📄 qvalue.hxx
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#if !defined(RESIP_QVALUE_HXX)#define RESIP_QVALUE_HXX #include "rutil/Data.hxx"#include "rutil/ParseBuffer.hxx"#ifndef RESIP_FIXED_POINT#include <math.h>// Required due to float point inaccuracies and platform dependent issues (ie. rounding)static int doubleToInt(const double d) { double f = floor(d); double c = ceil(d); return (((c-d) >= (d-f)) ? (int)f :(int)c); }#endifnamespace resip{ class QValue { public: explicit QValue() : mValue(0) { } explicit QValue(int val) : mValue(val) { } explicit QValue(const Data& data) { setValue(data); } operator int() const { return mValue; } bool operator<(const QValue& rhs) const { return mValue < rhs.mValue; } bool operator>(const QValue& rhs) const { return mValue > rhs.mValue; } bool operator<=(const QValue& rhs) const { return mValue <= rhs.mValue; } bool operator>=(const QValue& rhs) const { return mValue >= rhs.mValue; } bool operator==(const QValue& rhs) const { return mValue == rhs.mValue; } bool operator!=(const QValue& rhs) const { return mValue != rhs.mValue; } bool operator<(const int rhs) const { return mValue < rhs; } bool operator>(const int rhs) const { return mValue > rhs; } bool operator<=(const int rhs) const { return mValue <= rhs; } bool operator>=(const int rhs) const { return mValue >= rhs; } bool operator==(const int rhs) const { return mValue == rhs; } bool operator!=(const int rhs) const { return mValue != rhs; } bool operator<(const long rhs) const { return mValue < rhs; } bool operator>(const long rhs) const { return mValue > rhs; } bool operator<=(const long rhs) const { return mValue <= rhs; } bool operator>=(const long rhs) const { return mValue >= rhs; } bool operator==(const long rhs) const { return mValue == rhs; } bool operator!=(const long rhs) const { return mValue != rhs; } QValue& operator=(const QValue& rhs) { mValue = rhs.mValue; return (*this); } QValue& operator=(const int rhs) { setValue(rhs); return (*this); } QValue& operator=(const long rhs) { setValue(rhs); return (*this); } #ifndef RESIP_FIXED_POINT float floatVal() const { return mValue/float(1000.0); } operator float() const { return floatVal(); } operator double() const { return (double) floatVal(); } bool operator<(const float rhs) const { return mValue < doubleToInt(rhs*1000.0); } bool operator>(const float rhs) const { return mValue > doubleToInt(rhs*1000.0); } bool operator<=(const float rhs) const { return mValue <= doubleToInt(rhs*1000.0); } bool operator>=(const float rhs) const { return mValue >= doubleToInt(rhs*1000.0); } bool operator==(const float rhs) const { return mValue == doubleToInt(rhs*1000.0); } bool operator!=(const float rhs) const { return mValue != doubleToInt(rhs*1000.0); } bool operator<(const double rhs) const { return mValue < doubleToInt(rhs*1000.0); } bool operator>(const double rhs) const { return mValue > doubleToInt(rhs*1000.0); } bool operator<=(const double rhs) const { return mValue <= doubleToInt(rhs*1000.0); } bool operator>=(const double rhs) const { return mValue >= doubleToInt(rhs*1000.0); } bool operator==(const double rhs) const { return mValue == doubleToInt(rhs*1000.0); } bool operator!=(const double rhs) const { return mValue != doubleToInt(rhs*1000.0); } QValue& operator=(const float rhs) { setValue(doubleToInt(rhs*1000.0)); return (*this); } QValue& operator=(const double rhs) { setValue(doubleToInt(rhs*1000.0)); return (*this); } #endif void setValue(int val) { mValue = (val<0) || (val>1000) ? 1000 : val; } void setValue(const Data& data) { ParseBuffer pb(data); mValue = pb.qVal(); } int getValue() const { return mValue; } const Data& getData() const; std::ostream& encode(std::ostream& stream) const; private: int mValue; mutable Data mDataValue; };}#endif/* ==================================================================== * The Vovida Software License, Version 1.0 * * Copyright (c) 2000 Vovida Networks, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The names "VOCAL", "Vovida Open Communication Application Library", * and "Vovida Open Communication Application Library (VOCAL)" must * not be used to endorse or promote products derived from this * software without prior written permission. For written * permission, please contact vocal@vovida.org. * * 4. Products derived from this software may not be called "VOCAL", nor * may "VOCAL" appear in their name, without prior written * permission of Vovida Networks, Inc. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND * NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * ==================================================================== * * This software consists of voluntary contributions made by Vovida * Networks, Inc. and many individuals on behalf of Vovida Networks, * Inc. For more information on Vovida Networks, Inc., please see * <http://www.vovida.org/>. * */
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