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📄 sf_dynamic_initialize.dsp

📁 Snort为国际上著名的轻量型入侵防御系统,为国内多家著名“自主知识产权”网络安全公司所使用。
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!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_preproc_example\sf_dynamic_preproc_lib.h"
InputName=sf_dynamic_preproc_lib

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"
InputName=sf_dynamic_preprocessor

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"
InputName=sf_dynamic_preprocessor

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfhashfcn.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfxhash.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\preprocessors\str_search.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\preprocessors\stream_api.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" ..\include\$(InputName).h.new > ..\include\$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# End Target
# End Project

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