📄 serializerplayerstdv1.h
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// -*-c++-*-/*************************************************************************** serializerplayerstdv1.h Class for serializing data to std v1 players ------------------- begin : 27-MAY-2002 copyright : (C) 2002 by The RoboCup Soccer Server Maintenance Group. email : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU LGPL as published by the Free Software * * Foundation; either version 2 of the License, or (at your option) any * * later version. * * * ***************************************************************************/#ifndef SERIALIZERPLAYERSTDV1_H#define SERIALIZERPLAYERSTDV1_H#include "serializer.h"namespace rcss{ class SerializerPlayerStdv1 : public SerializerPlayer { protected: SerializerPlayerStdv1( const SerializerCommon& common ); public: virtual ~SerializerPlayerStdv1(); static const SerializerPlayerStdv1* instance(); virtual void serializeRefAudio( std::ostream& strm, const int& time, const char* msg ) const; virtual void serializeCoachAudio( std::ostream& strm, const int& time, const std::string& name, const char* msg ) const; virtual void serializeCoachStdAudio( std::ostream& strm, const int& time, const std::string& name, const rcss::clang::Msg& msg ) const; virtual void serializeSelfAudio( std::ostream& strm, const int& time, const char* msg ) const; virtual void serializePlayerAudio( std::ostream& strm, const int& time, const double& dir, const char* msg ) const; virtual void serializeVisualBegin( std::ostream& strm, int time ) const; virtual void serializeVisualEnd( std::ostream& strm ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, int dir ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir, double dist_chg, double dir_chg ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir, double dist_chg, double dir_chg, double body_dir ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir, double dist_chg, double dir_chg, double body_dir, double head_dir ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir, bool tackling ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir, int point_dir, bool tackling ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir, double dist_chg, double dir_chg, int body_dir, int head_dir, bool tackling ) const; virtual void serializeVisualObject( std::ostream& strm, const char* name, double dist, int dir, double dist_chg, double dir_chg, int body_dir, int head_dir, int point_dir, bool tackling ) const; virtual void serializeBodyBegin( std::ostream& strm, int time ) const; virtual void serializeBodyEnd( std::ostream& strm ) const; virtual void serializeBodyViewMode( std::ostream& strm, const char* qual, const char* width ) const; virtual void serializeBodyStamina( std::ostream& strm, double stamina, double effort ) const; virtual void serializeBodyVelocity( std::ostream& strm, double mag ) const; virtual void serializeBodyVelocity( std::ostream& strm, double mag, int head ) const; virtual void serializeBodyCounts( std::ostream& strm, int count_kick, int count_dash, int count_turn, int count_say ) const; virtual void serializeBodyCounts( std::ostream& strm, int count_catch, int count_move, int count_change_view ) const; virtual void serializeNeckAngle( std::ostream& strm, int ang ) const; virtual void serializeNeckCount( std::ostream& strm, int count_turn_neck ) const; virtual void serializeArm( std::ostream& strm, int movable_cycles, int expires_cycles, double dist, int head, int count ) const; virtual void serializeFocus( std::ostream& strm, const char* name, int count ) const; virtual void serializeFocus( std::ostream& strm, const char* team, int unum, int count ) const; virtual void serializeTackle( std::ostream& strm, int cycles, int count ) const; virtual void serializeFSBegin( std::ostream& strm, int time ) const; virtual void serializeFSEnd( std::ostream& strm ) const; virtual void serializeFSPlayMode( std::ostream& strm, const char* mode ) const; virtual void serializeFSViewMode( std::ostream& strm, const char* qual, const char* width ) const; virtual void serializeFSScore( std::ostream& strm, int left, int right ) const; virtual void serializeFSBall( std::ostream& strm, double x, double y, double vel_x, double vel_y ) const; virtual void serializeFSPlayerBegin( std::ostream& strm, char side, int unum, bool, int, double x, double y, double vel_x, double vel_y, double body_dir, double neck_dir ) const; virtual void serializeFSPlayerEnd( std::ostream& strm, double stamina, double effort, double recovery ) const; virtual void serializeInit( std::ostream& strm, const char* side, int unum, const PlayMode& mode ) const; virtual void serializeReconnect( std::ostream& strm, const char* side, const PlayMode& mode ) const; virtual void serializeOKClang( std::ostream& strm, int min, int max ) const; virtual void serializeErrorNoTeamName( std::ostream& strm, const std::string& team_name ) const; virtual void serializeScore( std::ostream& strm, int time, int our, int opp ) const; };}#endif
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