autoplayconfiger.h

来自「The application wizard has created this 」· C头文件 代码 · 共 58 行

H
58
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#pragma once




/************************************************************************/
/*                    CAutoplayThread Class                             */
/************************************************************************/
class CAutoplayThread : public CWinThread {
public:
	CAutoplayThread(CString ServerAddr,UINT ServerPort,CString ClientPath,
		CString ClientParam,CString GoalieParam,UINT GoalieNum):
		_ServerAddr(ServerAddr),_ServerPort(ServerPort),_ClientPath(ClientPath)
		,_ClientParam(ClientParam),_GoalieParam(GoalieParam),_GoalieNum(GoalieNum)
	{
		m_bAutoDelete = false; 
		_bAlive = true;
	}
	virtual int Run();
	bool Alive(bool v){ _bAlive = v; }
protected:
	virtual BOOL InitInstance();
private:
	CString _ServerAddr;
	UINT _ServerPort;
	CString _ClientPath;
	CString _ClientParam;
	CString _GoalieParam;
	UINT _GoalieNum;
	bool _bAlive;
};

class CAutoplayConfiger : public CDialog
{
	DECLARE_DYNAMIC(CAutoplayConfiger)


public:
	CAutoplayConfiger(CWnd* pParent = NULL);   // standard constructor
	virtual ~CAutoplayConfiger();

// Dialog Data
	enum { IDD = IDD_CONFIG_AUTOPLAY };


protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support


	DECLARE_MESSAGE_MAP()
private:
	afx_msg void OnBrowseClient();
	afx_msg void OnRunAutoplay();
	CString _ServerAddr;
	UINT _ServerPort;
	CString _ClientPath;
	CString _ClientParam;
	CString _GoalieParam;
	UINT _GoalieNum;
	CAutoplayThread* _ApThread;
public:
	virtual BOOL OnInitDialog();
};

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