dsounduty.h

来自「Windows CE .Net 下面 DIRECT SOUND编程的经典实例。对」· C头文件 代码 · 共 43 行

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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//

//==========================================================================;
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//
//--------------------------------------------------------------------------;

#ifndef __DSOUNDUTY_H__
#define __DSOUNDUTY_H__

// External dependencies
#include "map.h"
#include "ComUty.h"

DECLARE_STD_UUIDOF_SPECIALIZATION(IDirectSound);
DECLARE_STD_UUIDOF_SPECIALIZATION(IDirectSoundCapture);
DECLARE_STD_UUIDOF_SPECIALIZATION(IDirectSoundBuffer);
DECLARE_STD_UUIDOF_SPECIALIZATION(IDirectSoundCaptureBuffer);
DECLARE_STD_UUIDOF_SPECIALIZATION(IDirectSoundNotify);

extern const static_map<HRESULT, LPCTSTR> g_ErrorMap;

extern HRESULT ClearSoundBuffer(IN IDirectSoundBuffer* piDSB);

extern HRESULT GetDefaultCaptureFormat(IN IDirectSoundCapture* piDSC, OUT WAVEFORMATEX& wfx);
extern HRESULT SetRequestedCaptureFormat(IN IDirectSoundCapture* piDSC, OUT WAVEFORMATEX& wfx,
                                  IN DWORD dwFormatIndex);

#endif

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