visualsensor.h

来自「在LINUX下运行的仿真机器人服务器源代码」· C头文件 代码 · 共 1,590 行 · 第 1/4 页

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    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t  {  };  struct player_high_close_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t  {  };  struct flag_high_close_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t  {  };  struct goal_high_close_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t  {  };  struct player_high_tfar_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_name_data_t  {  };  struct ball_high_ufar_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t  {  };  struct player_high_ufar_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_name_data_t  {  };  struct flag_high_ufar_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_name_data_t  {  };  struct goal_high_ufar_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_name_data_t  {  };  struct ball_high_normal_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_vel_data_t  {  };  struct player_high_normal_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_vel_data_t,      public VisualSensor_v6::obj_name_data_t,      public VisualSensor_v6::obj_body_dir_data_t,      public VisualSensor_v6::obj_head_dir_data_t  {  };  struct flag_high_normal_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_vel_data_t,      public VisualSensor_v6::obj_name_data_t  {  };  struct goal_high_normal_data_t    : public VisualSensor_v6::obj_dir_data_t,      public VisualSensor_v6::obj_dist_data_t,      public VisualSensor_v6::obj_vel_data_t,      public VisualSensor_v6::obj_name_data_t  {  };  struct line_high_normal_data_t    : public VisualSensor_v1::obj_dir_data_t,      public VisualSensor_v1::obj_dist_data_t,      public VisualSensor_v1::obj_name_data_t  {  };  struct ball_high_data_t  {    VisualSensor_v6::range_t M_range;    union     {      VisualSensor_v6::ball_high_close_data_t M_close_data;						      VisualSensor_v6::ball_high_normal_data_t M_normal_data;      VisualSensor_v6::ball_high_ufar_data_t M_ufar_data;    };    void set ( const MPObject& ball, const Player& player );  };  struct player_high_data_t  {    VisualSensor_v6::range_t M_range;    union     {      VisualSensor_v6::player_high_close_data_t M_close_data;						      VisualSensor_v6::player_high_normal_data_t M_normal_data;      VisualSensor_v6::player_high_ufar_data_t M_ufar_data;      VisualSensor_v6::player_high_tfar_data_t M_tfar_data;    };    void set ( const Player& observed_player, const Player& player );  };  struct flag_high_data_t  {    VisualSensor_v6::range_t M_range;    union     {      VisualSensor_v6::flag_high_close_data_t M_close_data;						      VisualSensor_v6::flag_high_normal_data_t M_normal_data;      VisualSensor_v6::flag_high_ufar_data_t M_ufar_data;    };    void set ( const PObject& flag, const Player& player );  };  struct goal_high_data_t  {    VisualSensor_v6::range_t M_range;    union     {      VisualSensor_v6::goal_high_close_data_t M_close_data;						      VisualSensor_v6::goal_high_normal_data_t M_normal_data;      VisualSensor_v6::goal_high_ufar_data_t M_ufar_data;    };    void set ( const PObject& flag, const Player& player );  };  struct line_high_data_t  {    VisualSensor_v6::range_t M_range;    VisualSensor_v6::line_high_normal_data_t M_normal_data;    void set ( const PObject& line, const Player& player );    bool    operator<( const line_high_data_t& data ) const    {      return M_normal_data < data.M_normal_data;    }  };  struct low_data_t  {    int M_time;    std::list< VisualSensor_v6::goal_low_data_t > M_goals;    std::list< VisualSensor_v6::flag_low_data_t > M_flags;    std::list< VisualSensor_v6::ball_low_data_t > M_balls;    std::list< VisualSensor_v6::player_low_data_t > M_players;    std::list< VisualSensor_v6::line_low_data_t > M_lines;    void set ( const Stadium& stadium, const Player& player );  };  struct high_data_t  {    int M_time;    std::list< VisualSensor_v6::goal_high_data_t > M_goals;    std::list< VisualSensor_v6::flag_high_data_t > M_flags;    std::list< VisualSensor_v6::player_high_data_t > M_players;    std::list< VisualSensor_v6::ball_high_data_t > M_balls;    std::list< VisualSensor_v6::line_high_data_t > M_lines;    void set ( const Stadium& stadium, const Player& player );  };  virtual void send ( const VisualSensor_v6::low_data_t& data ) = 0;  virtual void send ( const VisualSensor_v6::high_data_t& data ) = 0;};std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::ball_low_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::ball_low_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::ball_low_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_low_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_low_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_low_ufar_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_low_tfar_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_low_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::flag_low_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::flag_low_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::flag_low_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::goal_low_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::goal_low_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::goal_low_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::line_low_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::line_low_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::ball_high_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::ball_high_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::ball_high_ufar_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::ball_high_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_high_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_high_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_high_ufar_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_high_tfar_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::player_high_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::flag_high_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::flag_high_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::flag_high_ufar_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::flag_high_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::goal_high_close_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::goal_high_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::goal_high_ufar_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::goal_high_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::line_high_normal_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::line_high_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::low_data_t& data );std::ostream& toStr ( std::ostream& o, const VisualSensor_v6::high_data_t& data );//===================================================================////  CLASS: VisualSensor_v7////  DESC: Class for the version 7 visual protocol.  This version//        fixed a bug in the generation of directions in that they//        were truncated to int, rather than rounded.  This meant//        error in the direction pointed was at most times between//        -0.5 and +0.5 degrees, but occationally between -1.0 and//        +1.0 degrees and at other times exact.  With the new mehtod//        of rounding, the error is allways between -0.5 and +0.5.////===================================================================class VisualSensor_v7  : public VisualSensor_v6{public:  struct obj_dir_data_t    : public VisualSensor_v6::obj_dir_data_t  {    static int calcDegDir ( const double& rad );    static int calcDir ( const PObject& obj, const Player& player );    static int calcLineDegDir ( const double& sight_2_line_ang );  };  struct obj_body_dir_data_t    : public VisualSensor_v6::obj_body_dir_data_t  {    static int calcBodyDir ( const Player& observed_player, const Player& player );  };		  struct obj_head_dir_data_t    : public VisualSensor_v6::obj_head_dir_data_t  {    static int calcHeadDir ( const Player& observed_player, const Player& player );  };  struct ball_low_close_data_t    : public VisualSensor_v7::obj_dir_data_t  {  };  struct player_low_close_data_t    : public VisualSensor_v7::obj_dir_data_t  {  };  struct flag_low_close_data_t    : public VisualSensor_v7::obj_dir_data_t  {  };  struct goal_low_close_data_t    : public VisualSensor_v7::obj_dir_data_t  {  };  struct ball_low_normal_data_t    : public VisualSensor_v7::obj_dir_data_t  {  };  struct player_low_tfar_data_t    : public VisualSensor_v7::obj_dir_data_t,      public VisualSensor_v7::obj_name_data_t  {  };  struct player_low_ufar_data_t    : public VisualSensor_v7::obj_dir_data_t,      public VisualSensor_v7::obj_name_data_t  {  };  struct player_low_normal_data_t    : public VisualSensor_v7::obj_dir_data_t,      public VisualSensor_v7::obj_name_data_t  {  };  struct flag_low_normal_data_t    : public VisualSensor_v7::obj_dir_data_t,      public VisualSensor_v7::obj_name_data_t			  {  };  struct goal_low_normal_data_t    : public VisualSensor_v7::obj_dir_data_t,      public VisualSensor_v7::obj_name_data_t			  {  };  struct line_low_normal_data_t    : public VisualSensor_v7::obj_dir_data_t,      public VisualSensor_v7::obj_name_data_t			  {  };  struct ball_low_data_t  {    VisualSensor_v7::range_t M_range;    union     {      VisualSensor_v7::ball_low_close_data_t M_close_data;						      VisualSensor_v7::ball_low_normal_data_t M_normal_data;    };    void set ( const MPObject& ball, const Player& player );  };	  struct player_low_data_t  {    VisualSensor_v7::range_t M_range;    union     {      VisualSensor_v7::player_low_close_data_t M_close_data;						      VisualSensor_v7::player_low_normal_data_t M_normal_data;      VisualSensor_v7::player_low_ufar_data_t M_ufar_data;      VisualSensor_v7::player_low_tfar_data_t M_tfar_data;    };    void set ( const Player& observed_player, const Player& player );  };	  struct flag_low_data_t  {    VisualSensor_v7::range_t M_range;    union     {      VisualSensor_v7::flag_low_close_data_t M_close_data;						      VisualSensor_v7::flag_low_normal_data_t M_normal_data;    };    void set ( const PObject& flag, const Player& player );  };	  struct goal_low_data_t  {    VisualSensor_v7::range_t M_range;    union     {      VisualSensor_v7::goal_low_close_data_t M_close_data;						      VisualSensor_v7::goal_low_normal_data_t M_normal_data;    };

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