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📄 clangaction.cc

📁 在LINUX下运行的仿真机器人服务器源代码
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// -*-c++-*-/***************************************************************************                                clangaction.cc                         Abstract base class for CLang Actions                             -------------------    begin                : 28-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                            Maintenance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#include "clangaction.h"namespace rcss{  namespace clang  {//     void//     Action::TypeExtractor::visit( ActPos* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActHome* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActBallToReg* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActBallToPlayer* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActMark* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActMarkLinePlayer* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActMarkLineReg* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActOffsidesLine* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActHetType* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActNamed* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActPassReg* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActPassUNum* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActDribble* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActClear* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActShoot* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActHold* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActIntercept* act )//     { setValue( act ); }//     void//     Action::TypeExtractor::visit( ActTackle* act )//     { setValue( act ); }//     void//     Action::ConstTypeExtractor::visit( const ActPos* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActHome* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActBallToReg* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActBallToPlayer* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActMark* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActMarkLinePlayer* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActMarkLineReg* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActOffsidesLine* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActHetType* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActNamed* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActPassReg* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActPassUNum* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActDribble* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActClear* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActShoot* act )//     { setValue( act ); }//     void//     Action::ConstTypeExtractor::visit( const ActHold* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActIntercept* act )//     { setValue( act ); }    //     void//     Action::ConstTypeExtractor::visit( const ActTackle* act )//     { setValue( act ); }       Action::~Action()    {}        ActPos::ActPos()       : Action()    {}        ActPos::ActPos( std::auto_ptr< Region > r )	: Action(),	  m_reg( r )    {}        ActPos::~ActPos()     {}        std::auto_ptr< Action >    ActPos::deepCopy() const    {	std::auto_ptr< Region > new_reg;	if( m_reg.get() != NULL )	    new_reg = m_reg->deepCopy();	return std::auto_ptr< Action >( new ActPos( new_reg ) );     }    //     void//     ActPos::accept( Visitor& v )//     { v.startVisit( this ); }    //     void//     ActPos::accept( ConstVisitor& v ) const//     { v.startVisit( this ); }        std::ostream&    ActPos::print( std::ostream& out ) const    {       out << "(pos ";      if( m_reg.get() == NULL )        out << "(null)";      else        out << *m_reg;      return out << ")";    }        std::ostream&    ActPos::printPretty( std::ostream& out,                          const std::string& line_header ) const    {       out << line_header << "position self at: " << std::endl;      if( m_reg.get() == NULL )        out << line_header << " (null)\n";      else        m_reg->printPretty( out, line_header + " " );      return out;    }        const Region*     ActPos::getRegion() const     { return m_reg.get(); }        ActHome::ActHome()       : Action()    {}        ActHome::ActHome( std::auto_ptr< Region > r )       : Action(),        m_reg( r )    {}        ActHome::~ActHome()    {}        std::auto_ptr< Action >    ActHome::deepCopy() const    { 	std::auto_ptr< Region > new_reg;	if( m_reg.get() != NULL )	    new_reg = m_reg->deepCopy();	return std::auto_ptr< Action >( new ActHome( new_reg ) );     }    //     void//     ActHome::accept( Visitor& v )//     { v.startVisit( this ); }    //     void//     ActHome::accept( ConstVisitor& v ) const//     { v.startVisit( this ); }        std::ostream&    ActHome::print( std::ostream& out ) const    {       out << "(home ";      if( m_reg.get() == NULL )        out << "(null)";      else        out << *m_reg;      return out << ")";    }        std::ostream&    ActHome::printPretty( std::ostream& out,                          const std::string& line_header ) const    {       out << line_header << "home position at: " << std::endl;      if( m_reg.get() == NULL )        out << line_header << " (null)\n";      else        m_reg->printPretty( out, line_header + " " );       return out;    }        const Region*    ActHome::getRegion() const    { return m_reg.get(); }        ActBallToReg::ActBallToReg()       : Action()    {}    ActBallToReg::ActBallToReg( std::auto_ptr< Region > reg,                                 const BallMove& bmtset )       : Action(),        m_reg( reg ),        m_bmtset( bmtset )     {}        ActBallToReg::~ActBallToReg()    {}        std::auto_ptr< Action >    ActBallToReg::deepCopy() const    { 	std::auto_ptr< Region > new_reg;	if( m_reg.get() != NULL )	    new_reg = m_reg->deepCopy();		return std::auto_ptr< Action >( new ActBallToReg( new_reg, m_bmtset ) );     }    //     void//     ActBallToReg::accept( Visitor& v )//     { v.startVisit( this ); }    //     void//     ActBallToReg::accept( ConstVisitor& v ) const//     { v.startVisit( this ); }        std::ostream&    ActBallToReg::print( std::ostream& out ) const     {      out << "(bto ";      if( m_reg.get() == NULL )        out << "(null)";      else        out << *m_reg;      return out << " " << m_bmtset << ")";    }        std::ostream&    ActBallToReg::printPretty( std::ostream& out,                               const std::string& line_header ) const    {      out << line_header << "ball to: use "           << m_bmtset << " to go to:" << std::endl;      if( m_reg.get() == NULL )        out << line_header << " (null)\n";      else        m_reg->printPretty( out, line_header + " " );      return out;    }        const Region*    ActBallToReg::getRegion() const    { return m_reg.get(); }        BallMove    ActBallToReg::getBallMove() const    { return m_bmtset; }        void    ActBallToReg::addBMT( BallMoveToken t )    { m_bmtset.addToken( t ); }        void    ActBallToReg::removeBMT( BallMoveToken t )    { m_bmtset.removeToken( t ); }        void    ActBallToReg::clearBMTSet()    { m_bmtset.clear(); }    ActBallToPlayer::ActBallToPlayer()       : Action()    {}      ActBallToPlayer::ActBallToPlayer( const UNumSet& players )      : Action(),        M_players( players )    {}     ActBallToPlayer::~ActBallToPlayer()    {}    std::auto_ptr< Action >    ActBallToPlayer::deepCopy() const    { return std::auto_ptr< Action >( new ActBallToPlayer( *this ) ); }//     void//     ActBallToPlayer::accept( Visitor& v )//     { v.startVisit( this ); }    //     void//     ActBallToPlayer::accept( ConstVisitor& v ) const//     { v.startVisit( this ); }        std::ostream&    ActBallToPlayer::print( std::ostream& out ) const    { return out << "(bto " << M_players << ")"; }        std::ostream&    ActBallToPlayer::printPretty( std::ostream& out,                                   const std::string& line_header) const    {       return out << line_header << "ball to players: " << M_players << std::endl;    }        UNumSet&    ActBallToPlayer::getPlayers()     { return M_players; }        const UNumSet&    ActBallToPlayer::getPlayers() const     { return M_players; }        void     ActBallToPlayer::setPlayers( const UNumSet& players )    { M_players = players; }        void     ActBallToPlayer::addPlayer( const UNum& u )    { M_players.add( u ); }        void    ActBallToPlayer::clearPlayers()     { M_players.clear(); }     ActMark::ActMark()       : Action()    {}      ActMark::ActMark( const UNumSet& players )       : Action(),        M_players( players )    {}    ActMark::~ActMark()    {}    std::auto_ptr< Action >    ActMark::deepCopy() const    { return std::auto_ptr< Action >( new ActMark( *this ) ); }//     void//     ActMark::accept( Visitor& v )//     { v.startVisit( this ); }//     void//     ActMark::accept( ConstVisitor& v ) const//     { v.startVisit( this ); }    std::ostream&    ActMark::print( std::ostream& out ) const    { return out << "(mark " << M_players << ")"; }    std::ostream&    ActMark::printPretty( std::ostream& out, const std::string& line_header ) const    { return out << line_header << "mark opponent " << M_players << std::endl; }    UNumSet&     ActMark::getPlayers()     { return M_players; }    const UNumSet&     ActMark::getPlayers() const    { return M_players; }    void     ActMark::setPlayers( const UNumSet& players )    { M_players = players; }    void    ActMark::addPlayer( const UNum& i )    { M_players.add(i); }    void    ActMark::clearPlayers()    { M_players.clear(); }    ActMarkLinePlayer::ActMarkLinePlayer()       : Action()    {}      ActMarkLinePlayer::ActMarkLinePlayer( const UNumSet& players )       : Action(),        M_players( players )    {}    ActMarkLinePlayer::~ActMarkLinePlayer()    {}    std::auto_ptr< Action >    ActMarkLinePlayer::deepCopy() const    { return std::auto_ptr< Action >( new ActMarkLinePlayer( *this ) ); }//     void//     ActMarkLinePlayer::accept( Visitor& v )//     { v.startVisit( this ); }//     void//     ActMarkLinePlayer::accept( ConstVisitor& v ) const//     { v.startVisit( this ); }    std::ostream&    ActMarkLinePlayer::print( std::ostream& out ) const    { return out << "(markl " << M_players << ")"; }    std::ostream&    ActMarkLinePlayer::printPretty( std::ostream& out,                                    const std::string& line_header ) const    {       return out << line_header                  << "mark line to opponent "                  << M_players << std::endl;     }    UNumSet&    ActMarkLinePlayer::getPlayers()    { return M_players; }      const    UNumSet&    ActMarkLinePlayer::getPlayers() const     { return M_players; }      void     ActMarkLinePlayer::setPlayers( const UNumSet& players )    { M_players = players; }     void    ActMarkLinePlayer::addPlayer( const UNum& i )    { M_players.add( i ); }      void    ActMarkLinePlayer::clearPlayers()    { M_players.clear(); }      std::ostream&      operator<<( std::ostream & os, const Action& a )      { return a.print( os ); }  }}

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