xca.dsp

来自「一个精简的CA程序」· DSP 代码 · 共 2,800 行 · 第 1/5 页

DSP
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_pkcs7.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=lib\pki_temp.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=lib\pki_x509.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=lib\pki_x509req.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\pki_x509super.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\ReqDetail.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\ReqView.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\TempView.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\validity.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\x509name.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\x509rev.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\x509v3ext.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\XcaListView.cpp

!IF  "$(CFG)" == "xca - Win32 Release"

# ADD CPP /I "."

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# ADD CPP /I "..\\"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\lib\asn1int.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\asn1int.h
InputName=asn1int

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\asn1int.h
InputName=asn1int

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\asn1time.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\asn1time.h
InputName=asn1time

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\asn1time.h
InputName=asn1time

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\base.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\base.h
InputName=base

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\base.h
InputName=base

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\CertDetail.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\CertDetail.h
InputName=CertDetail

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\CertDetail.h
InputName=CertDetail

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\CertView.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\CertView.h
InputName=CertView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\CertView.h
InputName=CertView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\clicklabel.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\clicklabel.h
InputName=clicklabel

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\clicklabel.h
InputName=clicklabel

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\widgets\CrlDetail.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\widgets
InputPath=.\widgets\CrlDetail.h
InputName=CrlDetail

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\widgets
InputPath=.\widgets\CrlDetail.h
InputName=CrlDetail

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view\CrlView.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\view
InputPath=.\view\CrlView.h
InputName=CrlView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\view
InputPath=.\view\CrlView.h
InputName=CrlView

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_base.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_base.h
InputName=db_base

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_crl.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_crl.h
InputName=db_crl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_key.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "xca - Win32 Debug"

# Begin Custom Build - Moc ing $(InputName)
InputDir=.\lib
InputPath=.\lib\db_key.h
InputName=db_key

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\lib\db_temp.h

!IF  "$(CFG)" == "xca - Win32 Release"

# Begin Custom Build - MOC ing $(InputPath)
InputDir=.\lib
InputPath=.\lib\db_temp.h
InputName=db_temp

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

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