📄 dsplay.cpp
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
//
//-----------------------------------------------------------------------------
// File: DSPlay.cpp
//
// Desc: Simple waveaudio player using DirectSound API. You can pass in a
// filename (with or without .wav extension) and an optional loop count.
//
#ifndef DEBUG
#define DEBUG
#define _DEBUG
#endif
#include <windows.h>
#include <dsound.h>
#include <stdio.h>
#include <stdlib.h>
#include "structs.h"
//
// Constants
//
#define ZONE_ERROR 1
#define ZONE_TEMP 1
//
// Function prototypes
//
int ParseCommandLine (void);
void DumpWaveStatistics (SWaveHeader *pWaveHeader, SDataHeader *pDataHeader);
int LoopWaveFile (int nNumLoops);
int ReadWaveFileData (LPCTSTR lpFilename);
int ReadWaveHeaderData(void);
int SetupDirectSoundBuffer(void);
void CleanupDirectSound(void);
#define NELEMS(a) (sizeof(a)/sizeof((a)[0]))
//
// Global data - for simplicity
//
SCODE sc;
LPDIRECTSOUND pDS=0;
LPDIRECTSOUNDBUFFER pDSB=0;
SWaveHeader UNALIGNED *pWaveHeader=0;
SMiscHeader UNALIGNED *pMiscHeader=0;
SDataHeader UNALIGNED *pDataHeader=0;
DSBUFFERDESC dsbdesc={0};
SRiffHeader riffHeader={0};
unsigned char *bufferPtr=0, *fileBuffer=0;
unsigned char *dataPtr1=0, *dataPtr2=0;
unsigned long count1=0, count2=0;
unsigned long dsStatus=0;
BYTE * pBuffer=NULL;
LPWSTR lpCmdLine=0;
int nLoops=0;
LPCTSTR szSearchPath[] =
{
TEXT(""),
TEXT("\\windows\\"),
TEXT("\\release\\")
};
int
WINAPI
WinMain (
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPWSTR lpCmd,
int nCmdShow )
{
int rc;
// Copy WinMain parameter into global variable for convenience
lpCmdLine = lpCmd;
DEBUGMSG(ZONE_TEMP, (TEXT("\n\rDirectSound Test: DSPLAY %s\r\n"), lpCmdLine));
//
// Search the command line for a loop value and proper filename
//
rc = ParseCommandLine();
if (rc != 0)
return (rc);
//
// Read audio data from file into a buffer
//
rc = ReadWaveFileData(lpCmdLine);
if (rc != 0)
return (rc);
//
// Parse the wave header
//
rc = ReadWaveHeaderData();
if (rc != 0)
return (rc);
//
// Display wave header statistics
//
DumpWaveStatistics (pWaveHeader, pDataHeader);
//
// Open DirectSound
//
if( DirectSoundCreate( 0, &pDS, NULL ) != 0 )
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error creating DirectSound object\r\n")));
Sleep(1000);
return -1;
}
//
// Create and configure the direct sound buffer
//
rc = SetupDirectSoundBuffer();
if (rc != 0)
{
CleanupDirectSound();
return (rc);
}
//
// Play the wave file any number of times (specified by cmd line arg)
//
rc = LoopWaveFile(nLoops);
if (rc != 0)
{
CleanupDirectSound();
return (rc);
}
//
// Delete Sound buffer, sound device, close file
//
CleanupDirectSound();
DEBUGMSG(ZONE_TEMP,(TEXT("Finished playing %s.\n\r\n"), lpCmdLine));
return 0;
}
int ParseCommandLine (void)
{
TCHAR *lpSpace, szLoop[32]={0};
if (!lpCmdLine)
return (-1);
// First find a space between [wavefile] and [loop count]
lpSpace = wcsrchr(lpCmdLine, ' ');
if (lpSpace == 0)
{
nLoops = 1;
}
// Space found. Look for loop count.
else
{
wcscpy (szLoop, lpSpace);
nLoops = _wtoi (szLoop);
// NULL out the loop counter to leave just the wavefile name
*lpSpace = '\0';
}
// Success
return (0);
}
void DumpWaveStatistics (SWaveHeader *pWaveHeader, SDataHeader *pDataHeader)
{
DEBUGMSG(ZONE_TEMP,(TEXT("-------------------------------------------------------------------\r\n")));
DEBUGMSG(ZONE_TEMP,(TEXT(" Wave Header Information: [%s]\r\n"), lpCmdLine));
DEBUGMSG(ZONE_TEMP,(TEXT("SamplesPerSec: %d\t"), pWaveHeader->pcmwf.wf.nSamplesPerSec ));
DEBUGMSG(ZONE_TEMP,(TEXT("nChannels: %d\t"), pWaveHeader->pcmwf.wf.nChannels ));
DEBUGMSG(ZONE_TEMP,(TEXT("BitsPerSample: %d\r\n"), pWaveHeader->pcmwf.wBitsPerSample ));
DEBUGMSG(ZONE_TEMP,(TEXT("AvgBytesPerSec: %d\t"), pWaveHeader->pcmwf.wf.nAvgBytesPerSec ));
DEBUGMSG(ZONE_TEMP,(TEXT("Format: %4d\t"), pWaveHeader->pcmwf.wf.wFormatTag ));
DEBUGMSG(ZONE_TEMP,(TEXT("BlockAlign: %d"), pWaveHeader->pcmwf.wf.nBlockAlign ));
DEBUGMSG(ZONE_TEMP,(TEXT("\r\n-------------------------------------------------------------------\r\n")));
}
int ReadWaveFileData (LPCTSTR lpFilename)
{ HANDLE fh = INVALID_HANDLE_VALUE;
TCHAR szFullPath[MAX_PATH];
int i;
int name_length = wcslen(lpFilename);
// Open wave file
for (i = 0; i < NELEMS(szSearchPath); i++) {
if (name_length + wcslen(szSearchPath[i]) >= MAX_PATH) {
continue;
}
wcscpy(szFullPath, szSearchPath[i]);
wcscat(szFullPath, lpFilename);
RETAILMSG(ZONE_TEMP, (TEXT("Opening \"%s\"...\r\n"), szFullPath));
fh = CreateFile(szFullPath, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
if( fh != INVALID_HANDLE_VALUE ) {
break;
}
}
if( fh == INVALID_HANDLE_VALUE ) {
DEBUGMSG(ZONE_ERROR,(TEXT("Error opening \"%s\". Error code = 0x%08x\r\n"), lpFilename, GetLastError() ));
return -1;
}
// Read file and determine sound format
// Start with RIFF header:
unsigned long bytesRead;
if (! ReadFile(fh, &riffHeader, sizeof(riffHeader), &bytesRead, NULL) || bytesRead < sizeof(riffHeader))
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error reading file header\r\n")));
Sleep(1000);
return -1;
}
// Read the rest of the file into a temporary buffer
fileBuffer = (unsigned char *)LocalAlloc( LMEM_FIXED, riffHeader.remainingBytes );
if( fileBuffer == (unsigned char *)NULL )
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error allocating %d bytes\r\n"), riffHeader.remainingBytes ));
Sleep(1000);
return -1;
}
if (! ReadFile(fh, fileBuffer, riffHeader.remainingBytes, &bytesRead, NULL) || bytesRead < riffHeader.remainingBytes)
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error reading file\r\n")));
Sleep(1000);
return -1;
}
CloseHandle(fh);
// Success
return (0);
}
int ReadWaveHeaderData(void)
{
// Now walk through the file decoding the chunks
// First, we require a WAVE chunk
pWaveHeader = (SWaveHeader *)fileBuffer;
if( pWaveHeader->WaveCC != waveCC )
{
DEBUGMSG(ZONE_ERROR,(TEXT("Unable to read WAVE chunk\r\n")));
Sleep(1000);
return -1;
}
bufferPtr = fileBuffer + pWaveHeader->ckSize + 2 * sizeof(TFourCC) + 4;
pDataHeader = (SDataHeader *)NULL;
while( bufferPtr > fileBuffer && bufferPtr < fileBuffer + riffHeader.remainingBytes )
{
pMiscHeader = (SMiscHeader *)bufferPtr;
if( pMiscHeader->MiscCC == dataCC )
pDataHeader = (SDataHeader *)pMiscHeader;
bufferPtr += sizeof(SMiscHeader) + pMiscHeader->ckSize;
}
if( !pDataHeader )
{
DEBUGMSG(ZONE_ERROR,(TEXT("Unable to locate data chunk!\r\n")));
Sleep(1000);
return -1;
}
// Success
return (0);
}
int SetupDirectSoundBuffer(void)
{
// Create DirectSoundBuffer
memset( (void *)&dsbdesc, 0, sizeof(dsbdesc) );
dsbdesc.dwSize = sizeof(dsbdesc);
dsbdesc.dwFlags = DSBCAPS_CTRLDEFAULT;
dsbdesc.dwBufferBytes = pDataHeader->dataSize;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&(pWaveHeader->pcmwf);
if( FAILED( sc=pDS->CreateSoundBuffer( &dsbdesc, &pDSB, NULL )))
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error 0x%x creating direct sound buffer\r\n"),sc));
return -1;
}
// Populate Buffer
if( FAILED( pDSB->Lock( 0, pDataHeader->dataSize, (void **)&dataPtr1, &count1,
(void **)&dataPtr2, &count2, 0 )))
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error locking buffer for write\r\n")));
return -1;
}
memcpy( dataPtr1, (&(pDataHeader->data)), count1 );
if( FAILED( pDSB->Unlock( (void *)dataPtr1, count1, (void *)dataPtr2, count2 )))
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error unlocking buffer after write\r\n")));
return -1;
}
// Success
return (0);
}
void CleanupDirectSound(void)
{
if (pDSB)
{
pDSB->Release();
pDSB = 0;
}
if (pDS)
{
pDS->Release();
pDS = 0;
}
if (fileBuffer != 0)
{
LocalFree(fileBuffer);
fileBuffer = 0;
}
}
int LoopWaveFile (int nNumLoops)
{
for (int nCount=0; nCount < nNumLoops; nCount++)
{
DEBUGMSG(ZONE_TEMP,(TEXT("Playing Loop #%02d of %d. [%s] "),
nCount+1, nNumLoops, lpCmdLine));
// Play
if( FAILED( pDSB->Play( 0, 0, 0 )))
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error playing buffer\r\n")));
return -1;
}
DEBUGMSG(ZONE_TEMP,(TEXT("Waiting for completion...\r\n")));
// Wait for termination
do
{
//DEBUGMSG(ZONE_TEMP,(TEXT("Wait for termination...\n\r")));
Sleep(50);
if( FAILED( pDSB->GetStatus( &dsStatus ) ) )
{
DEBUGMSG(ZONE_ERROR,(TEXT("Error checking buffer status\r\n")));
// Failure
return -1;
}
} while( dsStatus & DSBSTATUS_PLAYING );
}
// Success
return (0);
}
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