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📄 splashscr.h

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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//

#if !defined(AFX_SPLASHSCR_H__1F232745_308C_4C6B_9F01_CB1BA760B8D7__INCLUDED_)
#define AFX_SPLASHSCR_H__1F232745_308C_4C6B_9F01_CB1BA760B8D7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "resource.h"


class CSplashScreen
{
public:
	CSplashScreen(  HINSTANCE hInstance, WORD wBmpID );
	~CSplashScreen();

	Show( BOOL bShow = TRUE );
	
private:
	WORD wBmpResID;
	HWND hWndSplashScreen;
	HINSTANCE hInst;
	static LRESULT CALLBACK SplashWndProc( HWND, UINT, WPARAM, LPARAM );
	LRESULT DoSplashPaint( WPARAM wParam, LPARAM lParam );

};


#endif //AFX_SPLASHSCR_H__1F232745_308C_4C6B_9F01_CB1BA760B8D7__INCLUDED_

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