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📄 main.h

📁 Windows CE .Net 下面 DIRECT SOUND编程的经典实例。对于初学Windows 平台下DIRECT SOUND编程技术的程序员颇具借鉴意义!
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//

//==========================================================================;
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//
//--------------------------------------------------------------------------;

#pragma once
#ifndef __MAIN_H__
#define __MAIN_H__

#include <windows.h>
#include <stdlib.h>

// NT Settings
#if defined(UNDER_NT)
#   include <assert.h>
#   include <winbase.h>
#   include <malloc.h>
#   include <memory.h>
#   include <stdio.h>
#   include <tchar.h>
#else
    // We're under windows CE, which has the standard stuff in windows.h and stdlib.h
#endif

#if !defined(DEBUG) && defined(_DEBUG)
#define DEBUG
#endif

#ifndef ASSERT
#   ifdef DEBUG
#       define ASSERT(EXPR) assert(EXPR)
#   else
#       define ASSERT(EXPR)
#   endif
#endif

#include <tchar.h>
#include <dsound.h>

// If you want to check HRESULTs, set this
// Macro to non-zero.
#define CFG_CHECK_HRESULTS 1

// Constants
#define   NUM_SUPPORTED_CAPTURE_FORMATS 12
#define   DEFAULT_CAPTURE_FORMAT        (NUM_SUPPORTED_CAPTURE_FORMATS-1)
#define   DEFAULT_TIMEOUT               10000
#define   DEFAULT_DELAY                 500


#endif

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