📄 main.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
//
//--------------------------------------------------------------------------;
#pragma once
#ifndef __MAIN_H__
#define __MAIN_H__
#include <windows.h>
#include <stdlib.h>
// NT Settings
#if defined(UNDER_NT)
# include <assert.h>
# include <winbase.h>
# include <malloc.h>
# include <memory.h>
# include <stdio.h>
# include <tchar.h>
#else
// We're under windows CE, which has the standard stuff in windows.h and stdlib.h
#endif
#if !defined(DEBUG) && defined(_DEBUG)
#define DEBUG
#endif
#ifndef ASSERT
# ifdef DEBUG
# define ASSERT(EXPR) assert(EXPR)
# else
# define ASSERT(EXPR)
# endif
#endif
#include <tchar.h>
#include <dsound.h>
// If you want to check HRESULTs, set this
// Macro to non-zero.
#define CFG_CHECK_HRESULTS 1
// Constants
#define NUM_SUPPORTED_CAPTURE_FORMATS 12
#define DEFAULT_CAPTURE_FORMAT (NUM_SUPPORTED_CAPTURE_FORMATS-1)
#define DEFAULT_TIMEOUT 10000
#define DEFAULT_DELAY 500
#endif
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