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📄 gui_editfloat.c

📁 在ucos上实现了图形用户接口GUI;值得一看
💻 C
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : GUI_EditFloat.cPurpose     : Widget, add. module----------------------------------------------------------------------*/#include "EDIT.h"#include "GUI_Protected.h"#include "EDIT_Private.h"#if GUI_WINSUPPORT/***********************************************************************             Exported routines************************************************************************/float GUI_EditFloat(float Value, float Min, float Max, int Len, int xsize, int Shift, U8 Flags) {  float Ret;  int Key, x, y, ysize, Id;  EDIT_Handle hEdit;  EDIT_Obj* pObj;  const GUI_FONT * pOldFont = GUI_SetFont(EDIT_GetDefaultFont());  x = GUI_GetDispPosX();  y = GUI_GetDispPosY();  if (xsize == 0)    xsize = GUI_GetCharDistX('X') * Len;  ysize = GUI_GetFontSizeY();  Id = 0x1234;  hEdit = EDIT_Create(x, y, xsize, ysize, Id, Len, 0);  pObj = EDIT_H2P(hEdit);  EDIT_SetFloatMode(hEdit, Value, Min, Max, Shift, Flags);  do {    Key = GUI_WaitKey();    switch (Key) {    case GUI_KEY_ESCAPE:      break;    default:      EDIT_AddKey(hEdit, Key);    }  } while ((Key != GUI_KEY_ESCAPE) && (Key != GUI_KEY_ENTER) && (Key != 0));  GUI_SetFont(pOldFont);  Ret = (I32)pObj->CurrentValue / (float)GUI_Pow10[pObj->NumDecs];  EDIT_Delete(hEdit);  return Ret;}#else /* avoid empty object files */void GUI_EditFloat_C(void);#endif

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