const      UNumSet&      getPlayers() const       { return M_players; }        void       setPlayers( const UNumSet& players )      { M_players = players; }       void      addPlayer( const UNum& i )      { M_players.add( i ); }        void      clearPlayers()      { M_players.clear(); }//       virtual//       void//       accept( Visitor& v )//       { v.startVisit( this ); }//       virtual//       void//       accept( ConstVisitor& v ) const//       { v.startVisit( this ); }      std::auto_ptr< Action >      deepCopy() const      { return std::auto_ptr< Action >( new ActTackle( *this ) ); }    private:      UNumSet M_players;    };            std::ostream&      operator<<( std::ostream & os, const Action& a );  }}#endif

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