📄 queuet.cc
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// queueT.cc - QueueT<T> template class method templates // Copyright 1998-2010 Wind River Systems, Inc. // // modification history // -------------------- // 02a,20mar98,pai added Wind River coding conventions // 01a,10jan98,pai written // // // DESCRIPTION // This module contains the method template for the QueueT<T> template // class. QueueT<T> provides the following public methods: // // enQueue - add an item to the queue. // deQueue - remove an item from the queue. // emptyQueue - check for an empty queue. // fullQueue - check for a full queue. // countQueue - check the number of elements in the queue. // // This is a very basic queue template. The type stored in the queue, // and the maximum number of elements to be stored in the queue are // specified when the object is constructed. For example: // // QueueT<int> myQ (10); // // will construct a queue which can hold up to 10 integers. If a queue // size is not specified during construction, the queue will use a // default size of 50 items. // // The copy constructor and assignment operator for QueueT<T> do not // perform a deep copy. // // INCLUDE FILES: queueT.h // //////////////////////////////////////////////////////////////////////////////// // // QueueT<T>::QueueT - construct a QueueT<T> object of type T // // This constructor is also the default constructor for class QueueT<T>. // An optional argument, qs, may be supplied to specify the maximum number // of elements to hold in the queue. If an argument is not supplied to the // constructor, a QueueT<T> object will, by default, hold a maximum of 50 // elements. // // RETURNS: N/A // template <class Item> inline QueueT<Item>::QueueT (int qs) : qsize (qs) { head = tail = 0; items = 0; } //////////////////////////////////////////////////////////////////////////////// // // QueueT<T>::~QueueT - destroy a QueueT<T> object // // When QueueT<T> constructor is invoked, it will delete all of the memory // allocated to store objects which have be placed in the queue. // // RETURNS: N/A // template <class Item> QueueT<Item>::~QueueT () { Node * temp; while ( head != 0 ) // while queue not empty { temp = head; head = head->next; delete temp; } } //////////////////////////////////////////////////////////////////////////////// // // QueueT<T>::enQueue - add an item to a queue // // This method adds an item to a QueueT<T> object. The argument, item, // should be a reference to the type specified when the QueueT<T> object // was constructed. // // RETURNS: True, if the item was added to the queue. Else, this method // returns False to indicate that the item could not be added to // the queue. // template <class Item> Bool QueueT<Item>::enQueue (const Item & item) { if ( fullQueue() ) { return False; } Node * add = new Node (item); if ( add == 0 ) { return False; } ++items; if ( head == 0 ) head = add; else tail->next = add; tail = add; return True; } //////////////////////////////////////////////////////////////////////////////// // // QueueT<T>::deQueue - remove an item from a queue // // This method removes an item to a QueueT<T> object and deletes the memory // which was allocated to hold the item. The argument, item, should be a // reference to the type specified when the QueueT<T> object was constructed. // // RETURNS: True, if the item was removed from the queue. Else, this method // returns False to indicate that the item could not be removed from // the queue. // template <class Item> Bool QueueT<Item>::deQueue (Item & item) { if ( head == 0 ) { return False; } item = head->item; --items; Node * temp = head; head = head->next; delete temp; if ( items == 0 ) { tail = 0; } return True; }
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