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<p align="center"><font color="#0000FF" size="+3"><b><font face="Arial, Helvetica, sans-serif">Introduction
to Mahjong</font></b></font></p>
<p>A complete mahjong set consists of 136 tiles. 4 sets of the following tiles.</p>
<p><b><i>The 3 styles</i></b></p>
<p><img src="T1.gif" width="30" height="40"> <img src="T2.gif" width="30" height="40">
<img src="T3.gif" width="30" height="40"> <img src="T4.gif" width="30" height="40">
<img src="T5.gif" width="30" height="40"> <img src="T6.gif" width="30" height="40">
<img src="T7.gif" width="30" height="40"> <img src="T8.gif" width="30" height="40">
<img src="T9.gif" width="30" height="40"> - 1 to 9 Character aka <font color="#FF0000">MAN</font></p>
<p><img src="T10.gif" width="30" height="40"> <img src="T11.gif" width="30" height="40">
<img src="T12.gif" width="30" height="40"> <img src="T13.gif" width="30" height="40">
<img src="T14.gif" width="30" height="40"> <img src="T15.gif" width="30" height="40">
<img src="T16.gif" width="30" height="40"> <img src="T17.gif" width="30" height="40">
<img src="T18.gif" width="30" height="40"> - 1 to 9 Circle aka <font color="#0000FF">BALL</font></p>
<p><img src="T19.gif" width="30" height="40"> <img src="T20.gif" width="30" height="40">
<img src="T21.gif" width="30" height="40"> <img src="T22.gif" width="30" height="40">
<img src="T23.gif" width="30" height="40"> <img src="T24.gif" width="30" height="40">
<img src="T25.gif" width="30" height="40"> <img src="T26.gif" width="30" height="40">
<img src="T27.gif" width="30" height="40"> - 1 to 9 Bamboo aka <font color="#00FF00">STICK</font></p>
<p><font color="#00FF00"><b><i><font color="#FF0000">The Dragons</font></i></b></font></p>
<p><img src="T28.gif" width="30" height="40"> <img src="T29.gif" width="30" height="40">
<img src="T30.gif" width="30" height="40"> <img src="T31.gif" width="30" height="40">
- Honor the 4 winds (east, south, west, north)</p>
<p><img src="T32.gif" width="30" height="40"> <img src="T33.gif" width="30" height="40">
<img src="T34.gif" width="30" height="40"> - Honor the 3 Dragons (Chung, Fat,
Pak)</p>
<p> </p>
<p>Before we go to the playing rule, let's mention some terms that we will use
in this document.</p>
<p>A <b>Pair</b> - any pairs of tile. e.g. <img src="T21.gif" width="30" height="40"><img src="T21.gif" width="30" height="40">,
<img src="T15.gif" width="30" height="40"><img src="T15.gif" width="30" height="40">,
<img src="T30.gif" width="30" height="40"><img src="T30.gif" width="30" height="40"></p>
<p>A <b>Triplet</b> - 3 equal tiles. e.g. <img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40">,
<img src="T9.gif" width="30" height="40"><img src="T9.gif" width="30" height="40"><img src="T9.gif" width="30" height="40">,
<img src="T32.gif" width="30" height="40"><img src="T32.gif" width="30" height="40"><img src="T32.gif" width="30" height="40"></p>
<p>A <b>Quad</b> - 4 equal tiles e.g. <img src="T34.gif" width="30" height="40"><img src="T34.gif" width="30" height="40"><img src="T34.gif" width="30" height="40"><img src="T34.gif" width="30" height="40">,
<img src="T11.gif" width="30" height="40"><img src="T11.gif" width="30" height="40"><img src="T11.gif" width="30" height="40"><img src="T11.gif" width="30" height="40"></p>
<p>A <b>Sequence</b> (aka <b>SEQ</b>), not applicable to Honor tiles. e.g. <img src="T2.gif" width="30" height="40"><img src="T3.gif" width="30" height="40"><img src="T4.gif" width="30" height="40">,
<img src="T25.gif" width="30" height="40"><img src="T26.gif" width="30" height="40"><img src="T27.gif" width="30" height="40"></p>
<p>A <b>Winning Hand</b> usually has 4 segments and 1 pair. A segment can be a
Triplet, a Quad or a SEQ. e.g.</p>
<p><img src="T2.gif" width="30" height="40"><img src="T3.gif" width="30" height="40"><img src="T4.gif" width="30" height="40">
<img src="T9.gif" width="30" height="40"><img src="T9.gif" width="30" height="40"><img src="T9.gif" width="30" height="40">
<img src="T11.gif" width="30" height="40"><img src="T11.gif" width="30" height="40"><img src="T11.gif" width="30" height="40">
<img src="T34.gif" width="30" height="40"><img src="T34.gif" width="30" height="40"><img src="T34.gif" width="30" height="40">
<img src="T26.gif" width="30" height="40"><img src="T26.gif" width="30" height="40"></p>
<p><img src="T19.gif" width="30" height="40"><img src="T20.gif" width="30" height="40"><img src="T21.gif" width="30" height="40">
<img src="T22.gif" width="30" height="40"><img src="T23.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T16.gif" width="30" height="40"><img src="T16.gif" width="30" height="40"><img src="T16.gif" width="30" height="40">
<img src="T17.gif" width="30" height="40"><img src="T17.gif" width="30" height="40"><img src="T17.gif" width="30" height="40">
<img src="T32.gif" width="30" height="40"><img src="T32.gif" width="30" height="40"></p>
<p>Some combination of Trip or SEQ will have higher FAN (score), we will go into
further detail in Winning Pattern of Pocket Mahjong.</p>
<p>A <b>Terminal Tile</b> is 1 and 9 of each styles, the 3 dragons and the 4 winds.</p>
<p><img src="T1.gif" width="30" height="40"> <img src="T9.gif" width="30" height="40">
<img src="T10.gif" width="30" height="40"> <img src="T18.gif" width="30" height="40">
<img src="T19.gif" width="30" height="40"> <img src="T27.gif" width="30" height="40">
<img src="T28.gif" width="30" height="40"> <img src="T29.gif" width="30" height="40">
<img src="T30.gif" width="30" height="40"> <img src="T31.gif" width="30" height="40"><img src="T32.gif" width="30" height="40">
<img src="T33.gif" width="30" height="40"> <img src="T34.gif" width="30" height="40"></p>
<p> </p>
<p>To play Mahjong.</p>
<p>Mahjong is a 4 players game, requiring both luck and wit. Some real good players
can predict what the other players are doing, it is real fun.</p>
<p>To begin with, 1 of the player will be the STARTER of the Round, and the very
first round of the game is always the EAST wind. At the end of a round, if the
Winner is the STARTER himself or there is a DRAW game, he can keep his STARTER
right, otherwise, the STARTER right pass to the next player (counter-clockwisely).
After some rounds, every players have played the STARTER ROLE once and the STARTER
right goes back to the very first player, in this case, the Round WIND will
change from EAST to SOUTH. (i.e. EAST->SOUTH->WEST->NORTH->EAST...).</p>
<p>In every round, each players has his/her own SEAT WIND. The way of determining
a player's SEAT WIND is very simple. The player with STARTER right is EAST,
next player (right of STARTER) is SOUTH, next after next (sitting opposite to
the STARTER) is WEST, last player (left of STARTER) is NORTH.</p>
<p>When we mention NEXT Player, we always the next player counter-clockwisely.
(The one who sit on your right hand side). The Previous Player is the one who
sit on your left hand side).</p>
<p>Having understood all these ROUND WIND and SEAT WIND assignment, we start the
round of game.</p>
<p>Each of the players is given 13 tiles from the random Pool, the STARTER has
1 extra tile making a total of 14. The STARTER will discard the 1st tile, then
each players take turn to get a tile and discard a tile.</p>
<p>A Concealed tile is tile with face down (hidden, unknown to other). An opened
tile is a tile facing up, everybody can see it. (e.g. discarded tile on the
table, or tiles opened after a CHOW, PONG, KONG).</p>
<p>In order to win, a player must collect a Winning Hand. Besides getting a tile
in a orderly manner, you may get the tile just discarded by some players when
some special condition is met. There are 3 special conditions, CHOW, PONG and
KONG. </p>
<p><b>(a)</b> TO CHOW...When a player discards one piece, only the next player
has the chance to "chow". the one who takes in the discarded piece to form a
sequence lays those three pieces on the table facing upward (unless the same
piece is required at the same time by either one of the other 2 players "pong"
or "kong"), and then discards one piece maintaining always 13 tiles in his/her
hand altogether. The next draw from the wall will come in turn to the player
sitting on the next turn of the one who just "chowed" or "ponged".<br>
<b>(b)</b> TO PONG...If a player prossesses a pair he/she can pong the same
piece which corresponds the one just discarded (by any of the 3 players and
places this said pair with the discarded piece of the same kind in front of
him/her facing upward and discards one from him/her as the game goes on. But
if another player requires the same piece to complete a hand then the privilege
of pong (or chow) is totally deprived. Suppose a player discards one piece and
the same piece is required for completing a hand by 2 or 3 players the same
time, the player who sits nearest the next turn has the right to take and complete
the hand.<br>
<b>(c)</b> TO KONG...If a player has three of a kind in his/her hand he can
declare "Kong" when the 4th/last piece discarded by others (except when the
piece is required by another player to complete a hand). A kong formed by a
tile discarded by others is called "Open Kong" and that formed by a tile drwn
by him/herself is called "Close Kong". Again, when a player has already ponged
a set on the table and draws one more of the same kind from the wall by himself,
it's treated as an Open Kong; but no one is allowed to kong the 4th of a kind
which is diacarded by others when he/she has ponged already (except drawn by
himself). For Open Kongs the player should lay the 4 tiles on the table all
facing up, while for the Close Kongs one only lays 2 of them up and 2 down on
the table showing the distinction. In the case of Close Kong, even if the same
piece is required by another to complete a hand, the drawer only has the right
to keep it. Any player who has konged must draw one tile more from the pool
at the end of the wall to recover the correct number (13 pieces) in hand (4
of a kind is treated as a set of three). <i><b>To do a "Close KONG"
in Pocket Mahjong, press the middle "G" box.</b></i></p>
<p>Winning rules and Patterns of Pocket Mahjong.</p>
<table width="90%" border="1" cellpadding="2">
<tr>
<td width="16%">Winning Pattern</td>
<td width="62%">Examples/Explaination</td>
<td width="22%">Default # of FAN</td>
</tr>
<tr>
<td width="16%">Chi Mo</td>
<td width="62%">The player draw a tile and make any winning pattern.</td>
<td width="22%">+1</td>
</tr>
<tr>
<td width="16%">Clean Door</td>
<td width="62%">The player has no opened tiles on his hand. i.e. No CHOW,
no PONG, no KONG</td>
<td width="22%">+1</td>
</tr>
<tr>
<td width="16%">Pure Hand</td>
<td width="62%">
<p>The winning hand contains only 1 style.</p>
<p>e.g. 1 <img src="T1.gif" width="30" height="40"><img src="T1.gif" width="30" height="40"><img src="T1.gif" width="30" height="40">
<img src="T2.gif" width="30" height="40"><img src="T3.gif" width="30" height="40"><img src="T4.gif" width="30" height="40">
<img src="T5.gif" width="30" height="40"><img src="T5.gif" width="30" height="40"><img src="T5.gif" width="30" height="40">
<img src="T6.gif" width="30" height="40"><img src="T6.gif" width="30" height="40"><img src="T6.gif" width="30" height="40">
<img src="T8.gif" width="30" height="40"><img src="T8.gif" width="30" height="40">
</p>
<p>e.g. 2 <img src="T20.gif" width="30" height="40"><img src="T21.gif" width="30" height="40"><img src="T22.gif" width="30" height="40">
<img src="T20.gif" width="30" height="40"><img src="T21.gif" width="30" height="40"><img src="T22.gif" width="30" height="40">
<img src="T24.gif" width="30" height="40"><img src="T24.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T25.gif" width="30" height="40"><img src="T26.gif" width="30" height="40"><img src="T27.gif" width="30" height="40">
<img src="T27.gif" width="30" height="40"><img src="T27.gif" width="30" height="40">
</p>
</td>
<td width="22%">+6</td>
</tr>
<tr>
<td width="16%">Semi-Pure Hand</td>
<td width="62%">
<p>The winning hand contains only 1 style and dragons</p>
<p>e.g. 1 <img src="T10.gif" width="30" height="40"><img src="T11.gif" width="30" height="40"><img src="T12.gif" width="30" height="40">
<img src="T11.gif" width="30" height="40"><img src="T12.gif" width="30" height="40"><img src="T13.gif" width="30" height="40">
<img src="T14.gif" width="30" height="40"><img src="T14.gif" width="30" height="40"><img src="T14.gif" width="30" height="40">
<img src="T15.gif" width="30" height="40"><img src="T16.gif" width="30" height="40"><img src="T17.gif" width="30" height="40">
<img src="T34.gif" width="30" height="40"><img src="T34.gif" width="30" height="40"></p>
<p>e.g. 2 <img src="T1.gif" width="30" height="40"><img src="T1.gif" width="30" height="40"><img src="T1.gif" width="30" height="40">
<img src="T2.gif" width="30" height="40"><img src="T3.gif" width="30" height="40"><img src="T4.gif" width="30" height="40">
<img src="T5.gif" width="30" height="40"><img src="T5.gif" width="30" height="40"><img src="T5.gif" width="30" height="40">
<img src="T33.gif" width="30" height="40"><img src="T33.gif" width="30" height="40"><img src="T33.gif" width="30" height="40">
<img src="T8.gif" width="30" height="40"><img src="T8.gif" width="30" height="40"></p>
</td>
<td width="22%">+3</td>
</tr>
<tr>
<td width="16%">Round Wind</td>
<td width="62%">
<p>The round wind is SOUTH for instance. A triplet/Quad of the round WIND
has 1 extra FAN</p>
<p>e.g. 1 <img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40">
<img src="T22.gif" width="30" height="40"><img src="T23.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T22.gif" width="30" height="40"><img src="T23.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T29.gif" width="30" height="40"><img src="T29.gif" width="30" height="40"><img src="T29.gif" width="30" height="40">
<img src="T8.gif" width="30" height="40"><img src="T8.gif" width="30" height="40">
</p>
</td>
<td width="22%">+1</td>
</tr>
<tr>
<td width="16%">Seat Wind</td>
<td width="62%">
<p>If the STARTER is number 1, counting anti-clockwise you are number 4,
your seat wind is NORTH (1 - East, 2 - South, 3 - West, 4 - North). So
in each round, each players have their corresponding SEAT winds. So for
instance your seat wind is NORTH. A triplet/Quad gives you 1 extra FAN.</p>
<p>e.g. 1 <img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40">
<img src="T22.gif" width="30" height="40"><img src="T23.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T22.gif" width="30" height="40"><img src="T23.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T31.gif" width="30" height="40"><img src="T31.gif" width="30" height="40"><img src="T31.gif" width="30" height="40">
<img src="T11.gif" width="30" height="40"><img src="T11.gif" width="30" height="40">
</p>
<p>Round Wind and Seat Wind are not exclusive to each other. e.g. If the
round wind is SOUTH and your seat wind happens to be SOUTH also, The SOUTH
triplet/Quad will give you 2 extra FAN.</p>
<p>e.g. <img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40"><img src="T19.gif" width="30" height="40">
<img src="T22.gif" width="30" height="40"><img src="T23.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T22.gif" width="30" height="40"><img src="T23.gif" width="30" height="40"><img src="T24.gif" width="30" height="40">
<img src="T29.gif" width="30" height="40"><img src="T29.gif" width="30" height="40"><img src="T29.gif" width="30" height="40">
<img src="T8.gif" width="30" height="40"><img src="T8.gif" width="30" height="40">
</p>
</td>
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