xca.dsp
来自「一个精简的CA程序」· DSP 代码 · 共 2,800 行 · 第 1/5 页
DSP
2,800 行
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_pkcs7.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_temp.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_x509.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=lib\pki_x509req.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\pki_x509super.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\ReqDetail.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\ReqView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\TempView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\validity.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509name.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509rev.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\x509v3ext.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\XcaListView.cpp
!IF "$(CFG)" == "xca - Win32 Release"
# ADD CPP /I "."
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# ADD CPP /I "..\\"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\lib\asn1int.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\asn1int.h
InputName=asn1int
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\asn1int.h
InputName=asn1int
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\asn1time.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\asn1time.h
InputName=asn1time
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\asn1time.h
InputName=asn1time
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\base.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\base.h
InputName=base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\base.h
InputName=base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\CertDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\CertDetail.h
InputName=CertDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\CertDetail.h
InputName=CertDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\CertView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\CertView.h
InputName=CertView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\CertView.h
InputName=CertView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\clicklabel.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\clicklabel.h
InputName=clicklabel
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\clicklabel.h
InputName=clicklabel
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\widgets\CrlDetail.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\CrlDetail.h
InputName=CrlDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\CrlDetail.h
InputName=CrlDetail
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\view\CrlView.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\CrlView.h
InputName=CrlView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\CrlView.h
InputName=CrlView
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_base.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_crl.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_key.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "xca - Win32 Debug"
# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lib\db_temp.h
!IF "$(CFG)" == "xca - Win32 Release"
# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
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