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📄 threadresume.c

📁 RTEMS (Real-Time Executive for Multiprocessor Systems) is a free open source real-time operating sys
💻 C
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/* *  Thread Handler * * *  COPYRIGHT (c) 1989-1999. *  On-Line Applications Research Corporation (OAR). * *  The license and distribution terms for this file may be *  found in found in the file LICENSE in this distribution or at *  http://www.rtems.com/license/LICENSE. * *  $Id: threadresume.c,v 1.2.6.1 2003/09/04 18:52:48 joel Exp $ */#include <rtems/system.h>#include <rtems/score/apiext.h>#include <rtems/score/context.h>#include <rtems/score/interr.h>#include <rtems/score/isr.h>#include <rtems/score/object.h>#include <rtems/score/priority.h>#include <rtems/score/states.h>#include <rtems/score/sysstate.h>#include <rtems/score/thread.h>#include <rtems/score/threadq.h>#include <rtems/score/userext.h>#include <rtems/score/wkspace.h>/*PAGE * *  _Thread_Resume * *  This kernel routine clears the SUSPEND state if the suspend_count *  drops below one.  If the force parameter is set the suspend_count *  is forced back to zero. The thread ready chain is adjusted if *  necessary and the Heir thread is set accordingly. * *  Input parameters: *    the_thread - pointer to thread control block *    force      - force the suspend count back to 0 * *  Output parameters:  NONE * *  INTERRUPT LATENCY: *    priority map *    select heir */void _Thread_Resume(  Thread_Control   *the_thread,  boolean           force){  ISR_Level       level;  States_Control  current_state;  _ISR_Disable( level );    if ( force == TRUE )    the_thread->suspend_count = 0;  else    the_thread->suspend_count--;  if ( the_thread->suspend_count > 0 ) {    _ISR_Enable( level );    return;  }  current_state = the_thread->current_state;  if ( current_state & STATES_SUSPENDED ) {    current_state =     the_thread->current_state = _States_Clear(STATES_SUSPENDED, current_state);    if ( _States_Is_ready( current_state ) ) {      _Priority_Add_to_bit_map( &the_thread->Priority_map );      _Chain_Append_unprotected(the_thread->ready, &the_thread->Object.Node);      _ISR_Flash( level );      if ( the_thread->current_priority < _Thread_Heir->current_priority ) {        _Thread_Heir = the_thread;        if ( _Thread_Executing->is_preemptible ||             the_thread->current_priority == 0 )          _Context_Switch_necessary = TRUE;      }    }  }  _ISR_Enable( level );}

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