📄 splashscr.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
#if !defined(AFX_SPLASHSCR_H__1F232745_308C_4C6B_9F01_CB1BA760B8D7__INCLUDED_)
#define AFX_SPLASHSCR_H__1F232745_308C_4C6B_9F01_CB1BA760B8D7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"
class CSplashScreen
{
public:
CSplashScreen( HINSTANCE hInstance, WORD wBmpID );
~CSplashScreen();
Show( BOOL bShow = TRUE );
private:
WORD wBmpResID;
HWND hWndSplashScreen;
HINSTANCE hInst;
static LRESULT CALLBACK SplashWndProc( HWND, UINT, WPARAM, LPARAM );
LRESULT DoSplashPaint( WPARAM wParam, LPARAM lParam );
};
#endif //AFX_SPLASHSCR_H__1F232745_308C_4C6B_9F01_CB1BA760B8D7__INCLUDED_
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