📄 renderview.h
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//********************************************
// RenderView.h : interface of the CRenderView class
//********************************************
// Created :
// Modified
//********************************************
#if !defined(AFX_RENDERVIEW_H__06A35633_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_)
#define AFX_RENDERVIEW_H__06A35633_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CMyTemplateDoc;
class CRenderView : public CView
{
protected: // create from serialization only
CRenderView();
DECLARE_DYNCREATE(CRenderView)
// Attributes
public:
CMyTemplateDoc* GetDocument();
// Operations
public:
HGLRC m_hGLContext;
int m_GLPixelIndex;
// Mouse
BOOL m_LeftButtonDown;
BOOL m_RightButtonDown;
CPoint m_LeftDownPos;
CPoint m_RightDownPos;
HCURSOR m_CursorRotation;
BOOL SetWindowPixelFormat(HDC hDC);
BOOL CreateViewGLContext(HDC hDC);
void InitGeometry(void);
void DrawWithOpenGL();
float m_xRotation;
float m_yRotation;
float m_xTranslation;
float m_yTranslation;
float m_zTranslation;
float m_xScaling;
float m_yScaling;
float m_zScaling;
// Colors
float m_ClearColorRed;
float m_ClearColorGreen;
float m_ClearColorBlue;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRenderView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRenderView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CRenderView)
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in RenderView.cpp
inline CMyTemplateDoc* CRenderView::GetDocument()
{ return (CMyTemplateDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RENDERVIEW_H__06A35633_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_)
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