📄 gui_touch_driveranalog.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : GUITOUCH.CPurpose : Touch screen manager----------------------------------------------------------------------This module handles the touch screen. It is configured in the fileGUITouch.conf.h (Should be located in the Config\ directory).----------------------------------------------------------------------*/#include "44b0x.h"#include <stdio.h>#include <stdlib.h>#include <string.h>#include "LCD_Private.H" /* private modul definitions & config */#include "GUI_Protected.h"/* Generate code only if configuration says so ! */#if GUI_SUPPORT_TOUCH#include "GUITouchconf.h" /* Located in GUIx, will include GUITouch.conf.h *//************************************************************************* Config defaults************************************************************************/#ifndef GUI_TOUCH_AD_LEFT /* max value returned by AD-converter */ #define GUI_TOUCH_AD_LEFT 30 #endif#ifndef GUI_TOUCH_AD_RIGHT /* min value returned by AD-converter */ #define GUI_TOUCH_AD_RIGHT 220 #endif#ifndef GUI_TOUCH_AD_TOP /* max value returned by AD-converter */ #define GUI_TOUCH_AD_TOP 30#endif#ifndef GUI_TOUCH_AD_BOTTOM /* min value returned by AD-converter */ #define GUI_TOUCH_AD_BOTTOM 220#endif#ifndef GUI_TOUCH_SWAP_XY /* Is XY of touch swapped ? */ #define GUI_TOUCH_SWAP_XY 0#endif#ifndef GUI_TOUCH_MIRROR_X #define GUI_TOUCH_MIRROR_X 0#endif#ifndef GUI_TOUCH_MIRROR_Y #define GUI_TOUCH_MIRROR_Y 0#endif#ifndef GUI_TOUCH_YSIZE #define GUI_TOUCH_YSIZE LCD_YSIZE#endif#ifndef GUI_TOUCH_XSIZE #define GUI_TOUCH_XSIZE LCD_XSIZE#endif/************************************************************************* Config check************************************************************************//* ***************************************************************** * * * Global data * * * *****************************************************************The global data below is for debugging purposes only. A "clean"application should not use these values for any other purpose.NEVER write into these values !*///int GUI_TOUCH_yPhys, GUI_TOUCH_xPhys;/****************************************************************** Static data*******************************************************************/typedef struct {int Min; int Max; } tMinMax;static tMinMax xyMinMax[2] = {#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_X==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_Y==0)) { GUI_TOUCH_AD_LEFT, GUI_TOUCH_AD_RIGHT },#else { GUI_TOUCH_AD_RIGHT, GUI_TOUCH_AD_LEFT },#endif#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_Y==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_X==0)) { GUI_TOUCH_AD_TOP, GUI_TOUCH_AD_BOTTOM }#else { GUI_TOUCH_AD_BOTTOM, GUI_TOUCH_AD_TOP }#endif};#ifndef WIN32static int xMin;static int xMax;static int yMin;static int yMax;#endif/*********************************************************************** Convert physical value into (logical) coordinates*/int AD2X(int adx) { I32 r = adx - xyMinMax[GUI_COORD_X].Min; r *= GUI_TOUCH_XSIZE - 1; return r / (xyMinMax[GUI_COORD_X].Max - xyMinMax[GUI_COORD_X].Min); }int AD2Y(int ady) { I32 r = ady - xyMinMax[GUI_COORD_Y].Min; r *= GUI_TOUCH_YSIZE - 1; return r/(xyMinMax[GUI_COORD_Y].Max - xyMinMax[GUI_COORD_Y].Min); }/*********************************************************************** Diagnostic routines*/int GUI_TOUCH_GetxPhys(void) { return 0; //GUI_TOUCH_xPhys;}int GUI_TOUCH_GetyPhys(void) { return 0; //GUI_TOUCH_yPhys;}/*********************************************************************** SetDefaultCalibration*/void GUI_TOUCH_SetDefaultCalibration(void) { xyMinMax[0].Min = GUI_TOUCH_AD_LEFT; xyMinMax[0].Max = GUI_TOUCH_AD_RIGHT; xyMinMax[1].Min = GUI_TOUCH_AD_TOP; xyMinMax[1].Max = GUI_TOUCH_AD_BOTTOM;}/*********************************************************************** Calibration*/static int Log2Phys(int l, I32 l0, I32 l1, I32 p0, I32 p1) { return p0+ ((p1-p0) * (l-l0)) / (l1-l0);}int GUI_TOUCH_Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1) { int l0 = 0; int l1 = (Coord==GUI_COORD_X) ? LCD_XSIZE-1 : LCD_YSIZE-1; if (labs(Phys0-Phys1) < 20) return 1; if (labs(Log0-Log1) < 20) return 1; xyMinMax[Coord].Min = Log2Phys(l0, Log0, Log1, Phys0, Phys1); xyMinMax[Coord].Max = Log2Phys(l1, Log0, Log1, Phys0, Phys1); return 0;}/*********************************************************************** GUI_TOUCH_Exec*/void GUI_TOUCH_Exec(void){ int xPhys, yPhys; int x,y;/* calculate Min / Max values */ if (xyMinMax[GUI_COORD_X].Min < xyMinMax[GUI_COORD_X].Max) { xMin = xyMinMax[GUI_COORD_X].Min; xMax = xyMinMax[GUI_COORD_X].Max; } else { xMax = xyMinMax[GUI_COORD_X].Min; xMin = xyMinMax[GUI_COORD_X].Max; } if (xyMinMax[GUI_COORD_Y].Min < xyMinMax[GUI_COORD_Y].Max) { yMin = xyMinMax[GUI_COORD_Y].Min; yMax = xyMinMax[GUI_COORD_Y].Max; } else { yMax = xyMinMax[GUI_COORD_Y].Min; yMin = xyMinMax[GUI_COORD_Y].Max; }}#elsevoid GUI_TOUCH_DriverAnalog_C(void) {}#endif /* defined(GUI_SUPPORT_TOUCH) && GUI_SUPPORT_TOUCH */
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