📄 mainfrm.cpp
字号:
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "SoccerDoctor.h"
#include "TypeExplorer.h"
#include "MainFrm.h"
#include "AutoplayConfiger.h"
#include "StatisticDialog.h" // CStatisticDialog
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CMainFrame
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_COMMAND_RANGE(ID_LOGPLAYER_LOAD, ID_LOGPLAYER_ACCELERATE, OnLogplayerCommand)
ON_WM_CLOSE()
ON_WM_TIMER()
ON_UPDATE_COMMAND_UI_RANGE(ID_LOGPLAYER_PLAY, ID_LOGPLAYER_ACCELERATE,OnUpdateLogplayerCommand)
ON_COMMAND_RANGE(ID_DISPLAYER_KICKMARGIN, ID_DISPLAYER_SELECTNONE ,OnDisplayerCommand)
ON_UPDATE_COMMAND_UI_RANGE(ID_DISPLAYER_KICKMARGIN, ID_DISPLAYER_SELECTNONE, OnUpdateDisplayerCommand)
ON_COMMAND(ID_ANALYZER_TYPEXPLORER, OnTypeExplorer)
ON_WM_KEYDOWN()
ON_COMMAND_RANGE(ID_MONITOR_CONNECT, ID_MONITOR_SAVELOG,OnMonitorCommand)
ON_UPDATE_COMMAND_UI_RANGE(ID_MONITOR_CONNECT, ID_MONITOR_SAVELOG, OnUpdateMonitorCommand)
ON_COMMAND(ID_SHOWDETAILS, OnObjectDetails)
ON_COMMAND_RANGE(ID_DISPLAYER_SELECTLEFT1, ID_DISPLAYER_SELECTBALL,OnDispSelectObject)
ON_UPDATE_COMMAND_UI_RANGE(ID_DISPLAYER_SELECTLEFT1, ID_DISPLAYER_SELECTBALL,OnUpdateSelectBar)
ON_WM_CHAR()
ON_COMMAND(ID_SYSTEM_NEW, OnNewDoctor)
ON_COMMAND(ID_SYSTEM_HIDE, OnMainFrameHide)
ON_COMMAND(ID_DRAWINGTOOLS, OnDrawingtools)
ON_WM_DROPFILES()
ON_COMMAND(ID_TOOLBOX_AUTOPLAYER, OnAutoplayer)
ON_COMMAND(ID_TOOLBOX_STATISTICS, OnToolboxStatistics)
ON_COMMAND(ID_TOOLBOX_PRESENT, OnToolboxPresent)
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
m_pStatisticDlg = NULL;
m_soccerMonior.init(this);
m_logPlayer.init(this);
m_displayer.init(this);
m_analyzer.init(this);
}
CMainFrame::~CMainFrame()
{
if( m_pStatisticDlg != NULL ){
delete m_pStatisticDlg;
}
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndSelectBar.CreateEx(this) ||
!m_wndSelectBar.LoadToolBar(IDR_SELECT_TOOLBAR))
{
TRACE0("Failed to create selectbar\n");
return -1; // fail to create
}
if (!m_wndDlgBar.Create(this, IDR_MAINFRAME,
CBRS_ALIGN_TOP, AFX_IDW_DIALOGBAR))
{
TRACE0("Failed to create dialogbar\n");
return -1; // fail to create
}
if (!m_wndReBar.Create(this) ||
!m_wndReBar.AddBar(&m_wndToolBar) ||
!m_wndReBar.AddBar(&m_wndSelectBar) ||
!m_wndReBar.AddBar(&m_wndDlgBar))
{
TRACE0("Failed to create rebar\n");
return -1; // fail to create
}
// TODO: Remove this if you don't want tool tips
m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
CBRS_TOOLTIPS | CBRS_FLYBY);
m_wndSelectBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
CBRS_TOOLTIPS | CBRS_FLYBY);
// resize window to let it looks good
CRect wndRect,rebarRect,dispRect;
GetWindowRect(wndRect);
m_wndReBar.GetWindowRect(rebarRect);
dispRect = wndRect;
wndRect.bottom = rebarRect.bottom;
dispRect.top = rebarRect.bottom;
MoveWindow(wndRect);
m_displayer.MoveWindow(dispRect);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE | WS_SYSMENU | WS_MINIMIZEBOX ;
cs.dwExStyle &= ~WS_EX_CLIENTEDGE ;
cs.dwExStyle |= WS_EX_ACCEPTFILES ;
cs.dwExStyle |= WS_EX_TOPMOST ;
cs.lpszClass = AfxRegisterWndClass(0);
return TRUE;
}
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
void CMainFrame::OnLogplayerCommand(UINT id)
{
// TODO: Add your command handler code here
switch(id){
case ID_LOGPLAYER_LOAD:
m_logPlayer.DoCommand(CmdLoad);
break;
case ID_LOGPLAYER_PLAY:
m_logPlayer.DoCommand(CmdPlay);
return;
case ID_LOGPLAYER_STOP:
m_logPlayer.DoCommand(CmdStop);
return;
case ID_LOGPLAYER_REVERSE:
m_logPlayer.DoCommand(CmdReverse);
return;
case ID_LOGPLAYER_REWIND:
m_logPlayer.DoCommand(CmdRewind);
break;
case ID_LOGPLAYER_FORWARD:
m_logPlayer.DoCommand(CmdForward);
break;
case ID_LOGPLAYER_BACKWARD:
m_logPlayer.DoCommand(CmdBackward);
break;
case ID_LOGPLAYER_ACCELERATE:
m_logPlayer.DoCommand(CmdAccelerate);
return;
case ID_LOGPLAYER_DECELERATE:
m_logPlayer.DoCommand(CmdDecelerate);
return;
case ID_LOGPLAYER_JUMPTO:
m_logPlayer.DoCommand(CmdJump);
break;
default:
break;
};
DisplayCycle(m_logPlayer.GetDisplayInfo());
}
void CMainFrame::WriteStatus(CString str)
{
m_wndDlgBar.SetDlgItemText(IDC_STATUS,str);
}
void CMainFrame::OnClose()
{
// TODO: Add your message handler code here and/or call default
CRect wndRect;
GetWindowRect(&wndRect);
theApp.WriteProfileInt("MainFrame","Left",wndRect.left);
theApp.WriteProfileInt("MainFrame","Top",wndRect.top);
m_displayer.GetWindowRect(&wndRect);
theApp.WriteProfileInt("Displayer","Left",wndRect.left);
theApp.WriteProfileInt("Displayer","Top",wndRect.top);
theApp.WriteProfileInt("Displayer","Right",wndRect.right);
theApp.WriteProfileInt("Displayer","Bottom",wndRect.bottom);
if( m_displayer.GetStyle() & WS_MAXIMIZE ){
theApp.WriteProfileInt("Displayer","FullScreen",1);
}else{
theApp.WriteProfileInt("Displayer","FullScreen",0);
}
KillTimer(IDT_LOGPLAYER);
m_displayer.DestroyWindow();
CFrameWnd::OnClose();
}
void CMainFrame::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if(nIDEvent == IDT_LOGPLAYER)
DisplayCycle(m_logPlayer.GetDisplayInfo());
CFrameWnd::OnTimer(nIDEvent);
}
void CMainFrame::OnUpdateLogplayerCommand(CCmdUI *pCmdUI)
{
// TODO: Add your command update UI handler code here
bool status = false;
switch( pCmdUI->m_nID ){
case ID_LOGPLAYER_LOAD:
status = m_logPlayer.getCommandStatus(CmdLoad);
break;
case ID_LOGPLAYER_PLAY:
status = m_logPlayer.getCommandStatus(CmdPlay);
break;
case ID_LOGPLAYER_STOP:
status = m_logPlayer.getCommandStatus(CmdStop);
break;
case ID_LOGPLAYER_REVERSE:
status = m_logPlayer.getCommandStatus(CmdReverse);
break;
case ID_LOGPLAYER_REWIND:
status = m_logPlayer.getCommandStatus(CmdRewind);
break;
case ID_LOGPLAYER_FORWARD:
status = m_logPlayer.getCommandStatus(CmdForward);
break;
case ID_LOGPLAYER_BACKWARD:
status = m_logPlayer.getCommandStatus(CmdBackward);
break;
case ID_LOGPLAYER_ACCELERATE:
status = m_logPlayer.getCommandStatus(CmdAccelerate);
break;
case ID_LOGPLAYER_DECELERATE:
status = m_logPlayer.getCommandStatus(CmdDecelerate);
break;
case ID_LOGPLAYER_JUMPTO:
status = m_logPlayer.getCommandStatus(CmdJump);
break;
default:
break;
};
pCmdUI->Enable(status);
}
void CMainFrame::DisplayCycle(const cycle_info_t *pInfo)
{
m_displayer.SetDisplayInfo(pInfo);
}
void CMainFrame::OnDisplayerCommand(UINT nID)
{
// TODO: Add your command handler code here
switch (nID){
case ID_DISPLAYER_STAMINA:
m_displayer.DoCommand(CmdStamina);
break;
case ID_DISPLAYER_KICKMARGIN:
m_displayer.DoCommand(CmdKickmargin);
break;
case ID_DISPLAYER_NUMBER:
m_displayer.DoCommand(CmdNumber);
break;
case ID_DISPLAYER_VIEWAREA:
m_displayer.DoCommand(CmdViewarea);
break;
case ID_DISPLAYER_ENLARGEPLAYER:
m_displayer.DoCommand(CmdEnlarge);
break;
case ID_DISPLAYER_REDUCEPLAYER:
m_displayer.DoCommand(CmdReduce);
break;
case ID_DISPLAYER_VELOCITY:
m_displayer.DoCommand(CmdVelocity);
break;
case ID_DISPLAYER_FULLSCREEN:
m_displayer.DoCommand(CmdFullscreen);
break;
case ID_DISPLAYER_OFFSIDELINE:
m_displayer.DoCommand(CmdOffsideLine);
break;
case ID_DISPLAYER_BALLDETAIL:
m_displayer.DoCommand(CmdBallDetail);
break;
case ID_DISPLAYER_PASSCOURSE:
m_displayer.DoCommand(CmdPassCourse);
break;
case ID_DISPLAYER_SELECTNONE:
m_displayer.DoCommand(CmdSelectNone);
break;
default:
break;
}
}
void CMainFrame::OnUpdateDisplayerCommand(CCmdUI *pCmdUI)
{
// TODO: Add your command update UI handler code here
switch(pCmdUI->m_nID){
case ID_DISPLAYER_REDUCEPLAYER:
pCmdUI->Enable(m_displayer.GetStatus(CmdReduce));
break;
case ID_DISPLAYER_ENLARGEPLAYER:
pCmdUI->Enable(m_displayer.GetStatus(CmdEnlarge));
break;
case ID_DISPLAYER_NUMBER:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdNumber));
break;
case ID_DISPLAYER_VIEWAREA:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdViewarea));
break;
case ID_DISPLAYER_STAMINA:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdStamina));
break;
case ID_DISPLAYER_KICKMARGIN:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdKickmargin));
break;
case ID_DISPLAYER_VELOCITY:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdVelocity));
break;
case ID_DISPLAYER_FULLSCREEN:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdFullscreen));
break;
case ID_DISPLAYER_OFFSIDELINE:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdOffsideLine));
break;
case ID_DISPLAYER_BALLDETAIL:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdBallDetail));
break;
case ID_DISPLAYER_PASSCOURSE:
pCmdUI->SetCheck(m_displayer.GetStatus(CmdPassCourse));
break;
case ID_DISPLAYER_SELECTNONE:
pCmdUI->Enable(m_displayer.GetStatus(CmdSelectNone));
break;
default:
break;
}
}
const server_params_t* CMainFrame::getServerParam() const
{
return m_logPlayer.getServerParam();
}
const player_params_t* CMainFrame::getPlayerParam() const
{
return m_logPlayer.getPlayerParam();
}
const player_type_t* CMainFrame::getPlayerType(UINT nType)
{
return m_logPlayer.getPlayerType(nType);
}
void CMainFrame::OnTypeExplorer()
{
// TODO: Add your command handler code here
CTypeExplorer typeDlg;
typeDlg.DoModal();
}
void CMainFrame::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
switch (nChar) {
case VK_LEFT: // left
SendMessage(WM_COMMAND,ID_LOGPLAYER_BACKWARD);
break;
case VK_RIGHT: // right
SendMessage(WM_COMMAND,ID_LOGPLAYER_FORWARD);
break;
case VK_UP: // enlarge player
SendMessage(WM_COMMAND,ID_DISPLAYER_ENLARGEPLAYER);
break;
case VK_DOWN:
SendMessage(WM_COMMAND,ID_DISPLAYER_REDUCEPLAYER);
break;
case VK_F2:
SendMessage(WM_COMMAND,ID_LOGPLAYER_LOAD);
break;
case VK_F5:
SendMessage(WM_COMMAND,ID_LOGPLAYER_PLAY);
break;
case VK_TAB:
SendMessage(WM_COMMAND,ID_SHOWDETAILS);
break;
case VK_DELETE:
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -