system.cpp

来自「实现了将图像目录保存在数据库中」· C++ 代码 · 共 79 行

CPP
79
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// System.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "System.h"
#include "SystemDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSystemApp

BEGIN_MESSAGE_MAP(CSystemApp, CWinApp)
	//{{AFX_MSG_MAP(CSystemApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSystemApp construction

CSystemApp::CSystemApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSystemApp object

CSystemApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSystemApp initialization

BOOL CSystemApp::InitInstance()
{
	AfxEnableControlContainer();
	AfxOleInit();
	datamanage=new CDataManage();
	datamanage->ConnectDatabase("driver={SQL server};Server=HZCH002;DATABASE=BlobData;UID=sa;PWD=sa");

	 
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSystemDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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