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📄 typeexplorer.cpp

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// TypeExplorer.cpp : implementation file
//

#include "stdafx.h"
#include "SoccerDoctor.h"
#include "TypeExplorer.h"
#include "MainFrm.h"

// CTypeExplorer dialog

IMPLEMENT_DYNAMIC(CTypeExplorer, CDialog)
CTypeExplorer::CTypeExplorer(CWnd* pParent /*=NULL*/)
	: CDialog(CTypeExplorer::IDD, pParent)
{
}

CTypeExplorer::~CTypeExplorer()
{
}

void CTypeExplorer::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_TYPE_LIST, m_TypeList);
}


BEGIN_MESSAGE_MAP(CTypeExplorer, CDialog)
	ON_NOTIFY(LVN_COLUMNCLICK, IDC_TYPE_LIST, OnColumnclick)
END_MESSAGE_MAP()


// CTypeExplorer message handlers

BOOL CTypeExplorer::OnInitDialog()
{
	CDialog::OnInitDialog();

	// TODO:  Add extra initialization here
	m_TypeList.init();
	CMainFrame* pFrame = dynamic_cast<CMainFrame *>(AfxGetMainWnd());
	const player_type_t* pType; 
	if(pFrame != NULL){
		for(UINT i = PT_Null ;i < PT_Hetro_F ;i++){
			if((pType = pFrame->getPlayerType(i)) == NULL)
				continue;
			m_TypeList.InsertItem(i,pType);
		}
	}
	return TRUE;  // return TRUE unless you set the focus to a control
	// EXCEPTION: OCX Property Pages should return FALSE
}

void CTypeExplorer::OnColumnclick(NMHDR *pNMHDR, LRESULT *pResult)
{
	LPNMLISTVIEW pNMLV = reinterpret_cast<LPNMLISTVIEW>(pNMHDR);
	// TODO: Add your control notification handler code here
	*pResult = 0;
}

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