⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 serializerplayerstdv1.cc

📁 在LINUX下运行的仿真机器人服务器源代码
💻 CC
📖 第 1 页 / 共 2 页
字号:
// -*-c++-*-/***************************************************************************                            serializerplayerstdv1.cc                  Class for serializing data to std v1 players                             -------------------    begin                : 27-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                            Maintenance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#include "serializerplayerstdv1.h"#include "param.h"#include "clangmsg.h"static char *PlayModeString[] = PLAYMODE_STRINGS;namespace rcss{  SerializerPlayerStdv1::SerializerPlayerStdv1( const SerializerCommon& common )      : SerializerPlayer( common )  {}  SerializerPlayerStdv1::~SerializerPlayerStdv1()  {}    const SerializerPlayerStdv1*    SerializerPlayerStdv1::instance()    {	SerializerCommon::Creator cre;	if( !SerializerCommon::factory().getCreator( cre, 1 ) )	    return NULL;        static SerializerPlayerStdv1 ser( cre() );         return &ser;    }  void  SerializerPlayerStdv1::serializeRefAudio( std::ostream& strm,                                             const int& time,                                             const char* msg ) const  {    strm << "(hear " << time << " "          << REFEREE_NAME << " " << msg << ")";  }  void  SerializerPlayerStdv1::serializeCoachAudio( std::ostream& strm,                                               const int& time,                                               const std::string& name,                                               const char* msg ) const  {    strm << "(hear " << time << " "          << name << " " << msg << ")";  }  void  SerializerPlayerStdv1::serializeCoachStdAudio( std::ostream& strm,                                                 const int& time,                                                 const std::string& name,                                                 const rcss::clang::Msg& msg ) const  {    strm << "(hear " << time << " "         << name << " " << msg << ")";  }  void  SerializerPlayerStdv1::serializeSelfAudio( std::ostream& strm,                                             const int& time,                                             const char* msg ) const  {    strm << "(hear " << time << " self "         << msg << ")";  }  void  SerializerPlayerStdv1::serializePlayerAudio( std::ostream& strm,                                               const int& time,                                               const double& dir,                                               const char* msg ) const  {    strm << "(hear " << time << " "         << dir << " " << msg << ")";  }    void    SerializerPlayerStdv1::serializeVisualBegin( std::ostream& strm,                                                 int time ) const    {        strm << "(see " << time;    }    void    SerializerPlayerStdv1::serializeVisualEnd( std::ostream& strm ) const    {        strm << ")";    }    void    SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                                                  const char* name,                                                  int dir ) const    {        strm << " (" << name << " " << dir << ")";    }    void    SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                                            const char* name,                                            double dist, int dir ) const    {              strm << " (" << name << " " << dist << " " << dir << ")";    }    void    SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                                            const char* name,                                            double dist, int dir,                                            double dist_chg,                                            double dir_chg ) const    {        strm << " (" << name << " " << dist << " " << dir              << " " << dist_chg << " " << dir_chg              << ")";    }    void    SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                                            const char* name,                                            double dist, int dir,                                            double dist_chg,                                            double dir_chg,                                            double body_dir ) const    {        strm << " (" << name << " " << dist << " " << dir              << " " << dist_chg << " " << dir_chg              << " " << body_dir             << ")";    }    void    SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                                            const char* name,                                            double dist, int dir,                                            double dist_chg,                                            double dir_chg,                                            double body_dir,                                            double head_dir ) const    {        strm << " (" << name << " " << dist << " " << dir              << " " << dist_chg << " " << dir_chg              << " " << body_dir << " " << head_dir             << ")";    }       void      SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             bool tackling ) const      {          strm << " (" << name << " " << dist << " " << dir;           if( tackling )              strm << " t";          strm << ")";      }                 void      SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             int point_dir, bool tackling ) const      {          strm << " (" << name << " " << dist << " " << dir               << " " << point_dir;          if( tackling )              strm << " t";          strm << ")";      }      void      SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             double dist_chg, double dir_chg,                             int body_dir, int head_dir,                             bool tackling ) const      {        strm << " (" << name << " " << dist << " " << dir              << " " << dist_chg << " " << dir_chg              << " " << body_dir << " " << head_dir;        if( tackling )            strm << " t";        strm << ")";      }                 void      SerializerPlayerStdv1::serializeVisualObject( std::ostream& strm,                             const char* name,                             double dist, int dir,                             double dist_chg, double dir_chg,                             int body_dir, int head_dir,                             int point_dir, bool tackling ) const      {        strm << " (" << name << " " << dist << " " << dir              << " " << dist_chg << " " << dir_chg              << " " << body_dir << " " << head_dir             << " " << point_dir;        if( tackling )            strm << " t";        strm << ")";      }      void      SerializerPlayerStdv1::serializeBodyBegin( std::ostream& strm,                                                 int time ) const      { strm << "(sense_body " << time; }      void      SerializerPlayerStdv1::serializeBodyEnd( std::ostream& strm ) const      { strm << ")"; }      void      SerializerPlayerStdv1::serializeBodyViewMode( std::ostream& strm,                              const char* qual,                             const char* width ) const      { strm << " (view_mode " << qual << " " << width << ")"; }      void      SerializerPlayerStdv1::serializeBodyStamina( std::ostream& strm,                             double stamina,                            double effort ) const      { strm << " (stamina " << stamina << " " << effort << ")"; }        void      SerializerPlayerStdv1::serializeBodyVelocity( std::ostream& strm, 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -