xca.dsp

来自「一个精简的CA程序」· DSP 代码 · 共 2,800 行 · 第 1/5 页

DSP
2,800
字号
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\CrlDetail.ui
InputName=CrlDetail

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ExportCert.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportCert.ui
InputName=ExportCert

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ExportKey.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportKey.ui
InputName=ExportKey

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ExportTinyCA.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ExportTinyCA.ui
InputName=ExportTinyCA

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ImportMulti.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\ImportMulti.ui
InputName=ImportMulti

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\KeyDetail.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\KeyDetail.ui
InputName=KeyDetail

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\MainWindow.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\MainWindow.ui
InputName=MainWindow

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\NewKey.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewKey.ui
InputName=NewKey

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\NewX509.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewX509.ui
InputName=NewX509

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\NewX509.ui
InputName=NewX509

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\PassRead.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassRead.ui
InputName=PassRead

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassRead.ui
InputName=PassRead

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\PassWrite.ui

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassWrite.ui
InputName=PassWrite

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\ui_$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\ui_moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\ui_moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - UI compiling $(InputName)
InputDir=.\ui
InputPath=.\ui\PassWrite.ui
InputName=PassWrite

BuildCmds= \
	%qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \
	%qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \
	

"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ui\ReqDetail.ui

!IF  "$(CFG)" == "xca - Win32 

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