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📄 qvalue.hxx

📁 一个著名的SIP协议栈
💻 HXX
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#if !defined(RESIP_QVALUE_HXX)#define RESIP_QVALUE_HXX #include "rutil/Data.hxx"#include "rutil/ParseBuffer.hxx"#ifndef RESIP_FIXED_POINT#include <math.h>// Required due to float point inaccuracies and platform dependent issues (ie. rounding)static int doubleToInt(const double d) { double f = floor(d); double c = ceil(d); return (((c-d) >= (d-f)) ? (int)f :(int)c); }#endifnamespace resip{   class QValue    {   public:      explicit QValue() : mValue(0) { }      explicit QValue(int val) : mValue(val) { }      explicit QValue(const Data& data) { setValue(data); }      operator int() const { return mValue; }      bool operator<(const QValue& rhs) const { return mValue < rhs.mValue; }      bool operator>(const QValue& rhs) const { return mValue > rhs.mValue; }      bool operator<=(const QValue& rhs) const { return mValue <= rhs.mValue; }      bool operator>=(const QValue& rhs) const { return mValue >= rhs.mValue; }      bool operator==(const QValue& rhs) const { return mValue == rhs.mValue; }      bool operator!=(const QValue& rhs) const { return mValue != rhs.mValue; }			      bool operator<(const int rhs) const { return mValue < rhs; }      bool operator>(const int rhs) const { return mValue > rhs; }      bool operator<=(const int rhs) const { return mValue <= rhs; }      bool operator>=(const int rhs) const { return mValue >= rhs; }      bool operator==(const int rhs) const { return mValue == rhs; }      bool operator!=(const int rhs) const { return mValue != rhs; }			      bool operator<(const long rhs) const { return mValue < rhs; }      bool operator>(const long rhs) const { return mValue > rhs; }      bool operator<=(const long rhs) const { return mValue <= rhs; }      bool operator>=(const long rhs) const { return mValue >= rhs; }      bool operator==(const long rhs) const { return mValue == rhs; }      bool operator!=(const long rhs) const { return mValue != rhs; }			      QValue& operator=(const QValue& rhs) { mValue = rhs.mValue;  return (*this); }      QValue& operator=(const int rhs) { setValue(rhs); return (*this); }			      QValue& operator=(const long rhs) { setValue(rhs); return (*this); }			#ifndef RESIP_FIXED_POINT      float floatVal() const { return mValue/float(1000.0); }      operator float() const { return floatVal(); }      operator double() const { return (double) floatVal(); }		      bool operator<(const float rhs) const { return mValue < doubleToInt(rhs*1000.0); }      bool operator>(const float rhs) const { return mValue > doubleToInt(rhs*1000.0); }      bool operator<=(const float rhs) const { return mValue <= doubleToInt(rhs*1000.0); }      bool operator>=(const float rhs) const { return mValue >= doubleToInt(rhs*1000.0); }      bool operator==(const float rhs) const { return mValue == doubleToInt(rhs*1000.0); }      bool operator!=(const float rhs) const { return mValue != doubleToInt(rhs*1000.0); }      bool operator<(const double rhs) const { return mValue < doubleToInt(rhs*1000.0); }      bool operator>(const double rhs) const { return mValue > doubleToInt(rhs*1000.0); }      bool operator<=(const double rhs) const { return mValue <= doubleToInt(rhs*1000.0); }      bool operator>=(const double rhs) const { return mValue >= doubleToInt(rhs*1000.0); }      bool operator==(const double rhs) const { return mValue == doubleToInt(rhs*1000.0); }      bool operator!=(const double rhs) const { return mValue != doubleToInt(rhs*1000.0); }      QValue& operator=(const float rhs) { setValue(doubleToInt(rhs*1000.0)); return (*this); }			      QValue& operator=(const double rhs) { setValue(doubleToInt(rhs*1000.0)); return (*this); }			#endif		      void setValue(int val) { mValue = (val<0) || (val>1000) ? 1000 : val; }      void setValue(const Data& data) { ParseBuffer pb(data); mValue = pb.qVal(); }      int getValue() const { return mValue; }      const Data& getData() const;      std::ostream& encode(std::ostream& stream) const;   private:      int mValue;      mutable Data mDataValue;   };}#endif/* ==================================================================== * The Vovida Software License, Version 1.0  *  * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. *  * 3. The names "VOCAL", "Vovida Open Communication Application Library", *    and "Vovida Open Communication Application Library (VOCAL)" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor *    may "VOCAL" appear in their name, without prior written *    permission of Vovida Networks, Inc. *  * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. *  * ==================================================================== *  * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc.  For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */

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