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📄 threadstartmultitasking.c

📁 RTEMS (Real-Time Executive for Multiprocessor Systems) is a free open source real-time operating sys
💻 C
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/* *  Thread Handler * * *  COPYRIGHT (c) 1989-1999. *  On-Line Applications Research Corporation (OAR). * *  The license and distribution terms for this file may be *  found in found in the file LICENSE in this distribution or at *  http://www.rtems.com/license/LICENSE. * *  $Id: threadstartmultitasking.c,v 1.2.6.1 2003/09/04 18:52:48 joel Exp $ */#include <rtems/system.h>#include <rtems/score/apiext.h>#include <rtems/score/context.h>#include <rtems/score/interr.h>#include <rtems/score/isr.h>#include <rtems/score/object.h>#include <rtems/score/priority.h>#include <rtems/score/states.h>#include <rtems/score/sysstate.h>#include <rtems/score/thread.h>#include <rtems/score/threadq.h>#include <rtems/score/userext.h>#include <rtems/score/wkspace.h>/*PAGE * *  _Thread_Start_multitasking * *  This kernel routine readies the requested thread, the thread chain *  is adjusted.  A new heir thread may be selected. * *  Input parameters: *    system_thread - pointer to system initialization thread control block *    idle_thread   - pointer to idle thread control block * *  Output parameters:  NONE * *  NOTE:  This routine uses the "blocking" heir selection mechanism. *         This insures the correct heir after a thread restart. * *  INTERRUPT LATENCY: *    ready chain *    select heir */void _Thread_Start_multitasking( void ){  /*   *  The system is now multitasking and completely initialized.     *  This system thread now either "goes away" in a single processor    *  system or "turns into" the server thread in an MP system.   */  _System_state_Set( SYSTEM_STATE_UP );  _Context_Switch_necessary = FALSE;  _Thread_Executing = _Thread_Heir;   /*    * Get the init task(s) running.    *    * Note: Thread_Dispatch() is normally used to dispatch threads.  As    *       part of its work, Thread_Dispatch() restores floating point    *       state for the heir task.    *    *       This code avoids Thread_Dispatch(), and so we have to restore    *       (actually initialize) the floating point state "by hand".    *    *       Ignore the CPU_USE_DEFERRED_FP_SWITCH because we must always    *       switch in the first thread if it is FP.    */ #if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )   /*    *  don't need to worry about saving BSP's floating point state    */   if ( _Thread_Heir->fp_context != NULL )     _Context_Restore_fp( &_Thread_Heir->fp_context );#endif  _Context_Switch( &_Thread_BSP_context, &_Thread_Heir->Registers );}

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