sf_dynamic_initialize.dsp
来自「Snort为国际上著名的轻量型入侵防御系统,为国内多家著名“自主知识产权”网络安」· DSP 代码 · 共 650 行 · 第 1/2 页
DSP
650 行
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_preproc_example\sf_dynamic_preproc_lib.h"
InputName=sf_dynamic_preproc_lib
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"
InputName=sf_dynamic_preprocessor
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"
InputName=sf_dynamic_preprocessor
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfhashfcn.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfxhash.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\preprocessors\str_search.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\preprocessors\stream_api.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?