📄 mappy.block.html
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<A NAME="MIN_USER_DATA"><!-- --></A><H3>
MIN_USER_DATA</H3>
<PRE>
public final int <B>MIN_USER_DATA</B></PRE>
<DL>
<DD>A minimum index for User Data. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setUserData(int, int)"><CODE>setUserData(int, int)</CODE></A>, <A HREF="Mappy.Block.html#getUserData(int)"><CODE>getUserData(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.MIN_USER_DATA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="MAX_USER_DATA"><!-- --></A><H3>
MAX_USER_DATA</H3>
<PRE>
public final int <B>MAX_USER_DATA</B></PRE>
<DL>
<DD>A minimum index for User Data. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setUserData(int, int)"><CODE>setUserData(int, int)</CODE></A>, <A HREF="Mappy.Block.html#getUserData(int)"><CODE>getUserData(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.MAX_USER_DATA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="COLLISION_TOP_LEFT"><!-- --></A><H3>
COLLISION_TOP_LEFT</H3>
<PRE>
public final int <B>COLLISION_TOP_LEFT</B></PRE>
<DL>
<DD>A flag used in collision detection. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.COLLISION_TOP_LEFT">Constant Field Values</A></DL>
</DL>
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<A NAME="COLLISION_TOP_RIGHT"><!-- --></A><H3>
COLLISION_TOP_RIGHT</H3>
<PRE>
public final int <B>COLLISION_TOP_RIGHT</B></PRE>
<DL>
<DD>A flag used in collision detection. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.COLLISION_TOP_RIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="COLLISION_BOTTOM_LEFT"><!-- --></A><H3>
COLLISION_BOTTOM_LEFT</H3>
<PRE>
public final int <B>COLLISION_BOTTOM_LEFT</B></PRE>
<DL>
<DD>A flag used in collision detection. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.COLLISION_BOTTOM_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="COLLISION_BOTTOM_RIGHT"><!-- --></A><H3>
COLLISION_BOTTOM_RIGHT</H3>
<PRE>
public final int <B>COLLISION_BOTTOM_RIGHT</B></PRE>
<DL>
<DD>A flag used in collision detection. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.COLLISION_BOTTOM_RIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="TRIGGER"><!-- --></A><H3>
TRIGGER</H3>
<PRE>
public final int <B>TRIGGER</B></PRE>
<DL>
<DD>A User defined flag. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.TRIGGER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="UNUSED1"><!-- --></A><H3>
UNUSED1</H3>
<PRE>
public final int <B>UNUSED1</B></PRE>
<DL>
<DD>A User defined flag. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.UNUSED1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="UNUSED2"><!-- --></A><H3>
UNUSED2</H3>
<PRE>
public final int <B>UNUSED2</B></PRE>
<DL>
<DD>A User defined flag. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.UNUSED2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="UNUSED3"><!-- --></A><H3>
UNUSED3</H3>
<PRE>
public final int <B>UNUSED3</B></PRE>
<DL>
<DD>A User defined flag. <br> <br>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="constant-values.html#Mappy.Block.UNUSED3">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TD>
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<A NAME="Mappy.Block()"><!-- --></A><H3>
Mappy.Block</H3>
<PRE>
protected <B>Mappy.Block</B>()</PRE>
<DL>
<DD>Only <code>Mappy</code>can contruct Block classes. <br>
<P>
</DL>
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<A NAME="setImageIndex(int, int)"><!-- --></A><H3>
setImageIndex</H3>
<PRE>
public void <B>setImageIndex</B>(int intImageLayer, int intNewImageIndex)</PRE>
<DL>
<DD>Sets the Image of the given <code>Block</code> layer. <br> <br> If either the Image layer or Image index is out of bounds then an error is logged (not thrown) and the method aborted. <br> <br>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intImageLayer</CODE> - the layer who's image is to be updated.<DD><CODE>intNewImageIndex</CODE> - the index of the new Image.<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#getImageIndex(int)"><CODE>getImageIndex(int)</CODE></A>, <A HREF="Mappy.Block.html#BACKGROUND"><CODE>BACKGROUND</CODE></A>, <A HREF="Mappy.Block.html#FOREGROUND1"><CODE>FOREGROUND1</CODE></A>, <A HREF="Mappy.Block.html#FOREGROUND2"><CODE>FOREGROUND2</CODE></A>, <A HREF="Mappy.Block.html#FOREGROUND3"><CODE>FOREGROUND3</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getImageIndex(int)"><!-- --></A><H3>
getImageIndex</H3>
<PRE>
public int <B>getImageIndex</B>(int intImageLayer)</PRE>
<DL>
<DD>Returns the Image index of the given <code>Block</code> layer. <br> <br> If the Image layer is out of bounds then an error is logged (not thrown) and the method aborted. <br> <br>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intImageLayer</CODE> - the <code>Block</code> layer who's Image index is to be returned.<DT><B>Returns:</B><DD>the Image index of the given <code>Block</code> layer.<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setImageIndex(int, int)"><CODE>setImageIndex(int, int)</CODE></A>, <A HREF="Mappy.Block.html#BACKGROUND"><CODE>BACKGROUND</CODE></A>, <A HREF="Mappy.Block.html#FOREGROUND1"><CODE>FOREGROUND1</CODE></A>, <A HREF="Mappy.Block.html#FOREGROUND2"><CODE>FOREGROUND2</CODE></A>, <A HREF="Mappy.Block.html#FOREGROUND3"><CODE>FOREGROUND3</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="setUserData(int, int)"><!-- --></A><H3>
setUserData</H3>
<PRE>
public void <B>setUserData</B>(int intIndex, int intNewUserData)</PRE>
<DL>
<DD>Sets the specified User Data. <br> <br> If <code>intIndex</code> is out of bounds then an error is logged (not thrown) and the method aborted. <br> <br>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intIndex</CODE> - the User Data to be updated.<DD><CODE>intNewUserData</CODE> - the new User Data.<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#getUserData(int)"><CODE>getUserData(int)</CODE></A>, <A HREF="Mappy.Block.html#MIN_USER_DATA"><CODE>MIN_USER_DATA</CODE></A>, <A HREF="Mappy.Block.html#MAX_USER_DATA"><CODE>MAX_USER_DATA</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getUserData(int)"><!-- --></A><H3>
getUserData</H3>
<PRE>
public int <B>getUserData</B>(int intIndex)</PRE>
<DL>
<DD>Returns the specified User Data. <br> <br> If <code>intIndex</code> is out of bounds then an error is logged (not thrown) and the method aborted. <br> <br>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intIndex</CODE> - the User Data to be returned.<DT><B>Returns:</B><DD>intNewUserData the specified User Data.<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setUserData(int, int)"><CODE>setUserData(int, int)</CODE></A>, <A HREF="Mappy.Block.html#MIN_USER_DATA"><CODE>MIN_USER_DATA</CODE></A>, <A HREF="Mappy.Block.html#MAX_USER_DATA"><CODE>MAX_USER_DATA</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="setFlag(int, boolean)"><!-- --></A><H3>
setFlag</H3>
<PRE>
public void <B>setFlag</B>(int intFlag, boolean blnNewFlag)</PRE>
<DL>
<DD>Sets the specified Flag. <br> <br> If <code>intFlag</code> is unknown then an error is logged (not thrown) and the method aborted. <br> <br>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intFlag</CODE> - the Flag to be set.<DD><CODE>blnNewFlag</CODE> - the new Flag.<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#getFlag(int)"><CODE>getFlag(int)</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_TOP_LEFT"><CODE>COLLISION_TOP_LEFT</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_TOP_RIGHT"><CODE>COLLISION_TOP_RIGHT</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_BOTTOM_LEFT"><CODE>COLLISION_BOTTOM_LEFT</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_BOTTOM_RIGHT"><CODE>COLLISION_BOTTOM_RIGHT</CODE></A>, <A HREF="Mappy.Block.html#TRIGGER"><CODE>TRIGGER</CODE></A>, <A HREF="Mappy.Block.html#UNUSED1"><CODE>UNUSED1</CODE></A>, <A HREF="Mappy.Block.html#UNUSED2"><CODE>UNUSED2</CODE></A>, <A HREF="Mappy.Block.html#UNUSED3"><CODE>UNUSED3</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getFlag(int)"><!-- --></A><H3>
getFlag</H3>
<PRE>
public boolean <B>getFlag</B>(int intFlag)</PRE>
<DL>
<DD>Returns the specified Flag. <br> <br> If <code>intFlag</code> is unknown then an error is logged (not thrown) and the method aborted. <br> <br>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intFlag</CODE> - the Flag to be returned.<DT><B>Returns:</B><DD>blnNewFlag the specified Flag.<DT><B>See Also:</B><DD><A HREF="Mappy.Block.html#setFlag(int, boolean)"><CODE>setFlag(int, boolean)</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_TOP_LEFT"><CODE>COLLISION_TOP_LEFT</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_TOP_RIGHT"><CODE>COLLISION_TOP_RIGHT</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_BOTTOM_LEFT"><CODE>COLLISION_BOTTOM_LEFT</CODE></A>, <A HREF="Mappy.Block.html#COLLISION_BOTTOM_RIGHT"><CODE>COLLISION_BOTTOM_RIGHT</CODE></A>, <A HREF="Mappy.Block.html#TRIGGER"><CODE>TRIGGER</CODE></A>, <A HREF="Mappy.Block.html#UNUSED1"><CODE>UNUSED1</CODE></A>, <A HREF="Mappy.Block.html#UNUSED2"><CODE>UNUSED2</CODE></A>, <A HREF="Mappy.Block.html#UNUSED3"><CODE>UNUSED3</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="debug(java.lang.String)"><!-- --></A><H3>
debug</H3>
<PRE>
public void <B>debug</B>(java.lang.String strText)</PRE>
<DL>
<DD>Logs the <code>Block</code>'s current state. <br> <br>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>strText</CODE> - the purpose of the debug, this decription is logged along with the <code>Block</code>'s state.</DL>
</DD>
</DL>
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