📄 delay.h
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/* * This file is subject to the terms and conditions of the GNU General Public * License. See the file "COPYING" in the main directory of this archive * for more details. * * Copyright (C) 1994 by Waldorf Electronics * Copyright (C) 1995 - 2000 by Ralf Baechle * Copyright (C) 1999, 2000 Silicon Graphics, Inc. */#ifndef _ASM_DELAY_H#define _ASM_DELAY_H#include <linux/config.h>extern __inline__ void__delay(unsigned long loops){ __asm__ __volatile__ ( ".set\tnoreorder\n" "1:\tbnez\t%0,1b\n\t" "dsubu\t%0,1\n\t" ".set\treorder" :"=r" (loops) :"0" (loops));}/* * Division by multiplication: you don't have to worry about * loss of precision. * * Use only for very small delays ( < 1 msec). Should probably use a * lookup table, really, as the multiplications take much too long with * short delays. This is a "reasonable" implementation, though (and the * first constant multiplications gets optimized away if the delay is * a constant) */extern __inline__ void __udelay(unsigned long usecs, unsigned long lps){ unsigned long lo; usecs *= 0x000010c6f7a0b5edUL; /* 2**64 / 1000000 */ __asm__("dmultu\t%2,%3" :"=h" (usecs), "=l" (lo) :"r" (usecs),"r" (lps)); __delay(usecs);}#ifdef CONFIG_SMP#define __udelay_val cpu_data[smp_processor_id()].udelay_val#else#define __udelay_val loops_per_sec#endif#define udelay(usecs) __udelay((usecs),__udelay_val)#endif /* _ASM_DELAY_H */
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