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📄 gui_dispchar.c

📁 在ucos上实现了图形用户接口GUI;值得一看
💻 C
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : GUI_DispChar.cPurpose     : Implementation of optional routines---------------------------END-OF-HEADER------------------------------*/#include "GUI_Protected.H"#if (GUI_WINSUPPORT)/* Note on usage of this routine:   If at all possible, try to avoid using this, since   every call will invoke the window manager. If possible,   use the string routines.*/static void CL_DispChar(U16 c) {  GUI_RECT r;  WM_ADDORG(GUI_Context.DispPosX, GUI_Context.DispPosY);  r.x1 = (r.x0 = GUI_Context.DispPosX) + GUI_GetCharDistX(c)-1;  r.y1 = (r.y0 = GUI_Context.DispPosY) + GUI_GetFontSizeY()-1;  WM_ITERATE_START(&r) {    GL_DispChar(c);    if (c != '\n')      GUI_Context.DispPosX = r.x1 + 1;  } WM_ITERATE_END();  WM_SUBORG(GUI_Context.DispPosX,GUI_Context.DispPosY);}#endifvoid GUI_DispChar(U16 c) {  GUI_LOCK();  #if (GUI_WINSUPPORT)    CL_DispChar(c);  #else    GL_DispChar(c);  #endif  GUI_UNLOCK();}/*************************************************************             GL/CL DispCharAt**************************************************************/void GUI_DispCharAt(U16 c, I16P x, I16P y) {  GUI_LOCK();  GUI_Context.DispPosX =x;  GUI_Context.DispPosY =y;  #if (GUI_WINSUPPORT)    CL_DispChar(c);  #else    GL_DispChar(c);  #endif  GUI_UNLOCK();}

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