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📄 serializerplayerstdv8.h

📁 在LINUX下运行的仿真机器人服务器源代码
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// -*-c++-*-/***************************************************************************                            serializerplayerstdv8.h                    Class for serializing data to std v8 players                             -------------------    begin                : 27-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                            Maintenance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef SERIALIZERPLAYERSTDV8_H#define SERIALIZERPLAYERSTDV8_H#include "serializerplayerstdv7.h"namespace rcss{  class SerializerPlayerStdv8    : public SerializerPlayerStdv7  {  protected:    SerializerPlayerStdv8( const SerializerCommon& common );  public:    virtual    ~SerializerPlayerStdv8();    static    const SerializerPlayerStdv8*    instance();    virtual    void    serializeAllyAudioFull( std::ostream& strm,                            const int time,                            const double dir,                            const int unum,                            const char* msg ) const;    virtual    void    serializeOppAudioFull( std::ostream& strm,                           const int time,                           const double dir,                           const char* msg ) const;    virtual    void    serializeAllyAudioShort( std::ostream& strm,                             const int time,                             const int unum ) const;      virtual    void    serializeOppAudioShort( std::ostream& strm,                            const int time ) const;      virtual      void      serializeFSBall( std::ostream& strm,                       double x,                       double y,                       double vel_x,                       double vel_y ) const;      virtual      void      serializeFSPlayerBegin( std::ostream& strm,                              char side,                              int unum,                              bool goalie,                              int type,                              double x,                              double y,                               double vel_x,                              double vel_y,                              double body_dir,                              double neck_dir ) const;      virtual      void      serializeFSPlayerArm( std::ostream& strm,                            double mag,                            double head ) const;      virtual      void      serializeFSPlayerEnd( std::ostream& strm,                            double stamina,                            double effort,                            double recovery ) const;      virtual      void      serializeFSCounts( std::ostream& strm,                            int count_kick,                          int count_dash,                         int count_turn,                         int count_catch,                         int count_move,                         int count_turn_neck,                         int count_change_view,                         int count_say ) const;      virtual      void      serializeServerParamBegin( std::ostream& strm ) const;       virtual      void      serializePlayerParamBegin( std::ostream& strm ) const;      virtual      void      serializePlayerTypeBegin( std::ostream& strm ) const;      virtual      void      serializeParam( std::ostream& strm,                      const std::string& name,                      int param ) const;      virtual      void      serializeParam( std::ostream& strm,                      const std::string& name,                      bool param ) const;      virtual      void      serializeParam( std::ostream& strm,                      const std::string& name,                      double param ) const;      virtual      void      serializeParam( std::ostream& strm,                      const std::string& name,                      const std::string& param ) const;  };}#endif

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