📄 guiuc0.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : GUIUC0.CPurpose : Implementation of character and string services----------------------------------------------------------------------Version-Date---Author-Explanation---------------------------END-OF-HEADER------------------------------*/#include <stddef.h> /* needed for definition of NULL */#include "GUI.H" #if GUI_SUPPORT_UNICODE/* ******************************************************** * * * UNICODE routines * * * *********************************************************//******************* GUI_UC2DB *********************************** Convert Convert UNICODE 16-bit value into double byte version Byte0: First byte, msb Byte1: Last byte, lsb*/void GUI_UC2DB (U16 Code, U8* pOut) {/* move regular ASCII to (unused) 0xE000-0xE0ff area */ if (Code < 0x100) { if (Code !=0) /* end marker ? */ Code += 0xe000; } else {/* If Low byte 0: Move to (unused) 0xE100-0xE1ff area */ if ((Code&0xff) == 0) { Code = (Code>>8) +0xe100; } }/* Convert into double byte, putting msb first*/ *pOut++ = Code >> 8; /* Save msb first */ *pOut = Code & 0xff;}/******************* GUI_DB2UC *********************************** Convert Unicode double byte into UNICODE Byte0: First byte, msb Byte1: Last byte, lsb*/U16 GUI_DB2UC (U8 Byte0, U8 Byte1) { if (Byte0==0) return 0; if ((Byte0&0xfe) == 0xe0) { if (Byte0 == 0xe0) /* ASCII */ return Byte1; return ((U16)Byte1)<<8; /* low byte was zero */ } return Byte1 | (((U16)Byte0)<<8);}#elsevoid GUIUC0_C(void) {} /* avoid empty object files */#endif /* GUI_SUPPORT_UNICODE */
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