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200303180158-MRB2003_1_4-vs-UvA_Trilearn_1_5.rg - with penalties, pen_nr_kicks + pen_max_extra_kicks didn't bring a winner and no winner was picked randomly (pen_random_winnner: off) 200303180158-MRB2003_1_7-vs-UvA_Trilearn_1_7.rg - penalties was also a draw and winner (Trilearn) was picked randomly 200303180158-MRB2003_1_4-vs-UvA_Trilearn_1_4w.rg [9.2.4] * Fixed defect that would incorrectly award an indirect free kick to the right team after a catch fault by the right team. An indirect free kick to the left team is now awarded. * Fixed defect that would cause compilation to fail with gcc3.2[9.2.3] * Fixed defect where the server would not send version 9 parameters to version 9 coaches.[9.2.2] * Fixed defect where the server would send "(ok move)" to the offline coach after it issued a move command, even if there was no such object that could be moved. Now the server sends "(error illegal_object_form)". * Clients can now connect specifying version 9 as the protocol version. This simply adds support for the new server parameters that have been introduced.[9.2.1] * Offsides are now no longer possible from a kick-in, goal-kick or corner-kick. This is in compliance with FIFA regualtions. * A new limitation has been added to the random player types (hetero players) which prevents players from having a maximum speed above the default player and consume less stamina at maximum speed than the default player.[9.2.0] * Configuration now fails if the SED environment variable is not set. Libtool needs this to be set to function correctly * Goal posts have now been added. They are circular with a radius of 6cm and they are located at: x = +- (FIELD_LENGTH*0.5 - 6cm) y = +- (GOAL_WIDTH*0.5 + 6cm) The goal posts have different collision dynamics than other objects. An object collides with a post if it's path gets within object.size + 6cm of the center of the post. An object that collides with the post bounces off elastically. * The dynamics of the goalie catch have now changed. If the goalie successfully catches a ball it is moved adjacent to and facing the ball and both the goalie and ball have their velocities set to zero. When the goalie moves, dashes or turns while the ball is caught, the ball remains adjacent to and directly in front of the goalie. * The goalie can now issue catch commands at any location. If the catch is successful, and the ball is outside of the penalty area or if the goalie moves the ball outside of the penalty area and it's still in the field, an indirect free kick is awarded to the opposing team at the ball's current location. If a caught ball is moved over the goal line but not inside the goal, a corner kick is awarded. If a caught ball is moved into the goal, a goal is awarded. * Checking for goals, out of bounds and within penalty area no complies with FIFA regulations. For a goal to be scored the ball must be totally within the goal - i.e. |ball.x| > FIELD_LENGTH*0.5 + ball_radius Similarly the ball must be completely out of the pitch before it is considered out - i.e |ball.x| > FIELD_LENGTH*0.5 + ball_radius || |ball.y| > FIELD_WIDTH*0.5 + ball_radius Lastly the ball is within the penalty area (and thus catchable) if the ball is at least partially within the penalty area - i.e. |ball.y| <= PENALTY_WIDTH*0.5 + ball_radius && |ball.x| <= FIELD_LENGTH*0.5 + ball_radius && |ball.x| >= FIELD_LENGTH*0.5 - (PENALTY_LENGTH*0.5 + ball_radius)[9.1.5] * Fixed bug in static compilation * Fixed crash on win32 systems where the USER environment variable has not been set. The server now reports and error and exits if the USER variable is needed (most commonly for locating the config files) but not available.[9.1.4] * Fixed compilation problems introduced by libtools 1.4.3 on platforms where the SED environment variable is not set. * Fixed compilation bug on some platformsm due to an invalid preprocessor directive[9.1.3] * Fixed bug which would cause terminiation of the server due to problems with audio messages and the associated random number generator.[9.1.2] * Fixed bug in configuration that would prevent the detection of certain libraries when rcssserver is configured before rcssbase is built.[9.1.1] * Fixed compilation problem on some platforms due to incompatibilities between gcc3.2 and inttypes.h * Fixed bug in static compilation when rcssbase has not yet been installed.[9.1.0] * The server now supports a new game: Keepaway. In this game, the left team (the "keepers") attempt to keep the ball away from the right team (the "takers"). An episode ends when the takers capture the ball or the ball leaves the rectangular play region. When this happens, the referee sends a message "training Keepaway 1" to the players indicating that the episode has ended. In Keepaway mode, the simulator logs episode data to a ".kwy" file. This log file records the episode start/end times, the episode duration, and the condition under which the episode ended. To play Keepaway, turn on the 'keepaway' parameter. You can specify the number of players on each team and the size of the play region using additional parameters. A full list of options can be found in the "rcssserver-server.conf" file. When using this feature, it is strongly recommended that you turn off the offside rule. Also, it is recommended that you set the halftime to -1. To start the server in Keepaway mode using the default options: rcssserver -keepaway on -use_offside off -half_time -1 Also see the 'm_keepaway' parameter of the monitor to use the Keepaway field layout. Details of the Keepaway task as well as some sample experiments can be found in the following article available from http://www.cs.utexas.edu/~pstone/papers.html. @Incollection(StoneSutton2001, Author="Peter Stone and Richard S. Sutton", Title="Keepaway Soccer: a Machine Learning Testbed", booktitle= "{R}obo{C}up-2001: Robot Soccer World Cup {V}", Editor="Andreas Birk and Silvia Coradeschi and Satoshi Tadokoro", Publisher="Springer Verlag",address="Berlin",year="2002") Support for Keepaway in the rcssserver and rcssmonitor was implemented by Greg Kuhlmann. * The server now supports dlopening libraries. The intention is to allow dlopening of players at some stage, but to test the concept, the timers are now dlopened on platforms that support it. This also means that if you specify a prefix to configure, you *must* not use relative directories, otherwise the server won't be able to find the libraries. To disable dlopening use the --disable-shared flag to configure. * Fixed incorrect back pass detection when a player tackles the ball. * Fixed incorrect back pass detection when players from both teams kick or tackle the ball * Fixed incorrect initialisation of kick_off_wait and connect_wait parameters which are used for automatic mode. * Visuals have been re-written (again), this time using the sender-serializer design which was initially used with audio messages. While making the code a lot simpler and easier to maintain, it also resulted in significant performance improvements. On my machine, the average time taken to produce visuals as decreased by 12.5% and the maximum time taken to produce a visual has reduced by 80% (possibly an outlier). * The server now will wait till the left team has connected at least one player before starting the right team. This only applies when using the team_*_start configuration options. If the team on the left does not connect, the right team will not be started. * Fixed installation problem with machines that don't have flex. * The compression commands now accept -1 to indicate that zlib is not to be used (default) and 0 to 9 indicate levels of compression as per the zlib library.[9.0.4] * The server.conf file now supports tilde expantion for other users (i.e. ~foobar expands the the home directory of user foobar). Thaks go to Marc Butler for providing the patch. * RCSSClient now uses the new streaming sockets in rcssbase and is multithreaded. The client no longer accepts the -e option, instead simply cat the script file and pipe it to the client. * RCSSClient now uses ncurses when it's available to seperate the input and output, this can be disabled ( like when you want to redirect the output to a file ) by using the -nogui option. * RCSSClient's command line argument parseing has changed. Now the server and port are specified with '-server SERVER' and '-port PORT'[9.0.3] * Fixed errors in default server.conf generation. Thanks go to Michael Gollin for providing the fix.[9.0.2] * The server can now be run automatically. When 'auto_mode' is on the server will wait 'connect_wait' cycles for the players to connect and 'kick_off_wait' cycles before kicking off. At the end of the two halves, the server will wait 'game_over_wait' cycles before exiting. It will not continue into extra time. * String command line and .conf parameters may now be enclosed in quotes. * Two new parameters have been added, 'team_l_start' and 'team_r_start' that can be used to specify a command to run to start the left and right team respectively. If the command contains a space make sure you enclose the entire command in double quotes. For instance, to start the left team on 'team_host', connecting to a server on 'server_host', one could use something like rcssserver -team_l_start "ssh team_host \"~/startMyTeam server_host\"" or add team_l_start : "ssh another_host "~/startMyTeam some_host"" to the '~/.rcssserver-server.conf' file[9.0.1] * The automatic output of CLang messages as full hear messages has been disabled due to problems with output during games.[9.0.0] * CLang messages will now output as (hear TIME_SENT online_coach_{left|right} TIME_RECV (message)) if the side and time recv have been set, otherwise they are output as normal. This is only intended as a convenience feature for clients so that they can compare the output of the parsed message with the actual message parsed. * rcss::clang::Parser now inherits from the new rcss::Parser, found in rcssbase/parser.h * The CLang lexer is now reentrant, and can only be rebuilt using flex. * The order in which the search for the rcssbase files is performed has changed. If the "rcssbase" environment variable is set, then it will first look in the path specified by "rcssbase". Next it will try to look into rcssbase directly, by assuming rcssserver and rcssbase are being installed as part of the larger rcsoccersim package. Failing that it will then search for the headers as it would for any other header file.[8.05] [rel_10] * Fixed defect where a back passes is detected when the goalie sends a catch but the ball is too far away. [rel_9] * To save on compile time and space, debuging infomration is now disabled by default. Use `./configure CXXFLASG="<YOUR FLAGS>"' to overide the new defualt of "-O2". * Shared libraries are no longer built by default. If you want to use shared libraries you will need to specify --enable-shared at configure time. [rel_8] * Fixed egcs 2.91.66 compilation problems [rel_7] * Fixed minor defect which would reverse the order of points in CLang Quad, Tri and Rec regions. * Fixed defect where quotes where missing from CLang define messages. * Fixed defect that would send CLang messages that required support for both CLang 7 and CLang 8 to clients that supported only one of CLang 7 or CLang 8. * Disabled by default the sending of (hear time TEAM [UNUM]) messages. * The type audio messages received by a player can now be enabled and disabled via the ear command in the form (ear ({on|off} [TEAM] [TYPE])) TEAM is "our", "opp", "left", "l", "right", "r" or the team name of a team. If TEAM is omitted, the message will apply to messages from both teams. TYPE is used to specify the type of audio, where "complete" or "c" is used to specify messages which contain the audio data and "partial" or "p" is used to specify messages which do not contain audio data. If TYPE is not specified, the message will apply to both types. For example: '(ear (on))' enables all audio. '(ear (off partial))' disables '(hear time TEAM [UNUM])' messages. '(ear (on our complete))' enables '(hear time TEAM [UNUM] "message")' messages from the players team mates. '(ear (off opp))' disables all audio from opponent players. * Fixed compilation problem on GCC 2.96 * Added support for queueing of CLang RuleMsgs and DelMsgs. The number of these types of messages that can be sent each CLang windows is specifed by two new parameters, 'clang_rule_win' and 'clang_del_win', both of whcih have defaults of 1. * Fixed bug with proper goal kicks which would award a goal kick to the opposition it a opposing team member kicked the ball when the play mode was still goal kick. Instead the goal kick is retaken. * Fixed some problems when compiling on Cygwin * Fixed bug that would allow a player to kick the ball if the goalie had caught the ball and move on top of the player.
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