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📄 serializer.h

📁 在LINUX下运行的仿真机器人服务器源代码
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      serializeBodyViewMode( std::ostream&,                              const char*,                             const char* ) const      {}      virtual      void      serializeBodyStamina( std::ostream&,                             double,                            double ) const      {}        virtual      void      serializeBodyVelocity( std::ostream&,                              double ) const      {}      virtual      void      serializeBodyVelocity( std::ostream&,                              double,                              int ) const      {}       virtual      void      serializeBodyCounts( std::ostream&,                            int,                           int,                           int,                           int ) const      {}            virtual      void      serializeBodyCounts( std::ostream&,                            int,                           int,                           int ) const      {}       virtual      void      serializeNeckAngle( std::ostream&,                           int ) const      {}      virtual      void      serializeNeckCount( std::ostream&,                           int ) const      {}      virtual      void      serializeArm( std::ostream&,                     int,                    int,                    double,                    int,                    int ) const      {}      virtual      void      serializeFocus( std::ostream&,                      const char*,                      int ) const      {}      virtual      void      serializeFocus( std::ostream&,                      const char*,                      int,                      int ) const      {}      virtual      void      serializeTackle( std::ostream&,                       int,                       int ) const      {}      virtual      void      serializeFSBegin( std::ostream&,                        int ) const      {}      virtual      void      serializeFSEnd( std::ostream& ) const      {}      virtual      void      serializeFSPlayMode( std::ostream&,                           const char* ) const      {}      virtual      void      serializeFSViewMode( std::ostream&,                           const char*,                           const char* ) const      {}            virtual      void      serializeFSCounts( std::ostream&,                            int,                          int,                         int,                         int,                         int,                         int,                         int,                         int ) const      {}      virtual      void      serializeFSScore( std::ostream&,                         int,                          int ) const      {}      virtual      void      serializeFSBall( std::ostream&,                       double,                       double,                       double,                       double ) const      {}      virtual      void      serializeFSPlayerBegin( std::ostream&,                              char,                              int,                              bool,                              int,                              double,                              double,                               double,                              double,                              double,                              double ) const      {}      virtual      void      serializeFSPlayerArm( std::ostream&,                            double,                            double ) const      {}      virtual      void      serializeFSPlayerEnd( std::ostream&,                            double,                            double,                            double ) const      {}      virtual      void      serializeInit( std::ostream&,                     const char*,                     int,                     const PlayMode& ) const      {}      virtual      void      serializeReconnect( std::ostream&,                          const char*,                          const PlayMode& ) const      {}//        virtual//        void//        serializeServerParamBegin( std::ostream& strm ) const//        {}      //        virtual//        void//        serializeServerParamEnd( std::ostream& strm ) const//        {}      //        virtual//        void//        serializePlayerParamBegin( std::ostream& strm ) const//        {}      //        virtual//        void//        serializePlayerParamEnd( std::ostream& strm ) const//        {}      //        virtual//        void//        serializePlayerTypeBegin( std::ostream& strm ) const//        {}      //        virtual//        void//        serializePlayerTypeEnd( std::ostream& strm ) const//        {}      //        virtual//        void//        serializeParam( std::ostream&, int ) const//        {}//        virtual//        void//        serializeParam( std::ostream&, unsigned int ) const//        {}//        virtual//        void//        serializeParam( std::ostream&, bool ) const//        {}//        virtual//        void//        serializeParam( std::ostream&, double ) const//        {}//        virtual//        void//        serializeParam( std::ostream&, const std::string& ) const//        {}//        virtual//        void//        serializeParam( std::ostream&,//                        const std::string&,//                        int ) const//        {}//        virtual//        void//        serializeParam( std::ostream&,//                        const std::string&,//                        bool ) const//        {}//        virtual//        void//        serializeParam( std::ostream&,//                        const std::string&,//                        double ) const//        {}//        virtual//        void//        serializeParam( std::ostream&,//                        const std::string&,//                        const std::string& ) const//        {}      virtual      void      serializeChangePlayer( std::ostream&,                             int ) const      {}      virtual      void      serializeChangePlayer( std::ostream&,                             int,                             int ) const      {}      virtual      void      serializeOKClang( std::ostream&,                        int,                        int ) const      {}      virtual      void      serializeErrorNoTeamName( std::ostream&,                                const std::string& ) const      {}      virtual      void      serializeScore( std::ostream&,                      int,                      int,                      int ) const      {}  };  class SerializerCoach      : public Serializer  {  public:      typedef const rcss::SerializerCoach*(*Creator)();          typedef rcss::lib::Factory< Creator, int > Factory;      static      Factory&      factory();  protected:    SerializerCoach( const SerializerCommon& common );    virtual     ~SerializerCoach();  public:    virtual    void    serializeRefAudio( std::ostream&,                       const int&,                        const char* ) const = 0;    virtual    void    serializeCoachAudio( std::ostream&,                         const int&,                         const std::string&,                         const char* ) const = 0;    virtual    void    serializeCoachStdAudio( std::ostream&,                            const int&,                            const std::string&,                            const clang::Msg& ) const = 0;    virtual    void    serializePlayerAudio( std::ostream&,                          const int&,                          const std::string&,                          const char* ) const = 0;      virtual      void      serializeInit( std::ostream& strm ) const = 0;  };  class SerializerOnlineCoach      : public Serializer  {  public:      typedef const rcss::SerializerOnlineCoach*(*Creator)();          typedef rcss::lib::Factory< Creator, int > Factory;      static      Factory&      factory();  protected:    SerializerOnlineCoach( const SerializerCommon& common );    virtual     ~SerializerOnlineCoach();  public:    virtual    void    serializeRefAudio( std::ostream&,                       const int&,                       const std::string&,                       const char* ) const = 0;    virtual    void    serializePlayerAudio( std::ostream&,                          const int&,                          const std::string&,                          const char* ) const = 0;    virtual     void    serializePlayerClangVer( std::ostream&,                             const std::string&,                             const unsigned int&,                             const unsigned int& ) const = 0;      virtual      void      serializeInit( std::ostream&,                     int side = 0 ) const = 0;      virtual      void      serializeChangedPlayer( std::ostream &,                              int unum,                              int type = -1 ) const = 0;  };}#endif // _SERIALIZER_H_

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