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📄 riva_hw.h

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/***************************************************************************\|*                                                                           *||*       Copyright 1993-1998 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *||*     international laws.  Users and possessors of this source code are     *||*     hereby granted a nonexclusive,  royalty-free copyright license to     *||*     use this code in individual and commercial software.                  *||*                                                                           *||*     Any use of this source code must include,  in the user documenta-     *||*     tion and  internal comments to the code,  notices to the end user     *||*     as follows:                                                           *||*                                                                           *||*       Copyright 1993-1998 NVIDIA, Corporation.  All rights reserved.      *||*                                                                           *||*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *||*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *||*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *||*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *||*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *||*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *||*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *||*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *||*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *||*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *||*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *||*                                                                           *||*     U.S. Government  End  Users.   This source code  is a "commercial     *||*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *||*     consisting  of "commercial  computer  software"  and  "commercial     *||*     computer  software  documentation,"  as such  terms  are  used in     *||*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *||*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *||*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *||*     all U.S. Government End Users  acquire the source code  with only     *||*     those rights set forth herein.                                        *||*                                                                           *|\***************************************************************************//*  * GPL licensing note -- nVidia is allowing a liberal interpretation of  * the documentation restriction above, to merely say that this nVidia's * copyright and disclaimer should be included with all code derived  * from this source.  -- Jeff Garzik <jgarzik@mandrakesoft.com>, 01/Nov/99 *//* $XFree86: xc/programs/Xserver/hw/xfree86/vga256/drivers/nv/riva_hw.h,v 1.1.2.2 1998/12/22 16:33:19 hohndel Exp $ */#ifndef __RIVA_HW_H__#define __RIVA_HW_H__#define RIVA_SW_VERSION 0x00010000/***************************************************************************\*                                                                           **                             FIFO registers.                               **                                                                           *\***************************************************************************//* * Raster OPeration. Windows style ROP3. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop;    unsigned reserved01[0x0BB];    unsigned Rop3;} RivaRop;/* * 8X8 Monochrome pattern. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop;    unsigned reserved01[0x0BD];    unsigned Shape;    unsigned reserved03[0x001];    unsigned Color0;    unsigned Color1;    unsigned Monochrome[2];} RivaPattern;/* * Scissor clip rectangle. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop;    unsigned reserved01[0x0BB];    unsigned TopLeft;    unsigned WidthHeight;} RivaClip;/* * 2D filled rectangle. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop[1];    unsigned reserved01[0x0BC];    unsigned Color;    unsigned reserved03[0x03E];    unsigned TopLeft;    unsigned WidthHeight;} RivaRectangle;/* * 2D screen-screen BLT. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop;    unsigned reserved01[0x0BB];    unsigned TopLeftSrc;    unsigned TopLeftDst;    unsigned WidthHeight;} RivaScreenBlt;/* * 2D pixel BLT. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop[1];    unsigned reserved01[0x0BC];    unsigned TopLeft;    unsigned WidthHeight;    unsigned WidthHeightIn;    unsigned reserved02[0x03C];    unsigned Pixels;} RivaPixmap;/* * Filled rectangle combined with monochrome expand.  Useful for glyphs. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop;    unsigned reserved01[0x0BB];    unsigned reserved03[(0x040)-1];    unsigned Color1A;    struct    {        unsigned TopLeft;        unsigned WidthHeight;    } UnclippedRectangle[64];    unsigned reserved04[(0x080)-3];    struct    {        unsigned TopLeft;        unsigned BottomRight;    } ClipB;    unsigned Color1B;    struct    {        unsigned TopLeft;        unsigned BottomRight;    } ClippedRectangle[64];    unsigned reserved05[(0x080)-5];    struct    {        unsigned TopLeft;        unsigned BottomRight;    } ClipC;    unsigned Color1C;    unsigned WidthHeightC;    unsigned PointC;    unsigned MonochromeData1C;    unsigned reserved06[(0x080)+121];    struct    {        unsigned TopLeft;        unsigned BottomRight;    } ClipD;    unsigned Color1D;    unsigned WidthHeightInD;    unsigned WidthHeightOutD;    unsigned PointD;    unsigned MonochromeData1D;    unsigned reserved07[(0x080)+120];    struct    {        unsigned TopLeft;        unsigned BottomRight;    } ClipE;    unsigned Color0E;    unsigned Color1E;    unsigned WidthHeightInE;    unsigned WidthHeightOutE;    unsigned PointE;    unsigned MonochromeData01E;} RivaBitmap;/* * 3D textured, Z buffered triangle. */typedef volatile struct{    unsigned reserved00[4];    unsigned short FifoFree;    unsigned short Nop;    unsigned reserved01[0x0BC];    unsigned TextureOffset;    unsigned TextureFormat;    unsigned TextureFilter;    unsigned FogColor;    unsigned Control;    unsigned AlphaTest;    unsigned reserved02[0x339];    unsigned FogAndIndex;    unsigned Color;    float ScreenX;    float ScreenY;    float ScreenZ;    float EyeM;    float TextureS;    float TextureT;} RivaTexturedTriangle03;/***************************************************************************\*                                                                           **                        Virtualized RIVA H/W interface.                    **                                                                           *\***************************************************************************/struct _riva_hw_inst;struct _riva_hw_state;/* * Virtialized chip interface. Makes RIVA 128 and TNT look alike. */typedef struct _riva_hw_inst{    /*     * Chip specific settings.     */    unsigned Architecture;    unsigned Version;    unsigned CrystalFreqKHz;    unsigned RamAmountKBytes;    unsigned MaxVClockFreqKHz;    unsigned RamBandwidthKBytesPerSec;    unsigned EnableIRQ;    unsigned IO;    unsigned LockUnlockIO;    unsigned LockUnlockIndex;    unsigned VBlankBit;    unsigned FifoFreeCount;    /*     * Non-FIFO registers.     */    volatile unsigned *PCRTC;    volatile unsigned *PRAMDAC;    volatile unsigned *PFB;    volatile unsigned *PFIFO;    volatile unsigned *PGRAPH;    volatile unsigned *PEXTDEV;    volatile unsigned *PTIMER;    volatile unsigned *PMC;    volatile unsigned *PRAMIN;    volatile unsigned *FIFO;    volatile unsigned *CURSOR;    volatile unsigned *CURSORPOS;    volatile unsigned *VBLANKENABLE;    volatile unsigned *VBLANK;    /*     * Common chip functions.     */    int  (*Busy)(struct _riva_hw_inst *);    void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int);    void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);    void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);    void (*SetStartAddress)(struct _riva_hw_inst *,unsigned);    void (*SetSurfaces2D)(struct _riva_hw_inst *,unsigned,unsigned);    void (*SetSurfaces3D)(struct _riva_hw_inst *,unsigned,unsigned);    int  (*ShowHideCursor)(struct _riva_hw_inst *,int);    /*     * Current extended mode settings.     */    struct _riva_hw_state *CurrentState;    /*     * FIFO registers.     */    RivaRop                 *Rop;    RivaPattern             *Patt;    RivaClip                *Clip;    RivaPixmap              *Pixmap;    RivaScreenBlt           *Blt;    RivaBitmap              *Bitmap;    RivaTexturedTriangle03  *Tri03;} RIVA_HW_INST;/* * Extended mode state information. */typedef struct _riva_hw_state{    unsigned bpp;    unsigned width;    unsigned height;    unsigned repaint0;    unsigned repaint1;    unsigned screen;    unsigned pixel;    unsigned horiz;    unsigned arbitration0;    unsigned arbitration1;    unsigned vpll;    unsigned pllsel;    unsigned general;    unsigned config;    unsigned cursor0;    unsigned cursor1;    unsigned cursor2;    unsigned offset0;    unsigned offset1;    unsigned offset2;    unsigned offset3;    unsigned pitch0;    unsigned pitch1;    unsigned pitch2;    unsigned pitch3;} RIVA_HW_STATE;/* * External routines. */int RivaGetConfig(RIVA_HW_INST *);/* * FIFO Free Count. Should attempt to yield processor if RIVA is busy. */#define RIVA_FIFO_FREE(hwinst,hwptr,cnt)                                    \{                                                                           \while ((hwinst).FifoFreeCount < (cnt))                                      \{                                                                           \    (hwinst).FifoFreeCount = (hwinst).hwptr->FifoFree >> 2;                 \}                                                                           \(hwinst).FifoFreeCount -= (cnt);                                            \}#endif /* __RIVA_HW_H__ */

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