📄 autoplayconfiger.h
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#pragma once
/************************************************************************/
/* CAutoplayThread Class */
/************************************************************************/
class CAutoplayThread : public CWinThread {
public:
CAutoplayThread(CString ServerAddr,UINT ServerPort,CString ClientPath,
CString ClientParam,CString GoalieParam,UINT GoalieNum):
_ServerAddr(ServerAddr),_ServerPort(ServerPort),_ClientPath(ClientPath)
,_ClientParam(ClientParam),_GoalieParam(GoalieParam),_GoalieNum(GoalieNum)
{
m_bAutoDelete = false;
_bAlive = true;
}
virtual int Run();
bool Alive(bool v){ _bAlive = v; }
protected:
virtual BOOL InitInstance();
private:
CString _ServerAddr;
UINT _ServerPort;
CString _ClientPath;
CString _ClientParam;
CString _GoalieParam;
UINT _GoalieNum;
bool _bAlive;
};
class CAutoplayConfiger : public CDialog
{
DECLARE_DYNAMIC(CAutoplayConfiger)
public:
CAutoplayConfiger(CWnd* pParent = NULL); // standard constructor
virtual ~CAutoplayConfiger();
// Dialog Data
enum { IDD = IDD_CONFIG_AUTOPLAY };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
private:
afx_msg void OnBrowseClient();
afx_msg void OnRunAutoplay();
CString _ServerAddr;
UINT _ServerPort;
CString _ClientPath;
CString _ClientParam;
CString _GoalieParam;
UINT _GoalieNum;
CAutoplayThread* _ApThread;
public:
virtual BOOL OnInitDialog();
};
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