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📄 fighterdlg.h

📁 吃豆子的游戏.非常好玩
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// FighterDlg.h : header file
//

#if !defined(AFX_FIGHTERDLG_H__1797712F_69C0_4ABD_AB1B_4BCE92F8E8D9__INCLUDED_)
#define AFX_FIGHTERDLG_H__1797712F_69C0_4ABD_AB1B_4BCE92F8E8D9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "MyButton.h"

#define PIECE_SIDE  30
#define BUTTON_INTERVAL_V  30
#define BUTTON_INTERVAL_H  65

#define FIGHTER_UNEXPLORE		0
#define FIGHTER_HITDOWN			2
#define FIGHTER_HIT				1
#define FIGHTER_HITNULL			3
#define FIGHTER_GUESS_HITNULL	4
#define FIGHTER_GUESS_HIT		5
#define FIGHTER_POSITION_NULL	6
#define FIGHTER_POSITION_BODY	7
#define FIGHTER_POSITION_HEADER	8

#define FIGHTER_HEAD		2
#define FIGHTER_BODY		1
#define FIGHTER_NULL		0

#define INFO_X       150
#define INFO_Y       30

#define FIGHTER_COMMENT_TIMER       1
#define FIGHTER_WELCOME_TIMER       2
#define FIGHTER_SCRROLTIME			55

#define STATE_COLD			0
#define STATE_HOT			1

#define FIGHTER_RUNNING		1
#define FIGHTER_STOP		2
#define FIGHTER_POSITION	3

typedef struct _Topten
{
	char name[10][50];
	int  bomb[10]; //共发炮弹数
	double  hitpercentage[10]; //命中率
}TOPTEN;

typedef struct _SavePosition
{
	DWORD dwVersion;
	int	nSky[10][10];
}SAVEPOSITION;

#define WM_CLICK_TRAYICON			WM_USER+991

/////////////////////////////////////////////////////////////////////////////
// CFighterDlg dialog

class CFighterDlg : public CDialog
{
// Construction
public:
	CDC m_memDC;
//	UINT m_nJPGWidth;
//	UINT m_nJPGHeight;
//	BYTE* m_pJPGBuf;
//	void ShowJPG(CDC *pDC);
//	void LoadJPG(CString filename);

	BOOL m_bShow;
	CString m_strBossFile;
	BOOL m_bSound;
	BOOL FileLink(LPCTSTR strPathObj, LPCTSTR strPathLink);
	BOOL IsEnterTopTen(int nBomb);
	TOPTEN m_TopTen;
	BOOL WriteRankFile(TOPTEN TopTen);
	BOOL ReadRankFile(TOPTEN* pTopTen);

	CRect m_rectNew;
	CRect m_rectOption;
	CRect m_rectPosition;
	CRect m_rectLoad;
	CRect m_rectQuit;
	CRect m_rectSave;

	CBitmap m_bmpNew;
	CBitmap m_bmpOption;
	CBitmap m_bmpPosition;
	CBitmap m_bmpLoad;
	CBitmap m_bmpQuit;
	CBitmap m_bmpSave;

	BOOL m_bLoadWelcomeString;
	int m_nGameStatus; //游戏是否开始
	BOOL m_bLoadFrame;
	CString m_strComment5;
	CString m_strComment4;
	CString m_strComment3;
	CString m_strComment2;
	CString m_strComment1;

	CRect m_rectCommentFrame; //fixed frame
	CPoint m_ptComment; //scroll(the rectangle to show Comment)
	CRect m_rectFighterDown;
	CRect m_rectBomb;
	CRect m_rectFighterHit;

	int m_nCommentTimer;
	int m_nWelcomeTimer;

	int m_nFighterHit;
	int m_nFighterDown;
	int m_nBomb;

	void DrawComment(CDC * pDC);
	CPoint m_ptNew;
	void DrawPiece(CDC * pDC, int x, int y, int nResult);
	void DrawShootingResult(CDC * pDC);
	int m_nShootingResult[10][10];
	int m_nSky[10][10];
	CRect m_rectSky;

//	void OnClickNew();
//	void OnClickPosition();
//	void OnClickSave();
//	void OnClickOption();
//	void OnClickLoad();
//	void OnClickQuit();

	BOOL m_bShowShootingCursor;
	BOOL m_bShowHandCursor;
//	CBitmap *m_pOldBitmap;
//	CBitmap m_FrameBitmap;
//	CDC m_MemDC;
//	CSize m_szPicture;

	IPicture *m_pPic;
//	IStream *m_pStm;
//	BOOL LoadBackground(LPCTSTR strFileName);
//	void DrawBackground();
//	CBitmap m_bmpFrame;
	CFighterDlg(CWnd* pParent = NULL);	// standard constructor
	~CFighterDlg();
private:
	BOOL m_bByComputer;
	void EnterTopTen();
	int GetRand_10();
	int GetRand_4();
	HCURSOR m_hNewCursor;
//	HCURSOR m_hOldCursor;


// Dialog Data
	//{{AFX_DATA(CFighterDlg)
	enum { IDD = IDD_FIGHTER_DIALOG };
	CMyButton	m_ctrlLoad;
	CMyButton	m_ctrlSave;
	CMyButton	m_ctrlQuit;
	CMyButton	m_ctrlOption;
	CMyButton	m_ctrlPosition;
	CMyButton	m_ctrlNew;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFighterDlg)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CFighterDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	virtual void OnOK();
	virtual void OnCancel();
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnMenuShow();
	afx_msg void OnDestroy();
	afx_msg void OnMenuLoad();
	afx_msg void OnMenuQuit();
	afx_msg void OnMenuSave();
	afx_msg void OnMenuSound();
	afx_msg void OnButtonNew();
	afx_msg void OnButtonLoad();
	afx_msg void OnButtonOption();
	afx_msg void OnButtonPosition();
	afx_msg void OnButtonQuit();
	afx_msg void OnButtonSave();
	afx_msg void OnMenuHomepage();
	//}}AFX_MSG
	afx_msg	void OnClickTrayIcon(WPARAM wParam,LPARAM lParam);
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FIGHTERDLG_H__1797712F_69C0_4ABD_AB1B_4BCE92F8E8D9__INCLUDED_)

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