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📄 fighterdlg.cpp

📁 吃豆子的游戏.非常好玩
💻 CPP
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// FighterDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Fighter.h"
#include "mmsystem.h"
#include "FighterDlg.h"
#include "FighterInfo.h"
#include "CongraduationDlg.h"
#include "AboutPage.h"
#include "RankPage.h"
#include "SettingPage.h"
#include "OperationPage.h"
#include "BCMenu.h"
#include "QuitDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

HRGN BitmapToRegion(HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010);

/*/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
*/
/////////////////////////////////////////////////////////////////////////////
// CFighterDlg dialog

CFighterDlg::CFighterDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CFighterDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFighterDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_pPic = NULL;
//	m_pOldBitmap = NULL;
	m_bShowHandCursor = FALSE;
	m_bShowShootingCursor = FALSE;
	m_bLoadFrame = FALSE;
	m_bLoadWelcomeString = TRUE;
	m_bSound = TRUE;
	m_bByComputer = TRUE;
	m_bShow = TRUE;

	m_nFighterDown = 0;
	m_nFighterHit = 0;
	m_nBomb = 0;

	for(int i=0; i<10; i++)
		for(int j=0; j<10; j++)
		{
			m_nSky[i][j] = 0;
			m_nShootingResult[i][j] = 0;
		}

	m_rectSky = CRect(70, 54, 70+300, 54+300);

	m_ptNew = CPoint(m_rectSky.right+10, m_rectSky.top);

	m_rectCommentFrame = CRect(m_rectSky.right+20, m_rectSky.top+100, m_rectSky.right+132, m_rectSky.top+172);
	m_ptComment = CPoint(m_rectCommentFrame.left, m_rectCommentFrame.top);

	m_rectFighterDown = CRect(m_rectSky.right+20, m_rectCommentFrame.bottom+40, m_rectCommentFrame.right, m_rectCommentFrame.bottom+55);
	m_rectBomb = CRect(m_rectSky.right+20, m_rectCommentFrame.bottom+70, m_rectCommentFrame.right, m_rectCommentFrame.bottom+85);
	m_rectFighterHit = CRect(m_rectSky.right+20, m_rectCommentFrame.bottom+100, m_rectCommentFrame.right, m_rectCommentFrame.bottom+115);

	m_nCommentTimer = 0;
	m_nWelcomeTimer = 0;

	m_strComment5 = "";
	m_strComment4 = "";
	m_strComment3 = "";
	m_strComment2 = "";
	m_strComment1 = "";

	m_nGameStatus = FIGHTER_STOP;
}

CFighterDlg::~CFighterDlg()
{
//	if(m_pOldBitmap)
//	{
//		memDC.SelectObject(m_pOldBitmap);
//		m_FrameBitmap.DeleteObject();
//	}
}

void CFighterDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFighterDlg)
	DDX_Control(pDX, IDC_BUTTON_LOAD, m_ctrlLoad);
	DDX_Control(pDX, IDC_BUTTON_SAVE, m_ctrlSave);
	DDX_Control(pDX, IDC_BUTTON_QUIT, m_ctrlQuit);
	DDX_Control(pDX, IDC_BUTTON_OPTION, m_ctrlOption);
	DDX_Control(pDX, IDC_BUTTON_POSITION, m_ctrlPosition);
	DDX_Control(pDX, IDC_BUTTON_NEW, m_ctrlNew);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CFighterDlg, CDialog)
	//{{AFX_MSG_MAP(CFighterDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_SETCURSOR()
	ON_WM_MOUSEMOVE()
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONDBLCLK()
	ON_WM_RBUTTONDOWN()
	ON_WM_TIMER()
	ON_WM_KEYDOWN()
	ON_COMMAND(ID_MENU_SHOW, OnMenuShow)
	ON_WM_DESTROY()
	ON_COMMAND(ID_MENU_LOAD, OnMenuLoad)
	ON_COMMAND(ID_MENU_QUIT, OnMenuQuit)
	ON_COMMAND(ID_MENU_SAVE, OnMenuSave)
	ON_COMMAND(ID_MENU_SOUND, OnMenuSound)
	ON_BN_CLICKED(IDC_BUTTON_NEW, OnButtonNew)
	ON_BN_CLICKED(IDC_BUTTON_LOAD, OnButtonLoad)
	ON_BN_CLICKED(IDC_BUTTON_OPTION, OnButtonOption)
	ON_BN_CLICKED(IDC_BUTTON_POSITION, OnButtonPosition)
	ON_BN_CLICKED(IDC_BUTTON_QUIT, OnButtonQuit)
	ON_BN_CLICKED(IDC_BUTTON_SAVE, OnButtonSave)
	ON_COMMAND(ID_MENU_HOMEPAGE, OnMenuHomepage)
	//}}AFX_MSG_MAP
	ON_MESSAGE(WM_CLICK_TRAYICON,OnClickTrayIcon)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFighterDlg message handlers

BOOL CFighterDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	ModifyStyle(WS_CAPTION, 0);

//	if (m_ctrlFrame.Load(MAKEINTRESOURCE(IDR_GIF_FRAME),_T("Gif")))
//		m_ctrlFrame.Draw();	

	m_ctrlNew.SetMyBitmap(IDB_NEW);
//	m_ctrlNew.SetBitmap((HBITMAP)m_bmpNew);
	m_ctrlNew.MoveWindow(m_ptNew.x, m_ptNew.y, 60, 25, SWP_NOZORDER| SWP_NOMOVE);

	m_ctrlPosition.SetMyBitmap(IDB_POSITION);
//	m_ctrlPosition.SetBitmap((HBITMAP)m_bmpPosition);
	m_ctrlPosition.MoveWindow(m_ptNew.x+BUTTON_INTERVAL_H, m_ptNew.y, 60, 25, SWP_NOZORDER| SWP_NOMOVE);

	m_ctrlSave.SetMyBitmap(IDB_SAVE);
//	m_ctrlSave.SetBitmap((HBITMAP)m_bmpSave);
	m_ctrlSave.MoveWindow(m_ptNew.x, m_ptNew.y+BUTTON_INTERVAL_V, 60, 25, SWP_NOZORDER| SWP_NOMOVE);

	m_ctrlOption.SetMyBitmap(IDB_OPTION);
//	m_ctrlOption.SetBitmap((HBITMAP)m_bmpOption);
	m_ctrlOption.MoveWindow(m_ptNew.x+BUTTON_INTERVAL_H, m_ptNew.y+BUTTON_INTERVAL_V, 60, 25, SWP_NOZORDER| SWP_NOMOVE);

	m_ctrlQuit.SetMyBitmap(IDB_QUIT);
//	m_ctrlQuit.SetBitmap((HBITMAP)m_bmpQuit);
	m_ctrlQuit.MoveWindow(m_ptNew.x+BUTTON_INTERVAL_H, m_ptNew.y+BUTTON_INTERVAL_V*2, 60, 25, SWP_NOZORDER| SWP_NOMOVE);

	m_ctrlLoad.SetMyBitmap(IDB_LOAD);
//	m_ctrlLoad.SetBitmap((HBITMAP)m_bmpLoad);
	m_ctrlLoad.MoveWindow(m_ptNew.x, m_ptNew.y+BUTTON_INTERVAL_V*2, 60, 25, SWP_NOZORDER| SWP_NOMOVE);

	CBitmap bmpMask;
	bmpMask.LoadBitmap(IDB_FRAME);
	HRGN hRgn;
	hRgn = ::BitmapToRegion((HBITMAP)bmpMask, RGB(0, 0, 0));//获取外框的形状
	SetWindowRgn(hRgn, TRUE);//设置屏幕形状
	::DeleteObject(hRgn);
	bmpMask.DeleteObject();

//	m_bmpFrame.LoadBitmap(IDB_FRAME);

//	LoadJPG("frame.jpg");
/*	if(LoadJPG("frame.gif"))
	{
		DrawBackground();
		m_bLoadFrame = TRUE;
	}
	else
	{
		m_bLoadFrame = FALSE;
		PostMessage(WM_CLOSE);
		return FALSE;
	}
*/
	m_hNewCursor = LoadCursorFromFile("shooting.ani");
//	m_hOldCursor = (HCURSOR)GetClassLong(GetSafeHwnd(), GCL_HCURSOR);

	m_nWelcomeTimer = SetTimer(FIGHTER_WELCOME_TIMER, FIGHTER_SCRROLTIME, NULL);

	
	m_ctrlNew.GetWindowRect(&m_rectNew);
	ScreenToClient(&m_rectNew);
	m_ctrlPosition.GetWindowRect(&m_rectPosition);
	ScreenToClient(&m_rectPosition);
	m_ctrlSave.GetWindowRect(&m_rectSave);
	ScreenToClient(&m_rectSave);
	m_ctrlOption.GetWindowRect(&m_rectOption);
	ScreenToClient(&m_rectOption);
	m_ctrlLoad.GetWindowRect(&m_rectLoad);
	ScreenToClient(&m_rectLoad);
	m_ctrlQuit.GetWindowRect(&m_rectQuit);
	ScreenToClient(&m_rectQuit);

	char pathname[_MAX_PATH];
	char drive[_MAX_DRIVE];
	char dir[_MAX_DIR];
	char fname[_MAX_FNAME];
	char ext[_MAX_EXT];

	GetModuleFileName(NULL, pathname, _MAX_PATH);
	_splitpath(pathname, drive, dir, fname, ext);
	m_strBossFile.Format("%s%sSetting.txt", drive, dir);

	NOTIFYICONDATA tnd;	
	
	tnd.cbSize=sizeof(NOTIFYICONDATA);
	tnd.hWnd=this->m_hWnd;
	tnd.uID=IDR_MAINFRAME;
	tnd.uFlags=NIF_MESSAGE|NIF_ICON|NIF_TIP;
	tnd.uCallbackMessage=WM_CLICK_TRAYICON;
	tnd.hIcon=LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDR_MAINFRAME));
	strcpy(tnd.szTip,"打飞机");
	
	Shell_NotifyIcon(NIM_ADD,&tnd);

	if(!ReadRankFile(&m_TopTen))
	{
		for(int i=0; i<10; i++)
		{
			sprintf(m_TopTen.name[i], "NULL");
			m_TopTen.bomb[i] = 0; //虚

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