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📄 serializerplayerstdv1.h

📁 在LINUX下运行的仿真机器人服务器源代码
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// -*-c++-*-/***************************************************************************                            serializerplayerstdv1.h                    Class for serializing data to std v1 players                             -------------------    begin                : 27-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                            Maintenance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef SERIALIZERPLAYERSTDV1_H#define SERIALIZERPLAYERSTDV1_H#include "serializer.h"namespace rcss{  class SerializerPlayerStdv1    : public SerializerPlayer  {  protected:    SerializerPlayerStdv1( const SerializerCommon& common );   public:    virtual    ~SerializerPlayerStdv1();    static    const SerializerPlayerStdv1*    instance();    virtual    void    serializeRefAudio( std::ostream& strm,                        const int& time,                        const char* msg ) const;    virtual    void    serializeCoachAudio( std::ostream& strm,                          const int& time,                          const std::string& name,                          const char* msg ) const;    virtual    void    serializeCoachStdAudio( std::ostream& strm,                            const int& time,                            const std::string& name,                            const rcss::clang::Msg& msg ) const;    virtual    void    serializeSelfAudio( std::ostream& strm,                        const int& time,                        const char* msg ) const;    virtual    void    serializePlayerAudio( std::ostream& strm,                          const int& time,                          const double& dir,                          const char* msg ) const;    virtual    void    serializeVisualBegin( std::ostream& strm,                          int time ) const;    virtual    void    serializeVisualEnd( std::ostream& strm ) const;    virtual    void    serializeVisualObject( std::ostream& strm,                     const char* name,                           int dir ) const;    virtual    void    serializeVisualObject( std::ostream& strm,                     const char* name,                           double dist, int dir ) const;    virtual    void    serializeVisualObject( std::ostream& strm,                     const char* name,                     double dist, int dir,                           double dist_chg, double dir_chg ) const;    virtual    void    serializeVisualObject( std::ostream& strm,                     const char* name,                     double dist, int dir,                     double dist_chg, double dir_chg,                           double body_dir ) const;    virtual    void    serializeVisualObject( std::ostream& strm,                     const char* name,                     double dist, int dir,                     double dist_chg, double dir_chg,                           double body_dir, double head_dir ) const;       virtual      void      serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             bool tackling ) const;                 virtual      void      serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             int point_dir, bool tackling ) const;      virtual      void      serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             double dist_chg, double dir_chg,                             int body_dir, int head_dir,                             bool tackling ) const;                 virtual      void      serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             double dist_chg, double dir_chg,                             int body_dir, int head_dir,                             int point_dir, bool tackling ) const;      virtual      void      serializeBodyBegin( std::ostream& strm, int time ) const;      virtual      void      serializeBodyEnd( std::ostream& strm ) const;      virtual      void      serializeBodyViewMode( std::ostream& strm,                              const char* qual,                             const char* width ) const;      virtual      void      serializeBodyStamina( std::ostream& strm,                             double stamina,                            double effort ) const;        virtual      void      serializeBodyVelocity( std::ostream& strm,                              double mag ) const;      virtual      void      serializeBodyVelocity( std::ostream& strm,                              double mag,                              int head ) const;      virtual      void      serializeBodyCounts( std::ostream& strm,                            int count_kick,                           int count_dash,                           int count_turn,                           int count_say ) const;            virtual      void      serializeBodyCounts( std::ostream& strm,                            int count_catch,                           int count_move,                           int count_change_view ) const;       virtual      void      serializeNeckAngle( std::ostream& strm,                           int ang ) const;      virtual      void      serializeNeckCount( std::ostream& strm,                           int count_turn_neck ) const;       virtual      void      serializeArm( std::ostream& strm,                     int movable_cycles,                    int expires_cycles,                    double dist,                    int head,                    int count ) const;      virtual      void      serializeFocus( std::ostream& strm,                      const char* name,                      int count ) const;      virtual      void      serializeFocus( std::ostream& strm,                      const char* team,                      int unum,                      int count ) const;      virtual      void      serializeTackle( std::ostream& strm,                       int cycles,                       int count ) const;      virtual      void      serializeFSBegin( std::ostream& strm,                        int time ) const;      virtual      void      serializeFSEnd( std::ostream& strm ) const;      virtual      void      serializeFSPlayMode( std::ostream& strm,                           const char* mode ) const;      virtual      void      serializeFSViewMode( std::ostream& strm,                           const char* qual,                           const char* width ) const;            virtual      void      serializeFSScore( std::ostream& strm,                         int left,                          int right ) const;      virtual      void      serializeFSBall( std::ostream& strm,                       double x,                       double y,                       double vel_x,                       double vel_y ) const;      virtual      void      serializeFSPlayerBegin( std::ostream& strm,                              char side,                              int unum,                              bool,                              int,                              double x,                              double y,                               double vel_x,                              double vel_y,                              double body_dir,                              double neck_dir ) const;      virtual      void      serializeFSPlayerEnd( std::ostream& strm,                            double stamina,                            double effort,                            double recovery ) const;            virtual      void      serializeInit( std::ostream& strm,                     const char* side,                     int unum,                     const PlayMode& mode ) const;            virtual      void      serializeReconnect( std::ostream& strm,                          const char* side,                          const PlayMode& mode ) const;            virtual      void      serializeOKClang( std::ostream& strm,                        int min,                        int max ) const;      virtual      void      serializeErrorNoTeamName( std::ostream& strm,                                const std::string& team_name ) const;      virtual      void      serializeScore( std::ostream& strm,                      int time,                      int our,                      int opp ) const;  };}#endif

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