📄 object.c
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/*--------------------------------------------------
Object.c
--------------------------------------------------*/
#include <windows.h>
#include"resource.h"
#define SCALE 1
#define TRANSLATE 2
#define ROTATE 3
#define SHEAR 4
#define REFLECT 5
#define NORMAL 6
static TCHAR *transformationname[]={
"SCALE",
"TRANSLATE",
"ROTATE",
"SHEAR",
"REFLECT",
"NORMAL"};
static int CharNum[]={5,9,6,5,7,6};
LRESULT CALLBACK MainWndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Object") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = MainWndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = szAppName ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Object"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void TransformAndDraw(HDC hDC,int iTransform, HWND hWnd)
{
XFORM xForm;
RECT rect;
// Set the mapping mode to LOENGLISH. This moves the
// client area origin from the upper left corner of the
// window to the lower left corner (this also reorients
// the y-axis so that drawing operations occur in a true
// Cartesian space). It guarantees portability so that
// the object drawn retains its dimensions on any display.
SetGraphicsMode(hDC, GM_ADVANCED);
SetMapMode(hDC, MM_LOENGLISH);
// Set the appropriate world transformation (based on the
// user's menu selection).
switch (iTransform)
{
case SCALE: // Scale to 1/2 of the original size.
xForm.eM11 = (FLOAT) 0.5;
xForm.eM12 = (FLOAT) 0.0;
xForm.eM21 = (FLOAT) 0.0;
xForm.eM22 = (FLOAT) 0.5;
xForm.eDx = (FLOAT) 0.0;
xForm.eDy = (FLOAT) 0.0;
SetWorldTransform(hDC, &xForm);
break;
case TRANSLATE: // Translate right by 3/4 inch.
xForm.eM11 = (FLOAT) 1.0;
xForm.eM12 = (FLOAT) 0.0;
xForm.eM21 = (FLOAT) 0.0;
xForm.eM22 = (FLOAT) 1.0;
xForm.eDx = (FLOAT) 75.0;
xForm.eDy = (FLOAT) 0.0;
SetWorldTransform(hDC, &xForm);
break;
case ROTATE: // Rotate 30 degrees counterclockwise.
xForm.eM11 = (FLOAT) 0.8660;
xForm.eM12 = (FLOAT) 0.5000;
xForm.eM21 = (FLOAT) -0.5000;
xForm.eM22 = (FLOAT) 0.8660;
xForm.eDx = (FLOAT) 0.0;
xForm.eDy = (FLOAT) 0.0;
SetWorldTransform(hDC, &xForm);
break;
case SHEAR: // Shear along the x-axis with a
// proportionality constant of 1.0.
xForm.eM11 = (FLOAT) 1.0;
xForm.eM12 = (FLOAT) 1.0;
xForm.eM21 = (FLOAT) 0.0;
xForm.eM22 = (FLOAT) 1.0;
xForm.eDx = (FLOAT) 0.0;
xForm.eDy = (FLOAT) 0.0;
SetWorldTransform(hDC, &xForm);
break;
case REFLECT: // Reflect about a horizontal axis.
xForm.eM11 = (FLOAT) 1.0;
xForm.eM12 = (FLOAT) 0.0;
xForm.eM21 = (FLOAT) 0.0;
xForm.eM22 = (FLOAT) -1.0;
xForm.eDx = (FLOAT) 0.0;
xForm.eDy = (FLOAT) 0.0;
SetWorldTransform(hDC, &xForm);
break;
case NORMAL: // Set the unity transformation.
xForm.eM11 = (FLOAT) 1.0;
xForm.eM12 = (FLOAT) 0.0;
xForm.eM21 = (FLOAT) 0.0;
xForm.eM22 = (FLOAT) 1.0;
xForm.eDx = (FLOAT) 0.0;
xForm.eDy = (FLOAT) 0.0;
SetWorldTransform(hDC, &xForm);
break;
}
// Find the midpoint of the client area.
GetClientRect(hWnd, (LPRECT) &rect);
DPtoLP(hDC, (LPPOINT) &rect, 2);
// Select a hollow brush.
SelectObject(hDC, GetStockObject(HOLLOW_BRUSH));
// Draw the exterior circle.
Ellipse(hDC, (rect.right / 2 - 100), (rect.bottom / 2 + 100),
(rect.right / 2 + 100), (rect.bottom / 2 - 100));
// Draw the interior circle.
Ellipse(hDC, (rect.right / 2 -94), (rect.bottom / 2 + 94),
(rect.right / 2 + 94), (rect.bottom / 2 - 94));
// Draw the key.
Rectangle(hDC, (rect.right / 2 - 13), (rect.bottom / 2 + 113),
(rect.right / 2 + 13), (rect.bottom / 2 + 50));
Rectangle(hDC, (rect.right / 2 - 13), (rect.bottom / 2 + 96),
(rect.right / 2 + 13), (rect.bottom / 2 + 50));
// Draw the horizontal lines.
MoveToEx(hDC, (rect.right/2 - 150), (rect.bottom / 2 + 0), NULL);
LineTo(hDC, (rect.right / 2 - 16), (rect.bottom / 2 + 0));
MoveToEx(hDC, (rect.right / 2 - 13), (rect.bottom / 2 + 0), NULL);
LineTo(hDC, (rect.right / 2 + 13), (rect.bottom / 2 + 0));
MoveToEx(hDC, (rect.right / 2 + 16), (rect.bottom / 2 + 0), NULL);
LineTo(hDC, (rect.right / 2 + 150), (rect.bottom / 2 + 0));
// Draw the vertical lines.
MoveToEx(hDC, (rect.right/2 + 0), (rect.bottom / 2 - 150), NULL);
LineTo(hDC, (rect.right / 2 + 0), (rect.bottom / 2 - 16));
MoveToEx(hDC, (rect.right / 2 + 0), (rect.bottom / 2 - 13), NULL);
LineTo(hDC, (rect.right / 2 + 0), (rect.bottom / 2 + 13));
MoveToEx(hDC, (rect.right / 2 + 0), (rect.bottom / 2 + 16), NULL);
LineTo(hDC, (rect.right / 2 + 0), (rect.bottom / 2 + 150));
}
LRESULT CALLBACK MainWndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc ;
PAINTSTRUCT ps ;
static int i=NORMAL;
switch (message)
{
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
TextOut(hdc,0,0,transformationname[i-1],CharNum[i-1]);
TransformAndDraw(hdc,i,hwnd);
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDM_SCALE:
i=SCALE;
break;
case IDM_TRANSLATE:
i=TRANSLATE;
break;
case IDM_ROTATE:
i=ROTATE;
break;
case IDM_SHEAR:
i=SHEAR;
break;
case IDM_REFLECT:
i=REFLECT;
break;
case IDM_NORMAL:
i=NORMAL;
break;
}
InvalidateRect(hwnd,0,1);
return 0;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
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