📄 donuts.rc
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#include <windows.h>
#include "resource.h"
DONUTS_ICON ICON donuts.ico
DONUTS8 BITMAP donuts.bmp
SPLASH BITMAP SPLASH.BMP
#ifdef USE_DSOUND
BeginLevel WAV level.wav
EngineIdle WAV hum.wav
EngineRev WAV rev.wav
SkidToStop WAV skid.wav
ShieldBuzz WAV shield.wav
Gunfire WAV gunfire.wav
ShipBounce WAV bounce.wav
ShipExplode WAV bangbang.wav
DonutExplode WAV d_bang.wav
PyramidExplode WAV p_bang.wav
CubeExplode WAV c_bang.wav
SphereExplode WAV s_bang.wav
#endif
/*****************************************************************************
*
* DONUTS_ACCEL
*
*****************************************************************************/
DONUTS_ACCEL ACCELERATORS
BEGIN
VK_RETURN, IDC_STARTGAME, VIRTKEY, NOINVERT
VK_ESCAPE, IDC_QUIT, VIRTKEY, NOINVERT
VK_F12, IDC_QUIT, VIRTKEY, NOINVERT
VK_F1, IDC_TRAILS, VIRTKEY, NOINVERT
VK_F3, IDC_AUDIO, VIRTKEY, NOINVERT
VK_F5, IDC_FRAMERATE, VIRTKEY, NOINVERT
END
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