📄 lurudialog.h
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#if !defined(AFX_LURUDIALOG_H__CE19F796_46B9_11D5_87A6_52544C490982__INCLUDED_)
#define AFX_LURUDIALOG_H__CE19F796_46B9_11D5_87A6_52544C490982__INCLUDED_
#include "Set1.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// luruDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CluruDialog dialog
class CluruDialog : public CDialog
{
// Construction
public:
BOOL flag;
Set1 *m_pSet;
CluruDialog(CWnd* pParent = NULL); // standard constructor
CString Bmpname;
CBitmap m_bitmap;
// Dialog Data
//{{AFX_DATA(CluruDialog)
enum { IDD = IDD_LURUDIALOG_DIALOG };
CEdit m_attri_jname;
CEdit m_attri_zwxt;
CEdit m_attri_xz;
CEdit m_attri_xw;
CEdit m_attri_pathname;
CEdit m_attri_ly;
CEdit m_attri_hxcf;
CEdit m_attri_gnzz;
CEdit m_attri_fz;
CEdit m_attri_ename;
CEdit m_attri_cz;
CEdit m_attri_cname;
CEdit m_attri_bname;
CString m_edit_pathname;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CluruDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CluruDialog)
afx_msg void OnButton2();
virtual void OnOK();
afx_msg void OnLiulan();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LURUDIALOG_H__CE19F796_46B9_11D5_87A6_52544C490982__INCLUDED_)
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