📄 objectdetaildialog.h
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#ifndef _OBJECT_DETAIL_DIALOG_H_
#define _OBJECT_DETAIL_DIALOG_H_
#include "defines.h"
class CDisplayer;
class CObjectDetailDialog : public CDialog
{
DECLARE_DYNAMIC(CObjectDetailDialog)
public:
CObjectDetailDialog(CDisplayer* pDisplayer, CWnd* pParent = NULL); // standard constructor
virtual ~CObjectDetailDialog();
void init(CDisplayer* pDisplayer) { _pDisplayer = pDisplayer; }
void ShowDetail();
virtual BOOL OnInitDialog();
virtual BOOL PreTranslateMessage(MSG* pMsg);
// Dialog Data
enum { IDD = IDD_OBJECTDETAIL };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
private:
CString _BodyAngle;
CString _DeltaX;
CString _DeltaY;
CString _Effort;
CString _HeadAngle;
CString _Mode;
CString _Recovery;
CString _Stamina;
CString _Type;
CString _ViewQuality;
CString _ViewWidth;
CString _X;
CString _Y;
CString _Commands;
CDisplayer* _pDisplayer;
void restoreTexts();
CString _BallRelDeltaX;
CString _BallRelDeltaY;
CString _BallRelX;
CString _BallRelY;
const cycle_info_t* _pCycleInfo;
protected:
virtual void OnOK();
virtual void OnCancel();
};
#endif
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