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📄 visualsensor.cc

📁 在LINUX下运行的仿真机器人服务器源代码
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std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::player_high_normal_data_t& data ){  return o << "(" << data.M_name           << " " << data.M_distance           << " " << data.M_direction            << " " << data.M_vel.M_dist_chg           << " " << data.M_vel.M_dir_chg << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::player_high_ufar_data_t& data ){  return o << "(" << data.M_name           << " " << data.M_distance           << " " << data.M_direction << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::player_high_tfar_data_t& data ){  return o << "(" << data.M_name           << " " << data.M_distance           << " " << data.M_direction << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::player_high_data_t& data ){  switch ( data.M_range )		{    case VisualSensor_v1::CLOSE:      return toStr ( o, data.M_close_data );    case VisualSensor_v1::NORMAL:      return toStr ( o, data.M_normal_data );    case VisualSensor_v1::UFAR:      return toStr ( o, data.M_ufar_data );    case VisualSensor_v1::TFAR:      return toStr ( o, data.M_tfar_data );    default:      return o;		};}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::flag_high_close_data_t& data ){  return o << "(" << O_TYPE_FLAG_NAME           << " " << data.M_distance           << " " << data.M_direction << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::flag_high_normal_data_t& data ){  return o << "(" << data.M_name           << " " << data.M_distance           << " " << data.M_direction            << " " << data.M_vel.M_dist_chg           << " " << data.M_vel.M_dir_chg << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::flag_high_ufar_data_t& data ){  return o << "(" << data.M_name            << " " << data.M_distance           << " " << data.M_direction << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::flag_high_data_t& data ){  switch ( data.M_range )		{    case VisualSensor_v1::CLOSE:      return toStr ( o, data.M_close_data );    case VisualSensor_v1::NORMAL:      return toStr ( o, data.M_normal_data );    case VisualSensor_v1::UFAR:      return toStr ( o, data.M_ufar_data );    default:      return o;		};}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::goal_high_close_data_t& data ){  return o << "(" << O_TYPE_GOAL_NAME           << " " << data.M_distance           << " " << data.M_direction << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::goal_high_normal_data_t& data ){  return o << "(" << data.M_name           << " " << data.M_distance           << " " << data.M_direction            << " " << data.M_vel.M_dist_chg           << " " << data.M_vel.M_dir_chg << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::goal_high_ufar_data_t& data ){  return o << "(" << data.M_name            << " " << data.M_distance           << " " << data.M_direction << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::goal_high_data_t& data ){  switch ( data.M_range )		{    case VisualSensor_v1::CLOSE:      return toStr ( o, data.M_close_data );    case VisualSensor_v1::NORMAL:      return toStr ( o, data.M_normal_data );    case VisualSensor_v1::UFAR:      return toStr ( o, data.M_ufar_data );    default:      return o;		};}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::line_high_normal_data_t& data ){  return o << "(" << data.M_name            << " " << data.M_distance           << " " << data.M_direction << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::line_high_data_t& data ){  switch ( data.M_range )		{    case VisualSensor_v1::NORMAL:      return toStr ( o, data.M_normal_data );    default:      return o;		}}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::low_data_t& data ){  o << "(see " << data.M_time;  for ( std::list < VisualSensor_v1::goal_low_data_t >::const_iterator i = data.M_goals.begin ();        i != data.M_goals.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::flag_low_data_t >::const_iterator i = data.M_flags.begin ();        i != data.M_flags.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::ball_low_data_t >::const_iterator i = data.M_balls.begin ();        i != data.M_balls.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::player_low_data_t >::const_iterator i = data.M_players.begin ();        i != data.M_players.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::line_low_data_t >::const_iterator i = data.M_lines.begin ();        i != data.M_lines.end (); ++i )		{      toStr ( o << " ", *i ); 		}  return o << ")";}std::ostream& toStr ( std::ostream& o, const VisualSensor_v1::high_data_t& data ){  o << "(see " << data.M_time;  for ( std::list < VisualSensor_v1::goal_high_data_t >::const_iterator i = data.M_goals.begin ();        i != data.M_goals.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::flag_high_data_t >::const_iterator i = data.M_flags.begin ();        i != data.M_flags.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::ball_high_data_t >::const_iterator i = data.M_balls.begin ();        i != data.M_balls.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::player_high_data_t >::const_iterator i = data.M_players.begin ();        i != data.M_players.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v1::line_high_data_t >::const_iterator i = data.M_lines.begin ();        i != data.M_lines.end (); ++i )		{      toStr ( o << " ", *i ); 		}  return o << ")";}int VisualSensor_v4::obj_body_dir_data_t::calcBodyDir ( const Player& observed_player,                                                         const Player& player ){  return Rad2IDeg ( normalize_angle ( observed_player.angle                                       - player.angle                                       - player.angle_neck_committed ) );}void VisualSensor_v4::player_high_data_t::set ( const Player& observed_player, 																								const Player& player ){  double ang = VisualSensor_v4::obj_dir_data_t::calcRadDir ( observed_player,                                                             player );				  double qstep;#ifndef	NEW_QSTEP  qstep = ServerParam::instance().dist_qstep;#else  qstep = player.dist_qstep_player;#endif					  double un_quant_dist = VisualSensor_v4::obj_dist_data_t::calcUnQuantDist ( observed_player,                                                                              player );  double quant_dist = VisualSensor_v4::obj_dist_data_t::calcQuantDist ( un_quant_dist,                                                                         qstep );				  if ( fabs ( ang ) < player.vis_angle / 2.0 )		{      double prob = ( quant_dist - TEAM_FAR_LENGTH )         / ( TEAM_TOOFAR_LENGTH - TEAM_FAR_LENGTH );						      if ( prob > drand ( 0, 1 ) ) 				{          M_tfar_data.M_direction = VisualSensor_v4::obj_dir_data_t::calcDegDir ( ang );          M_tfar_data.M_distance = quant_dist;          M_tfar_data.M_name = VisualSensor_v4::obj_name_data_t::calcTFarName ( observed_player );          M_range = VisualSensor_v4::TFAR;					}      else				{          prob = ( quant_dist - UNUM_FAR_LENGTH )             / ( UNUM_TOOFAR_LENGTH - UNUM_FAR_LENGTH );								          if ( prob > drand ( 0, 1 ) ) 						{              M_ufar_data.M_direction = VisualSensor_v4::obj_dir_data_t::calcDegDir ( ang );              M_ufar_data.M_distance = quant_dist;              M_ufar_data.M_name = VisualSensor_v4::obj_name_data_t::calcUFarName ( observed_player );              M_range = VisualSensor_v4::UFAR;							}          else						{              M_normal_data.M_direction = VisualSensor_v4::obj_dir_data_t::calcDegDir ( ang );              M_normal_data.M_distance = quant_dist;              M_normal_data.M_vel = VisualSensor_v4::obj_vel_data_t::calcVel ( observed_player,                                                                                player,                                                                                un_quant_dist,                                                                               quant_dist );              M_normal_data.M_name = VisualSensor_v4::obj_name_data_t::calcName ( observed_player );              M_normal_data.M_body_dir = VisualSensor_v4::obj_body_dir_data_t::calcBodyDir ( observed_player,                                                                                             player );              M_range = VisualSensor_v4::NORMAL;						}				}		}  else if ( un_quant_dist <= player.vis_distance )		{      M_close_data.M_direction = VisualSensor_v4::obj_dir_data_t::calcDegDir ( ang );      M_close_data.M_distance = quant_dist;      M_range = VisualSensor_v4::CLOSE;		}  else    M_range = VisualSensor_v4::OUT;}void VisualSensor_v4::high_data_t::set ( const Stadium& stadium,																				 const Player& player ){  M_time = stadium.time;  for( int j = 0 ; j < stadium.votable.n ; j++ )		{      switch ( stadium.votable.object [ j ]->getObjectType () )				{        case MPObject::OT_GOAL:          if ( stadium.votable.object [ j ]->obj_ver <= player.version )            {              VisualSensor_v4::goal_high_data_t data;              data.set ( *( stadium.votable.object [ j ] ), player );										              if ( data.M_range != VisualSensor_v4::OUT )                M_goals.push_back ( data );            }	          break;        case MPObject::OT_FLAG:          if ( stadium.votable.object [ j ]->obj_ver <= player.version )            {              VisualSensor_v4::flag_high_data_t data;              data.set ( *( stadium.votable.object [ j ] ), player );										              if ( data.M_range != VisualSensor_v4::OUT )                M_flags.push_back ( data );            }	          break;        default:          break;				}		}  for( int j = 0 ; j < stadium.motable.n ; j++ )		{      switch ( stadium.motable.object [ j ]->getObjectType () )				{        case MPObject::OT_BALL:          if ( stadium.motable.object [ j ]->obj_ver <= player.version )            {              VisualSensor_v4::ball_high_data_t data;              data.set ( *( stadium.motable.object [ j ] ), player );              if ( data.M_range != VisualSensor_v4::OUT )                M_balls.push_back ( data );            }          break;																							        default:          break;				}		}  for ( int j = 0 ; j < MAX_PLAYER * 2; j++) 		{      if ( stadium.player[ j ] != &player           && stadium.player[ j ]->alive != DISABLE            && stadium.player [ j ]->obj_ver <= player.version )				{          VisualSensor_v4::player_high_data_t data;          data.set ( *( stadium.player [ j ] ), player );						          if ( data.M_range != VisualSensor_v4::OUT )            M_players.push_back ( data );				}		}}std::ostream& toStr ( std::ostream& o, const VisualSensor_v4::player_high_normal_data_t& data ){  return o << "(" << data.M_name           << " " << data.M_distance           << " " << data.M_direction            << " " << data.M_vel.M_dist_chg           << " " << data.M_vel.M_dir_chg            << " " << data.M_body_dir           << ")";		}std::ostream& toStr ( std::ostream& o, const VisualSensor_v4::player_high_data_t& data ){  switch ( data.M_range )		{    case VisualSensor_v4::CLOSE:      return toStr ( o, data.M_close_data );    case VisualSensor_v4::NORMAL:      return toStr ( o, data.M_normal_data );    case VisualSensor_v4::UFAR:      return toStr ( o, data.M_ufar_data );    case VisualSensor_v4::TFAR:      return toStr ( o, data.M_tfar_data );    default:      return o;		};}std::ostream& toStr ( std::ostream& o, const VisualSensor_v4::high_data_t& data ){  o << "(see " << data.M_time;  for ( std::list < VisualSensor_v4::goal_high_data_t >::const_iterator i = data.M_goals.begin ();        i != data.M_goals.end (); ++i )		{      toStr ( o << " ", *i ); 		}  for ( std::list < VisualSensor_v4::flag_high_data_t >::const_iterator i = data.M_flags.begin ();        i != data.M_flags.end (); ++i )		{      toStr ( o << " ", *i ); 

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