xca.dsp
来自「一个精简的CA程序」· DSP 代码 · 共 2,800 行 · 第 1/5 页
DSP
2,800 行
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportCert.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportKey.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ExportTinyCA.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ImportMulti.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ImportMulti.ui
InputName=ImportMulti
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\KeyDetail.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\MainWindow.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\NewKey.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\NewX509.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewX509.ui
InputName=NewX509
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewX509.ui
InputName=NewX509
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\PassRead.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassRead.ui
InputName=PassRead
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassRead.ui
InputName=PassRead
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\PassWrite.ui
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassWrite.ui
InputName=PassWrite
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassWrite.ui
InputName=PassWrite
BuildCmds= \
%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ui\ReqDetail.ui
!IF "$(CFG)" == "xca - Win32
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