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📄 russia.txt

📁 俄罗斯方块编程游戏,是基于JAVASCRIPT的特效
💻 TXT
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<html>

<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<meta name="GENERATOR" content="Microsoft FrontPage 6.0">
<meta name="ProgId" content="FrontPage.Editor.Document">
<title>snow俄罗斯方块游戏</title>
<style>
TD{width: 20; height: 20}
</style>
</head>

<body bgcolor="#000000" text="#0099FF" link="#0099FF" vlink="#0099FF" alink="#0099FF" style="line-height: 150%">
<script>

	document.body.innerHTML += '<DIV id="stage" style="position: absolute; top: 0; left: 0;"></DIV>' //游戏场地
	document.body.innerHTML += '<div id="element_stage" style="position: absolute; top: 3; left: 500; width: 159; height: 152"></div>';//预显表
	document.body.innerHTML += '<div id="obj_stage" style="position: absolute; top: 0; left: 132; display: block; z-index: 100"></div>';//活动层
	
	
	var element_html = '<table id="element_table" border="1" width="100%" height="100%" bordercolor="#000000" cellspacing="0" cellpadding="0">';
	var obj_html     = '<table id="obj_table" border="1" bordercolor="#000000" cellspacing="0" cellpadding="0">';
	
	
	
	for(h=0;h<=4;h++)       //-------生成预显表 和 活动层-------//
	{
		element_html += "<tr>";
		obj_html     += "<tr>";
		
		
		for(w=0;w<=4;w++)
		{
			element_html += "<td  bgcolor=\"\" value=\"0\"></td>";
			obj_html += "<td bgcolor=\"\" value=\"0\"></td>";			
			
		}
		
		element_html += "</tr>";
		obj_html += "</tr>";
	}
	
	element_html += "</table>";
	obj_html += "</table>";
	
	
	element_stage.innerHTML = element_html;
	obj_stage.innerHTML     = obj_html;
	
	document.body.innerHTML +='<p align="right">第 <span id="game_number">1</span> 局</p><p align="right">消除行数<br><span id="game_line">0</span></p><p align="right">游戏得分<br><span id="game_score">0</span></p>p align="right"> </p><p align="right"><a href="javascript:;" value="0" onclick="If_play(this.value)">开  始</a> </p> '
	


	var map = new Array(       //地图

		"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
		"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
		"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
		"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
		"222222222222222222","222222222222222222"		
	);
	
//-------------L------------//	//演员表
	var L1 = new Array("0000","1000","1000","1100");
	
	var L2 = new Array("0000","0000","0010","1110");
	
	var L3 = new Array("0000","0110","0010","0010");
		
	var L4 = new Array("0000","1110","1000","0000");
//-------------L-------------//	


//-------------J------------//	
	var J1 = new Array("0000","0010","0010","0110");
	
	var J2 = new Array("0000","0000","1110","0010");
	
	var J3 = new Array("0000","1100","1000","1000");
	
	var J4 = new Array("0000","0000","1000","1110");
//-------------J-------------//	
	
	
//-------------Z------------//	
	var Z1 = new Array("0000","0000","1100","0110");
	
	var Z2 = new Array("0000","0100","1100","1000");
	
	var Z3 = new Array("0000","0000","1100","0110");
		
	var Z4 = new Array("0000","0100","1100","1000");
//-------------Z-------------//	


	
//-------------S------------//	
	var S1 = new Array("0000","0000","0110","1100");
	
	var S2 = new Array("0000","0100","0110","0010");
	
	var S3 = new Array("0000","0000","0110","1100");
		
	var S4 = new Array("0000","0100","0110","0010");
//-------------S-------------//	


//-------------T------------//	
	var T1 = new Array("0000","0000","0100","1110");
	
	var T2 = new Array("0000","0010","0110","0010");
	
	var T3 = new Array("0000","1110","0100","0000");
		
	
	var T4 = new Array("0000","1000","1100","1000");
//-------------T-------------//	


//-------------M------------//	
	var M1 = new Array("0000","0000","1100","1100");
	
	var M2 = new Array("0000","0000","1100","1100");
	
	var M3 = new Array("0000","0000","1100","1100");
		
	var M4 = new Array("0000","0000","1100","1100");
//-------------M-------------//	


//-------------I------------//	
	var I1 = new Array("1000","1000","1000","1000");
	
	var I2 = new Array("0000","0000","0000","1111");
	
	var I3 = new Array("0010","0010","0010","0010");
		
	var I4 = new Array("0000","0000","0000","1111");
//-------------I-------------//	


//-------------演员位置表-------------//

	var players = new Array("I","J","T","L","Z","S","M");
	
	//----生成地图--------//
	
	
	function get_color(color_value)
	{
		if(color_value=="1"||color_value=="2")
			return "#000080";
		else
			return "#000000";	
	}
	
	
	
	
	var map_html = '<table id="map_table" border="1" cellspacing="0" cellpadding="0" bgcolor="#000000" bordercolor="#000000">';
	
	for(h=0;h<map.length;h++)
	{
		map_html+="<tr>"
		
		for(w=0;w<map[0].length;w++)
		{
			map_html+="<td value=\""+map[h].charAt(w)+"\" bgcolor=\""+get_color(map[h].charAt(w))+"\">"
			

		}
		
		map_html +="</tr>"
	}
	
	map_html+="</table>"
	
	stage.innerHTML = map_html
	
	//----生成地图--------//
/****************************************** 上面是准备的代码****************************************************/

	
	function Y_X(y,x) //设置角的对象
	{
		this.x = x;
		this.y = y;
	}	
	
	var game_l_u_angle = new Y_X(0,6);      //方快初始 左上角 和  右上角 的 x y 坐标
	var game_r_d_angle = new Y_X(3,9);
	
	var left_up_angle = new Y_X(game_l_u_angle.y,game_l_u_angle.x); //现在的 左上角的 x y 坐标
	var right_down_angle = new Y_X(game_r_d_angle.y,game_r_d_angle.x); //现在的 右上角 的 x y 坐标 
	
	var block_color_1 = "#0099FF"; //现在的方块的颜色
	var block_color_0 = "";        //背景颜色
	
	var map_color_1 = "#000080"; //map 背景颜色 1
	var map_color_0 = "#000000";        //背景颜色 0

	var block_width = "22"; //方块 的 边长
	var block_height = "20";
	
	var game_speed = 540 //游戏速度
	var game_max_speed = Math.floor(game_speed/20);
		
	var SHAPES = new Array("I","M","Z","J","T","S","L"); // 方块形状数组

	var shape_now = SHAPES[returnONE(6)];  //现在的方块形状
	var shape_will = SHAPES[returnONE(6)]; //将来的方块形状
	
	var shape_num = 1;
	
	var obj_start_left = 132;     //方块起始位置
	var obj_start_top  = 0;

	
	var can_move_block = false;  //设置用户是否可以移动方块
	var can_play       = false;  //游戏的开始
	
	var one_score  = 10;  //一个的得分
	var block_score = 4*one_score //一个方块的得分
	var line_score  =  12*one_score //一行的得分
	
/*******************************************上面是数据********************下面是具体运行 函数************************/

//------------返回任意数--------------------//

		function returnONE(JSnum){
		
			JSnum = Math.round(JSnum*Math.random()*100/100);
		
			return JSnum;
		}		

//--------------返回最高-----------------------//

	function return_TOP()
	{
		var block_value = "";
	
		for(h=0;h<4;h++)
		{
			for(w=0;w<4;w++)
			{
				block_value = obj_table.rows(h).cells(w).value;
				
				if(block_value=="1")
					return (h + left_up_angle.y)
			}
		}
	}



//---------设置 obj 显示 指定 的 type+num 方块	-----------//

	function set_block(obj,type,num) 
	{
		var block = eval(type+num); //获得 指定 方块
		
		var block_value = "";
		var block_color = "";
		
		for(h=0;h<block.length;h++)
		{
			for(w=0;w<block[0].length;w++)
			{
				block_value = block[h].charAt(w);
				block_color = eval("block_color_" + block_value );
				
				with(obj.rows(h).cells(w))
				{
					bgColor = block_color;
					value   = block_value;
				}
			}
		}
		
	}


//-------------使 obj 相对移动--------------//

	function move_block_by(x,y) 
	{
		left_up_angle.x += x;
		left_up_angle.y += y;
		
		right_down_angle.x += x;
		right_down_angle.y += y;
		
		obj_stage.style.pixelLeft = left_up_angle.x * block_width;
		obj_stage.style.pixelTop  = left_up_angle.y * block_height;
		
		
	}


//---------------判断 是否 可以 移动 或变形 -------------//

	function If_can_move(l_x,l_y,r_x,r_y) //用于常规判断
	{

		var obj_value = "";
		var map_value = "";

		var checker = 0;
		
	

		for(obj_h=0,h=l_y;h<=r_y;h++,obj_h++)
		{
			for(obj_w=0,w=l_x;w<=r_x;w++,obj_w++)
			{
				obj_value = obj_table.rows(obj_h).cells(obj_w).value;
				map_value = map_table.rows(h).cells(w).value
				
				checker = parseInt(obj_value)+parseInt(map_value);
				
				
				if(map_value=="2")
				{
					if(checker>2)
						return false;
				}
				else
				{
					
					if(checker>1)
						return false;				
				}		
			}
		}


		return true;
	}	
	

	function test_block(){} //用来生成载block value 的 测试对象
	
	var tester = null;
	
	function If_can_move_test(l_x,l_y,r_x,r_y) //用于变形判断
	{

		var obj_value = "";
		var map_value = "";

		var checker = 0;
		
	

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