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📄 objectdetaildialog.h

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#ifndef _OBJECT_DETAIL_DIALOG_H_
#define _OBJECT_DETAIL_DIALOG_H_

#include "defines.h"
class CDisplayer;
class CObjectDetailDialog : public CDialog
{
	DECLARE_DYNAMIC(CObjectDetailDialog)

public:
	CObjectDetailDialog(CDisplayer* pDisplayer, CWnd* pParent = NULL);   // standard constructor
	virtual ~CObjectDetailDialog();
	void init(CDisplayer* pDisplayer) { _pDisplayer = pDisplayer; }
	void ShowDetail();
	virtual BOOL OnInitDialog();
	virtual BOOL PreTranslateMessage(MSG* pMsg);
// Dialog Data
	enum { IDD = IDD_OBJECTDETAIL };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
private:
	CString _BodyAngle;
	CString _DeltaX;
	CString _DeltaY;
	CString _Effort;
	CString _HeadAngle;
	CString _Mode;
	CString _Recovery;
	CString _Stamina;
	CString _Type;
	CString _ViewQuality;
	CString _ViewWidth;
	CString _X;
	CString _Y;
	CString _Commands;
	CDisplayer* _pDisplayer;
	void restoreTexts();
	CString _BallRelDeltaX;
	CString _BallRelDeltaY;
	CString _BallRelX;
	CString _BallRelY;
	const cycle_info_t* _pCycleInfo;
protected:
	virtual void OnOK();
	virtual void OnCancel();
};
#endif

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