📄 threadstartmultitasking.c
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/* * Thread Handler * * * COPYRIGHT (c) 1989-1999. * On-Line Applications Research Corporation (OAR). * * The license and distribution terms for this file may be * found in found in the file LICENSE in this distribution or at * http://www.rtems.com/license/LICENSE. * * $Id: threadstartmultitasking.c,v 1.2.6.1 2003/09/04 18:52:48 joel Exp $ */#include <rtems/system.h>#include <rtems/score/apiext.h>#include <rtems/score/context.h>#include <rtems/score/interr.h>#include <rtems/score/isr.h>#include <rtems/score/object.h>#include <rtems/score/priority.h>#include <rtems/score/states.h>#include <rtems/score/sysstate.h>#include <rtems/score/thread.h>#include <rtems/score/threadq.h>#include <rtems/score/userext.h>#include <rtems/score/wkspace.h>/*PAGE * * _Thread_Start_multitasking * * This kernel routine readies the requested thread, the thread chain * is adjusted. A new heir thread may be selected. * * Input parameters: * system_thread - pointer to system initialization thread control block * idle_thread - pointer to idle thread control block * * Output parameters: NONE * * NOTE: This routine uses the "blocking" heir selection mechanism. * This insures the correct heir after a thread restart. * * INTERRUPT LATENCY: * ready chain * select heir */void _Thread_Start_multitasking( void ){ /* * The system is now multitasking and completely initialized. * This system thread now either "goes away" in a single processor * system or "turns into" the server thread in an MP system. */ _System_state_Set( SYSTEM_STATE_UP ); _Context_Switch_necessary = FALSE; _Thread_Executing = _Thread_Heir; /* * Get the init task(s) running. * * Note: Thread_Dispatch() is normally used to dispatch threads. As * part of its work, Thread_Dispatch() restores floating point * state for the heir task. * * This code avoids Thread_Dispatch(), and so we have to restore * (actually initialize) the floating point state "by hand". * * Ignore the CPU_USE_DEFERRED_FP_SWITCH because we must always * switch in the first thread if it is FP. */ #if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE ) /* * don't need to worry about saving BSP's floating point state */ if ( _Thread_Heir->fp_context != NULL ) _Context_Restore_fp( &_Thread_Heir->fp_context );#endif _Context_Switch( &_Thread_BSP_context, &_Thread_Heir->Registers );}
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