📄 fighterdlg.h
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// FighterDlg.h : header file
//
#if !defined(AFX_FIGHTERDLG_H__1797712F_69C0_4ABD_AB1B_4BCE92F8E8D9__INCLUDED_)
#define AFX_FIGHTERDLG_H__1797712F_69C0_4ABD_AB1B_4BCE92F8E8D9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MyButton.h"
#define PIECE_SIDE 30
#define BUTTON_INTERVAL_V 30
#define BUTTON_INTERVAL_H 65
#define FIGHTER_UNEXPLORE 0
#define FIGHTER_HITDOWN 2
#define FIGHTER_HIT 1
#define FIGHTER_HITNULL 3
#define FIGHTER_GUESS_HITNULL 4
#define FIGHTER_GUESS_HIT 5
#define FIGHTER_POSITION_NULL 6
#define FIGHTER_POSITION_BODY 7
#define FIGHTER_POSITION_HEADER 8
#define FIGHTER_HEAD 2
#define FIGHTER_BODY 1
#define FIGHTER_NULL 0
#define INFO_X 150
#define INFO_Y 30
#define FIGHTER_COMMENT_TIMER 1
#define FIGHTER_WELCOME_TIMER 2
#define FIGHTER_SCRROLTIME 55
#define STATE_COLD 0
#define STATE_HOT 1
#define FIGHTER_RUNNING 1
#define FIGHTER_STOP 2
#define FIGHTER_POSITION 3
typedef struct _Topten
{
char name[10][50];
int bomb[10]; //共发炮弹数
double hitpercentage[10]; //命中率
}TOPTEN;
typedef struct _SavePosition
{
DWORD dwVersion;
int nSky[10][10];
}SAVEPOSITION;
#define WM_CLICK_TRAYICON WM_USER+991
/////////////////////////////////////////////////////////////////////////////
// CFighterDlg dialog
class CFighterDlg : public CDialog
{
// Construction
public:
CDC m_memDC;
// UINT m_nJPGWidth;
// UINT m_nJPGHeight;
// BYTE* m_pJPGBuf;
// void ShowJPG(CDC *pDC);
// void LoadJPG(CString filename);
BOOL m_bShow;
CString m_strBossFile;
BOOL m_bSound;
BOOL FileLink(LPCTSTR strPathObj, LPCTSTR strPathLink);
BOOL IsEnterTopTen(int nBomb);
TOPTEN m_TopTen;
BOOL WriteRankFile(TOPTEN TopTen);
BOOL ReadRankFile(TOPTEN* pTopTen);
CRect m_rectNew;
CRect m_rectOption;
CRect m_rectPosition;
CRect m_rectLoad;
CRect m_rectQuit;
CRect m_rectSave;
CBitmap m_bmpNew;
CBitmap m_bmpOption;
CBitmap m_bmpPosition;
CBitmap m_bmpLoad;
CBitmap m_bmpQuit;
CBitmap m_bmpSave;
BOOL m_bLoadWelcomeString;
int m_nGameStatus; //游戏是否开始
BOOL m_bLoadFrame;
CString m_strComment5;
CString m_strComment4;
CString m_strComment3;
CString m_strComment2;
CString m_strComment1;
CRect m_rectCommentFrame; //fixed frame
CPoint m_ptComment; //scroll(the rectangle to show Comment)
CRect m_rectFighterDown;
CRect m_rectBomb;
CRect m_rectFighterHit;
int m_nCommentTimer;
int m_nWelcomeTimer;
int m_nFighterHit;
int m_nFighterDown;
int m_nBomb;
void DrawComment(CDC * pDC);
CPoint m_ptNew;
void DrawPiece(CDC * pDC, int x, int y, int nResult);
void DrawShootingResult(CDC * pDC);
int m_nShootingResult[10][10];
int m_nSky[10][10];
CRect m_rectSky;
// void OnClickNew();
// void OnClickPosition();
// void OnClickSave();
// void OnClickOption();
// void OnClickLoad();
// void OnClickQuit();
BOOL m_bShowShootingCursor;
BOOL m_bShowHandCursor;
// CBitmap *m_pOldBitmap;
// CBitmap m_FrameBitmap;
// CDC m_MemDC;
// CSize m_szPicture;
IPicture *m_pPic;
// IStream *m_pStm;
// BOOL LoadBackground(LPCTSTR strFileName);
// void DrawBackground();
// CBitmap m_bmpFrame;
CFighterDlg(CWnd* pParent = NULL); // standard constructor
~CFighterDlg();
private:
BOOL m_bByComputer;
void EnterTopTen();
int GetRand_10();
int GetRand_4();
HCURSOR m_hNewCursor;
// HCURSOR m_hOldCursor;
// Dialog Data
//{{AFX_DATA(CFighterDlg)
enum { IDD = IDD_FIGHTER_DIALOG };
CMyButton m_ctrlLoad;
CMyButton m_ctrlSave;
CMyButton m_ctrlQuit;
CMyButton m_ctrlOption;
CMyButton m_ctrlPosition;
CMyButton m_ctrlNew;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFighterDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CFighterDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
virtual void OnCancel();
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnMenuShow();
afx_msg void OnDestroy();
afx_msg void OnMenuLoad();
afx_msg void OnMenuQuit();
afx_msg void OnMenuSave();
afx_msg void OnMenuSound();
afx_msg void OnButtonNew();
afx_msg void OnButtonLoad();
afx_msg void OnButtonOption();
afx_msg void OnButtonPosition();
afx_msg void OnButtonQuit();
afx_msg void OnButtonSave();
afx_msg void OnMenuHomepage();
//}}AFX_MSG
afx_msg void OnClickTrayIcon(WPARAM wParam,LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FIGHTERDLG_H__1797712F_69C0_4ABD_AB1B_4BCE92F8E8D9__INCLUDED_)
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